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Action: Catch : Condition: IV : Operator: > : Value: 90 is broken catches everything

SimonSimpleton

New Member
Joined
Oct 18, 2016
Messages
22
Does nobody else want this to work?

Action: Catch
Condition: IV
Operator: >
Value: 90

Catches everything.
 
Does nobody else want this to work?

Action: Catch
Condition: IV
Operator: >
Value: 90

Catches everything.

shudent that catch ewery ting les then 90 IV.


i woud Set it to

Action: Catch
Condition: None

and

Transfer: <
Value: 90

the <<<<< is the other way .

and this shud catch ALL and Transfer every ting less then IV 90
 
IV > 90 Is true when IV is more than 90, so this is correct. But I have tried IV < 90 (IV less than 90). I have also tried catch if more than 90 and do not catch if <= 90 (so covering both conditions in one rule set and it still catches all)

I am starting to think Pokefarmer doesn't know the IV before the catch or something.
 
To be clear when I say "IV > 90" catches everything I mean it catches IVs of 10 and IVs of 95, it catches everything. so even if the < if wrong it is still broken as it catches everything.
 
ROULE.png


You need to set 2 rules . for your pokemon
 
This will catch all and transfer IV less than 80

I want to "Catch if IV > 90" Catch if IV is greater than 90. And not catch if less than 90.

I'm assuming nobody wants to do this because it clearly doesn't work.
I am starting to think PokeFarmer doesn't know the IV until after it catches the Pokemon and can calculate an IV for it.

You need to set 2 rules . for your pokemon
 
i Agree with topic starter, been experimenting with cath f.e. a Ivysaur when IV is > 90 and it catches them all, the fact i do use this is:

i dont wanne waste ultraballs on for example IV 4 CP 50 Ivysaurs or whatever.

would be nice if it gets fixed :)
 
This will catch all and transfer IV less than 80

I want to "Catch if IV > 90" Catch if IV is greater than 90. And not catch if less than 90.

I'm assuming nobody wants to do this because it clearly doesn't work.
I am starting to think PokeFarmer doesn't know the IV until after it catches the Pokemon and can calculate an IV for it.
It has to know the IVs before the ball is thrown because the Razz Berry logic for IVs works. Mine is set to only use a Razz Berry if pokemon is over 80 % IVs. I want to do this and there was another person on discord the day that logic was released that had noticed it wasn't working.

I agree it isn't working. I want to do the same thing but it catches everything and it has worked that way since it was made available with the new logic. Currently I am running something similar to what pintone is saying but would prefer not to catch those pokemon at all. I don't need the candies and would prefer to not use my catches per hour on those pokemo. But just in case I am doing something wrong this is how I current have it set up.
logic.png



The way i understand that is. I shouldn't catch anything below 80% IV and tranfer anything below 86% IVs. I currently catch everything.
 
Last edited:
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