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[ACT2 - Inferno] SEw5NV

Testing out profile, seems stable so far. Anyways, what does townrun every 1,2,3 runs mean?? I'm confused as to use 2 or 3/townrun in the scripts.
Thanks.
 
in my profile by default bot did townrun in the beginning of the each run
to prevent deaths while tp-out with leets surrounded etc when inventory become full

another types - townrun in the beginning of each second or third run
for loot rulers with pick up only legs jeweling and gloves its enough

i will make prof with townrun every 4 runs for fast profile, for me its will be almost full inventory

PS. now im working on new version and problems in oasis and FR
ETA - 16.10.2013
 
that clears it up, thanks. + rep, will continuing testing and post logs.
 
updated first post with some usefull info about fixes of trinity problems, troubleshooting, features etc.
and formatted all text into beter variant with /list

new version coming very soon
 
here is mine Oasis blacklist!
just still cant find Bashiok for full list :)

<TargetBlacklists>
<TargetBlacklist actorId="178161" /> <!--a door into the rainbow-->
<TargetBlacklist actorId="256000" /> <!--Sokahr the Keywarden-->
<TargetBlacklist actorId="222011" /> <!--Scar Talon-->
<TargetBlacklist actorId="222180" /> <!--Torsar-->
<TargetBlacklist actorId="168951" /> <!--Ssthrass-->
<TargetBlacklist actorId="115132" /> <!--Leodesh the Stalker-->
<TargetBlacklist actorId="140424" /> <!--Mundunogo-->
<TargetBlacklist actorId="113994" /> <!--Fezuul-->
<TargetBlacklist actorId="139323" /> <!--prisoner-->
<TargetBlacklist actorId="183609" /> <!--prisoner-->
<TargetBlacklist actorId="258955" /> <!--Bramok the Overlord-->
<TargetBlacklist actorId="208543" /> <!--Ashangu-->
<TargetBlacklist actorId="157531" /> <!--caOut_Oasis_Sub240_Water_Money_Center_Wheel-11362 Type: Door-->
<TargetBlacklist actorId="118384" /> <!--CaOut_Oasis_Gear_Box-11426 Type: Barricade-->
<TargetBlacklist actorId="222265" /> <!--Rakanishu Stone-->
<TargetBlacklist actorId="222262" /> <!--Rakanishu Stone-->
<TargetBlacklist actorId="222268" /> <!--Rakanishu Stone-->
<TargetBlacklist actorId="222271" /> <!--Rakanishu Stone-->
<TargetBlacklist actorId="113845" /> <!--Rakanishu Center Stone-->
<TargetBlacklist actorId="113960" /> <!--Rakanishu Side Stone-->
<TargetBlacklist actorId="259187" /> <!--Rakanishu-->
<TargetBlacklist actorId="62872" /> <!--Leodesh's chest and other white chests-->
<TargetBlacklist actorId="55258" /> <!--WaterloggedCorpse_SwarmSpawner_A_01-1379 Type: LootContainer-->
<TargetBlacklist actorId="3981" /> <!--dune dervish-->
<TargetBlacklist actorId="4099" /> <!--fallen shaman-->
<TargetBlacklist actorId="5497" /> <!--prisoner's stake-->
</TargetBlacklists>
 
well in next version i will find him, also will work on chanells for better route and fixing stucks etc/

DS still in TODO list
 
who has the problem with afk in channels after entrance, your strings of each channel must be looked like this
change it, i will add fix in 0.5 version

Code:
<!-- Western Channel -->
    <If condition="CurrentWorldId == 62776">
	  <ToggleTargeting questId="1" combat="True" looting="True" lootRadius="120" killRadius="50" />
      <TrinityExploreDungeon questId="57337" stepId="26" boxTolerance=".25" boxSize="10" until="ExitFound" exitNameHash="1140186062" statusText="Clearing Western Channel">
        <PrioritizeScenes>
          <PriorityScene sceneName="Exit" pathPrecision="5" />
        </PrioritizeScenes>
      </TrinityExploreDungeon>
      <UsePortal questId="1" portalMarkerHash="1140186062" destinationWorldId="59486" interactRange="30" statusText="Go to Western Channel Exit" />
    </If>
Code:
<!-- Eastern Channel -->
<If condition="CurrentWorldId == 62779">
	  <ToggleTargeting questId="1" combat="True" looting="True" lootRadius="120" killRadius="50" />
      <TrinityExploreDungeon questId="57337" stepId="26" boxTolerance=".25" until="ExitFound" exitNameHash="1140186063" boxSize="10" statusText="Clearing Eastern Channel">
        <PrioritizeScenes>
          <PriorityScene sceneName="Exit" pathPrecision="5" />
        </PrioritizeScenes>
    </TrinityExploreDungeon>
 
idk why all download fast version//

remember, depends as how longer your run is, more IPH you will get
 
teleport to VoTa and do nothing >< can't post log right now
Code:
[14:18:48.587 D] Done vendoring!
[14:18:48.587 N] [Trinity] TownRun complete
[14:18:48.611 D] Replaced hook [ProfileOrderBehavior_Hook] 0ac4e78e-30a7-499b-9ed9-f96ae902c68b
[14:18:48.619 N] [Trinity] [ZooVoA] Starting run!
[14:18:48.693 N] ToggleTargeting, new values: Looting:True LootRadius:90 Combat:True KillRadius:50
[14:18:48.693 D] Replaced hook [ProfileOrderBehavior_Hook] 4b8cdc8a-bd9f-42a0-b888-ea02e8ee76c1
[14:18:48.726 D] Replaced hook [ProfileOrderBehavior_Hook] f9bdbfa5-5840-4672-a8b5-2282a3cf2a73
[14:18:48.753 D] Generating path to Town Portal (Definite) - <308.2124, 273.393, -1.142151>
[14:18:48.758 D] Successfully generated path from {X=122,Y=123} to {X=109,Y=123} in 00:00:00.0035608 with 14(2) hops
[14:18:48.758 D] Client path generated.
[14:18:48.758 D] Generated path to <308.2124, 273.393, -1.142151> (Town Portal (Definite)) with 2 hops.
[14:18:48.759 D] [Trinity][Movement] Moved to:<307.5, 272.5, 0> dir: W Speed:1.00 Dist:34 ZDiff:0 Nav:True LoS:True
[14:18:48.814 D] [Trinity][GlobalHandler] Refreshed buffs:  ActorInTownBuff (1)
[14:18:48.834 D] [Trinity][Movement] Moved to:<307.5, 272.5, 0> dir: W Speed:0.00 Dist:31 ZDiff:0 Nav:True LoS:True
[14:18:48.893 D] [Trinity][Movement] Moved to:<307.5, 272.5, 0> dir: W Speed:0.00 Dist:29 ZDiff:0 Nav:True LoS:True
[14:18:48.953 D] [Trinity][Movement] Moved to:<307.5, 272.5, 0> dir: W Speed:0.00 Dist:26 ZDiff:0 Nav:True LoS:True
[14:18:49.013 D] [Trinity][Movement] Moved to:<307.5, 272.5, 0> dir: W Speed:0.00 Dist:23 ZDiff:0 Nav:True LoS:True
[14:18:49.074 D] [Trinity][Movement] Moved to:<307.5, 272.5, 0> dir: W Speed:0.00 Dist:20 ZDiff:0 Nav:True LoS:True
[14:18:49.125 D] [Trinity][GlobalHandler] Refreshed buffs:  ActorInTownBuff (1)
[14:18:49.137 D] [Trinity][Movement] Moved to:<307.5, 272.5, 0> dir: W Speed:0.00 Dist:18 ZDiff:0 Nav:True LoS:True
[14:18:49.213 D] [Trinity][Movement] Moved to:<307.5, 272.5, 0> dir: W Speed:0.00 Dist:14 ZDiff:0 Nav:True LoS:True
[14:18:49.254 D] [Trinity][Movement] Moved to:<307.5, 272.5, 0> dir: W Speed:0.00 Dist:12 ZDiff:0 Nav:True LoS:True
[14:18:49.335 D] [Trinity][Movement] Moved to:<307.5, 272.5, 0> dir: W Speed:0.00 Dist:8 ZDiff:0 Nav:True LoS:True
[14:18:49.374 D] [Trinity][Movement] Moved to:<308.2124, 273.393, -1.142151> dir: W Speed:0.00 Dist:6 ZDiff:1 Nav:True LoS:True
[14:18:51.439 N] ========== Grid segmentation resetting!!! ============
[14:18:55.010 D] Replaced hook [ProfileOrderBehavior_Hook] 0314eb54-39c8-45f6-b93b-c96ae0990ae3
[14:18:55.015 D] [Trinity][GlobalHandler] Refreshed buffs: 
[14:18:55.039 N] [Trinity] [ZooVoA] Clearing The Vault and branches.
[14:18:55.277 D] Replaced hook [ProfileOrderBehavior_Hook] 51688da0-ef3f-43bc-b6d8-f240e93fb218
[14:18:55.352 D] [Trinity][GlobalHandler] Refreshed buffs:  Monk_MantraOfConviction (1) Monk_MantraOfConviction (1)
[14:18:57.952 D] [Trinity][GlobalHandler] Refreshed buffs:  Monk_MantraOfConviction (1)
[14:20:55.074 N] Inactivity timer tripped! Leaving game
[14:20:55.074 N] Leaving game
 
what version of trinity and db?

and post screenshot pls from the game
 
If I'm running a map with a town run every couple games so it has the oasis_v4.0 then oasis v4.0_2.
Do i need to edit both of the blacklists for the changes to work on every game. So any file with a _2 or _3 needs to be edited as well right
 
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