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[ACT2 - Inferno] SEw5NV

cant help you there kevin spacey, but I finally have decent run stats to report (killing all elites mp8 medium 0.5)

===== Misc Statistics =====
Total tracking time: 24h 49.00m 57s
Total deaths: 72 [2.90 per hour]
Total games (approx): 87 [3.50 per hour]
Total XP gained: 0.00 million [0.00 million per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 23314 [938.84 per hour]
Items dropped by ilvl:
- ilvl58: 1409 [56.74 per hour] {6.04 %}
- ilvl59: 630 [25.37 per hour] {2.70 %}
- ilvl60: 3563 [143.48 per hour] {15.28 %}
- ilvl61: 7937 [319.62 per hour] {34.04 %}
- ilvl62: 6259 [252.05 per hour] {26.85 %}
- ilvl63: 3516 [141.59 per hour] {15.08 %}

Items dropped by quality:
- White: 6323 [254.62 per hour] {27.12 %}****
--- ilvl 58 White: 292 [11.76 per hour] {1.25 %}
--- ilvl 59 White: 148 [5.96 per hour] {0.63 %}
--- ilvl 60 White: 714 [28.75 per hour] {3.06 %}
--- ilvl 61 White: 2105 [84.77 per hour] {9.03 %}
--- ilvl 62 White: 1835 [73.89 per hour] {7.87 %}
--- ilvl 63 White: 1229 [49.49 per hour] {5.27 %}
- Magic: 12401 [499.38 per hour] {53.19 %}
--- ilvl 58 Magic: 767 [30.89 per hour] {3.29 %}
--- ilvl 59 Magic: 329 [13.25 per hour] {1.41 %}
--- ilvl 60 Magic: 2108 [84.89 per hour] {9.04 %}
--- ilvl 61 Magic: 4256 [171.39 per hour] {18.26 %}
--- ilvl 62 Magic: 3271 [131.72 per hour] {14.03 %}
--- ilvl 63 Magic: 1670 [67.25 per hour] {7.16 %}
- Rare: 4509 [181.58 per hour] {19.34 %}
--- ilvl 58 Rare: 350 [14.09 per hour] {1.50 %}
--- ilvl 59 Rare: 153 [6.16 per hour] {0.66 %}
--- ilvl 60 Rare: 728 [29.32 per hour] {3.12 %}
--- ilvl 61 Rare: 1559 [62.78 per hour] {6.69 %}
--- ilvl 62 Rare: 1137 [45.79 per hour] {4.88 %}
--- ilvl 63 Rare: 582 [23.44 per hour] {2.50 %}
- Legendary: 81 [3.26 per hour] {0.35 %}
--- ilvl 60 Legendary: 13 [0.52 per hour] {0.06 %}
--- ilvl 61 Legendary: 17 [0.68 per hour] {0.07 %}
--- ilvl 62 Legendary: 16 [0.64 per hour] {0.07 %}
--- ilvl 63 Legendary: 35 [1.41 per hour] {0.15 %}

although iph is pretty low i really like everything else. I'm running medium 0.5 and I also just switched from skorn to DW. I'm really liking it so far but a lot of fine tuning needed. enjoying the essences per hour

*another overlooked detail to look at is White% per hour, the lower the better. running w/ skipping elites is around 33%, which as far as theory goes means whatever iph i have should be ~7% higher in valuable drops vs skipping elites

great profile btw! cant wait for the elite/non elite blacklist coming next
 
description how to setup your own custom townrun
for new 0.6 version and for greater good

you need to edit this file plugins\Trinity\Items\ItemHandling.cs
add new strings like in QUOTE below
and set the number (bpslots > 40 ) you want according to your average count of picked up items per run
for example, in the explanation below bot will do townrun if he is in town and if he has 20(60 total) free cells in the inventory (40 cells busy by items)

if you pick up more than 20 cells per run, decrease the number, if less - you can increase it.

New solution

only changes in ItemHandling.cs other files - normal

Code:
/// <summary>
/// Search backpack to see if we have room for a 2-slot item anywhere
/// </summary>
/// <param name="IsOriginalTwoSlot"></param>
/// <returns></returns>
internal static Vector2 FindValidBackpackLocation(bool IsOriginalTwoSlot)
        {
            try
            {
                bool[,] BackpackSlotBlocked = new bool[10, 6];
				[SIZE=3][B]int bpslots =0;[/B][/SIZE]
                // Block off the entire of any "protected bag slots"
                foreach (InventorySquare square in Zeta.CommonBot.Settings.CharacterSettings.Instance.ProtectedBagSlots)
                {
                    BackpackSlotBlocked[square.Column, square.Row] = true;
					[SIZE=3][B]bpslots++;[/B][/SIZE]
                }

                // Map out all the items already in the backpack
                foreach (ACDItem item in ZetaDia.Me.Inventory.Backpack)
                {
                    if (item.BaseAddress == IntPtr.Zero)
                    {
                        return new Vector2(-1, -1);
                    }
                    int inventoryRow = item.InventoryRow;
                    int inventoryColumn = item.InventoryColumn;
					
                    // Mark this slot as not-free
                    BackpackSlotBlocked[inventoryColumn, inventoryRow] = true;
					[SIZE=3][B]bpslots++;[/B][/SIZE]
                    // Try and reliably find out if this is a two slot item or not
                    if (item.IsTwoSquareItem && inventoryRow < 5)
                    {
                        BackpackSlotBlocked[inventoryColumn, inventoryRow + 1] = true;
						[SIZE=3][B]bpslots++;[/B][/SIZE]
                    }
                }
                   [SIZE=3][B] //force TownRun if we are in town and  not-free slots > 40
				if (Trinity.Player.IsInTown && bpslots > 40)
				{
					return new Vector2(-1,-1);
				}
				[/B][/SIZE]
                int x = -1;
                int y = -1;
 
in next release i planned to add new feature from 1.7.3.9 trinity for blacklist elites
 
need profile for only VoA...but can't manage it...can you make it fast for me please?:)
 
ye its the same, you can even see the same Output log message in the profile file and in the db logs with it

i just made some fixes for leave after getting 5 NV, thats all
 
open it in notepad and comapre

and read some changelog of my profile, may be i fix some minor bugs etc. dont remember
 
i have problem character teleport to vota and stay there and do nothing
 
need fixed one only for Voa...can you upload one too? and test it for stucks before please :D
 
mad i dont know why it not work for you
it works fine for me:)
 
thats the original only with break after VOA...so that one will work?

thats the code, only for VOA

Code:
<Profile>
	<Name>[A2-SEw5NV v0.6] Vault of The Assassin</Name>
	<GameParams quest="57337" step="26" act="A2" difficulty="Inferno" resumeFromSave="True" isPrivate="True" numGames="-1" />
	<KillMonsters>True</KillMonsters>
	<PickupLoot>True</PickupLoot>
	<Order>
	  <!-- Death Handling [OPTIONAL] -->
      <TrinityMaxDeaths questId="1" max="1" />

		<TrinityLog questId="57337" stepId="26" output="[ZooVoA] Starting run!" />
		<WaitTimer questId="57337" stepId="26" waitTime="1000" />
		<ToggleTargeting questId="1" combat="True" looting="True" lootRadius="90" killRadius="50" />
		
	  <While condition="Me.IsInTown"> 
        <!-- Checkpoint Portal if this is a resume -->
        <TakeTownPortal questId="1" />
      </While>
	  
		<If condition="CurrentLevelAreaId == 123182" >
			<TrinityLog questId="57337" stepId="26" output="[ZooVoA] Clearing The Vault and branches." />
			
			<!-- Spawn 3 -->
			<!-- ####### -->
			<If condition="MarkerExistsAt(483629537, 480, 690.5, -2.856843, 40) and CurrentWorldId == 123183">
				
				<MoveTo questId="57337" stepId="26" x="438.101" y="637.8951" z="0.1000001" pathPrecision="5" statusText="[ZooVoA Spawn3] Pillar dodge before Start"/> 
				<MoveTo questId="57337" stepId="26" x="445.6678" y="649.7021" z="0.1000001" pathPrecision="30" statusText="[ZooVoA Spawn3] Start"/> 

				
				<!-- Top Middle -->
				<!-- ########## -->
				<MoveTo questId="57337" stepId="26" x="483.8286" y="443.2625" z="-12.11767" pathPrecision="30" statusText="[ZooVoA Spawn3] TM"/>
				<If condition="Me.CurrentScene.Name.Contains('_NSEW')"> 
					<MoveTo questId="57337" stepId="26" x="478.9799" y="293.9595" z="-12.37723" pathPrecision="5" statusText="[ZooVoA Spawn3] TMW"/>
				</If>		

				
				<!-- Top Left Corner -->
				<!-- ############### -->
				<MoveTo questId="57337" stepId="26" x="653.7029" y="483.6971" z="-9.669296" pathPrecision="30" statusText="[ZooVoA Spawn3] Top Left"/>
				<If condition="Me.CurrentScene.Name.Contains('_NSEW')" > 
					<MoveTo questId="57337" stepId="26" x="683.6926" y="296.583" z="-12.37723" pathPrecision="5" statusText="[ZooVoA Spawn3] Top Left West"/>
					<MoveTo questId="57337" stepId="26" x="907.546" y="477.3517" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn3] Top Left South"/>
				</If>
				<If condition="Me.CurrentScene.Name.Contains('_NEW')" > 
					<MoveTo questId="57337" stepId="26" x="683.6926" y="296.583" z="-12.37723" pathPrecision="5" statusText="[ZooVoA Spawn3] Top Left West"/>
				</If>
				<If condition="Me.CurrentScene.Name.Contains('_NSE')" > 
					<MoveTo questId="57337" stepId="26" x="907.546" y="477.3517" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn3] Top Left South"/>
				</If>
				
				<!-- Middle Left -->
				<!-- ########### -->
				<MoveTo questId="57337" stepId="26" x="719.5024" y="707.7634" z="0.854291" pathPrecision="15" statusText="[ZooVoA Spawn3] Middle Left"/>
				<If condition="Me.CurrentScene.Name.Contains('_SEW')" > 
					<MoveTo questId="57337" stepId="26" x="908.722" y="681.2853" z="-12.4" pathPrecision="30" statusText="[ZooVoA Spawn3] Middle Left South"/>
				</If>
				
				<!-- Low Left Corner -->
				<!-- ############### -->
				<MoveTo questId="57337" stepId="26" x="696.6664" y="904.6422" z="-1.58174" pathPrecision="30" statusText="[ZooVoA Spawn3] Low Left"/>
				<If condition="Me.CurrentScene.Name.Contains('_NSEW')" > 
					<MoveTo questId="57337" stepId="26" x="903.476" y="879.9266" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn3] Low Left South"/>
					<MoveTo questId="57337" stepId="26" x="677.6321" y="1105.688" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn3] Low Left East"/>
				</If>
				<If condition="Me.CurrentScene.Name.Contains('_NEW')" > 
					<MoveTo questId="57337" stepId="26" x="677.6321" y="1105.688" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn3] Low Left East"/>
				</If>
				<If condition="Me.CurrentScene.Name.Contains('_NSW')" > 
					<MoveTo questId="57337" stepId="26" x="903.476" y="879.9266" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn3] Low Left South"/>
				</If>
				
				<!-- Low Middle -->
				<!-- ########## -->
				<MoveTo questId="57337" stepId="26" x="425.5706" y="912.9116" z="0.1000002" pathPrecision="15" statusText="[ZooVoA Spawn3] Low Middle"/>
				<If condition="Me.CurrentScene.Name.Contains('_NSE')" > 
					<MoveTo questId="57337" stepId="26" x="478.3389" y="1109.352" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn3] Low Middle East"/>
				</If>
				
				<!-- Low Right Corner -->
				<!-- ################ -->
				<MoveTo questId="57337" stepId="26" x="307.4036" y="894.8332" z="-1.020011" pathPrecision="30" statusText="[ZooVoA Spawn3] Low Right"/>
				<If condition="Me.CurrentScene.Name.Contains('_NSEW')" > 
					<MoveTo questId="57337" stepId="26" x="277.8246" y="1107.015" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn3] Low Right East"/>
					<MoveTo questId="57337" stepId="26" x="97.4426" y="881.5679" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn3] Low Right North"/>
				</If>
				<If condition="Me.CurrentScene.Name.Contains('_NSW')" > 
					<MoveTo questId="57337" stepId="26" x="97.4426" y="881.5679" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn3] Low Right North"/>
				</If>
				<If condition="Me.CurrentScene.Name.Contains('_SEW')" > 
					<MoveTo questId="57337" stepId="26" x="277.8246" y="1107.015" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn3] Low Right East"/>
				</If>
				
				<!-- Right Middle -->
				<!-- ############ -->
				<MoveTo questId="57337" stepId="26" x="287.3905" y="682.2573" z="0.6004024" pathPrecision="15" statusText="[ZooVoA Spawn3] Middle Right"/>
				<If condition="Me.CurrentScene.Name.Contains('_NEW')" > 
					<MoveTo questId="57337" stepId="26" x="94.9167" y="678.3052" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn3] Middle Right North"/>
				</If>			
							
							
				<!-- Top Right Corner -->
				<!-- ################ -->
				<MoveTo questId="57337" stepId="26" x="281.5848" y="509.7733" z="-12.4" pathPrecision="30" statusText="[ZooVoA Spawn3] Top Right"/>
				<If condition="Me.CurrentScene.Name.Contains('_NSEW')" > 
					<MoveTo questId="57337" stepId="26" x="96.7788" y="483.8681" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn3] Top Right North"/>
					<MoveTo questId="57337" stepId="26" x="285.9531" y="295.998" z="-12.37723" pathPrecision="5" statusText="[ZooVoA Spawn3] Top Right West"/>
				</If>
				<If condition="Me.CurrentScene.Name.Contains('_NSE')" > 
					<MoveTo questId="57337" stepId="26" x="96.7788" y="483.8681" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn3] Top Right North"/>
				</If>
				<If condition="Me.CurrentScene.Name.Contains('_SEW')" > 
					<MoveTo questId="57337" stepId="26" x="285.9531" y="295.998" z="-12.37723" pathPrecision="5" statusText="[ZooVoA Spawn3] Top Right West"/>
				</If>
				<MoveTo questId="57337" stepId="26" x="483.8286" y="443.2625" z="-12.11767" pathPrecision="30" statusText="[ZooVoA Spawn3] End"/> 

			</If>
			<!-- Spawn 2 -->
			<!-- ####### -->
			<If condition="MarkerExistsAt(483629537, 680, 490.5, -2.856843, 40) and CurrentWorldId == 123183">
				
				
				<MoveTo questId="57337" stepId="26" x="638.101" y="437.8951" z="0.1000001" pathPrecision="5" statusText="[ZooVoA Spawn2] Pillar dodge before Start"/>
				<MoveTo questId="57337" stepId="26" x="645" y="450" z="0.1000001" pathPrecision="30" statusText="[ZooVoA Spawn2] Start"/> 
				
				<!-- Top Middle -->
				<!-- ########## -->
				<MoveTo questId="57337" stepId="26" x="683.8286" y="243" z="-12.11767"  pathPrecision="30" statusText="[ZooVoA Spawn2] TM"/>
				<If condition="Me.CurrentScene.Name.Contains('_NSEW')">
					<MoveTo questId="57337" stepId="26" x="678.9799" y="93.9595" z="-12.37723" pathPrecision="5" statusText="[ZooVoA Spawn2] TMW"/>
				</If>

				
				<!-- Top Left Corner -->
				<!-- ############### -->
				<MoveTo questId="57337" stepId="26" x="853.7029" y="284" z="-9.669296" pathPrecision="30" statusText="[ZooVoA Spawn2] Top Left"/>
				<If condition="Me.CurrentScene.Name.Contains('_NSEW')" > 
					<MoveTo questId="57337" stepId="26" x="883.6926" y="96.583" z="-12.37723" pathPrecision="5" statusText="[ZooVoA Spawn2] Top Left West"/>
					<MoveTo questId="57337" stepId="26" x="1107.546" y="277.3517" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn2] Top Left South"/>
				</If>
				<If condition="Me.CurrentScene.Name.Contains('_NEW')" > 
					<MoveTo questId="57337" stepId="26" x="883.6926" y="96.583" z="-12.37723" pathPrecision="5" statusText="[ZooVoA Spawn2] Top Left West"/>
				</If>
				<If condition="Me.CurrentScene.Name.Contains('_NSE')" > 
					<MoveTo questId="57337" stepId="26" x="1107.546" y="277.3517" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn2] Top Left South"/>
				</If>
				
				<!-- Middle Left -->
				<!-- ########### -->
				<MoveTo questId="57337" stepId="26" x="919.5024" y="507.7634" z="0.854291" pathPrecision="15" statusText="[ZooVoA Spawn2] Middle Left"/>
				<If condition="Me.CurrentScene.Name.Contains('_SEW')" > 
					<MoveTo questId="57337" stepId="26" x="1108.722" y="481.2853" z="-12.4" pathPrecision="30" statusText="[ZooVoA Spawn2] Middle Left South"/>
				</If>
				
				<!-- Low Left Corner -->
				<!-- ############### -->
				<MoveTo questId="57337" stepId="26" x="896.6664" y="704.6422" z="-1.58174" pathPrecision="30" statusText="[ZooVoA Spawn2] Low Left"/>
				<If condition="Me.CurrentScene.Name.Contains('_NSEW')" > 
					<MoveTo questId="57337" stepId="26" x="1103.476" y="679.9266" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn2] Low Left South"/>
					<MoveTo questId="57337" stepId="26" x="877.6321" y="905.688" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn2] Low Left East"/>
				</If>
				<If condition="Me.CurrentScene.Name.Contains('_NEW')" > 
					<MoveTo questId="57337" stepId="26" x="877.6321" y="905.688" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn2] Low Left East"/>
				</If>
				<If condition="Me.CurrentScene.Name.Contains('_NSW')" > 
					<MoveTo questId="57337" stepId="26" x="1103.476" y="679.9266" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn2] Low Left South"/>
				</If>
				
				<!-- Low Middle -->
				<!-- ########## -->
				<MoveTo questId="57337" stepId="26" x="625.5706" y="712.9116" z="0.1000002" pathPrecision="30" statusText="[ZooVoA Spawn2] Low Middle"/>
				<If condition="Me.CurrentScene.Name.Contains('_NSE')" > 
					<MoveTo questId="57337" stepId="26" x="678.3389" y="909.352" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn2] Low Middle East"/>
				</If>
				
				<!-- Low Right Corner -->
				<!-- ################ -->
				<MoveTo questId="57337" stepId="26" x="507.4036" y="694.8332" z="-1.020011" pathPrecision="30" statusText="[ZooVoA Spawn2] Low Right"/>
				<If condition="Me.CurrentScene.Name.Contains('_NSEW')" > 
					<MoveTo questId="57337" stepId="26" x="477.8246" y="907.015" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn2] Low Right East"/>
					<MoveTo questId="57337" stepId="26" x="297.4426" y="681.5679" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn2] Low Right North"/>
				</If>
				<If condition="Me.CurrentScene.Name.Contains('_NSW')" > 
					<MoveTo questId="57337" stepId="26" x="297.4426" y="681.5679" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn2] Low Right North"/>
				</If>
				<If condition="Me.CurrentScene.Name.Contains('_SEW')" > 
					<MoveTo questId="57337" stepId="26" x="477.8246" y="907.015" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn2] Low Right East"/>
				</If>
				
				<!-- Right Middle -->
				<!-- ############ -->
				<MoveTo questId="57337" stepId="26" x="487.3905" y="482.2573" z="0.6004024" pathPrecision="30" statusText="[ZooVoA Spawn2] Middle Right"/>
				<If condition="Me.CurrentScene.Name.Contains('_NEW')" > 
					<MoveTo questId="57337" stepId="26" x="294.9167" y="478.3052" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn2] Middle Right North"/>
				</If>			
							
							
				<!-- Top Right Corner -->
				<!-- ################ -->
				<MoveTo questId="57337" stepId="26" x="481.5848" y="309.7733" z="-12.4" pathPrecision="30" statusText="[ZooVoA Spawn2] Top Right"/>
				<If condition="Me.CurrentScene.Name.Contains('_NSEW')" > 
					<MoveTo questId="57337" stepId="26" x="296.7788" y="283.8681" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn2] Top Right North"/>
					<MoveTo questId="57337" stepId="26" x="485.9531" y="95.998" z="-12.37723" pathPrecision="5" statusText="[ZooVoA Spawn2] Top Right West"/>
				</If>
				<If condition="Me.CurrentScene.Name.Contains('_NSE')" > 
					<MoveTo questId="57337" stepId="26" x="296.7788" y="283.8681" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn2] Top Right North"/>
				</If>
				<If condition="Me.CurrentScene.Name.Contains('_SEW')" > 
					<MoveTo questId="57337" stepId="26" x="485.9531" y="95.998" z="-12.37723" pathPrecision="5" statusText="[ZooVoA Spawn2] Top Right West"/>
				</If>
				
				<MoveTo questId="57337" stepId="26" x="683.8286" y="243" z="-12.11767" pathPrecision="30" statusText="[ZooVoA Spawn2] End"/> 
			</If>
			
			<!-- Spawn 1 -->
			<!-- ####### -->
			<If condition="MarkerExistsAt(483629537, 680, 690.5, -2.856843, 40) and CurrentWorldId == 123183">
				
				<MoveTo questId="57337" stepId="26" x="638.101" y="637.8951" z="0.1000001" pathPrecision="5" statusText="[ZooVoA Spawn1] Pillar dodge before Start"/>
				<MoveTo questId="57337" stepId="26" x="645.6678" y="649.7021" z="0.1000001" pathPrecision="30" statusText="[ZooVoA Spawn1] Start"/> 
				
				<!-- Top Middle -->
				<!-- ########## -->
				<MoveTo questId="57337" stepId="26" x="683.8286" y="443.2625" z="-12.11767" pathPrecision="30" statusText="[ZooVoA Spawn1] TM"/>
				<If condition="Me.CurrentScene.Name.Contains('_NSEW')"> 
					<MoveTo questId="57337" stepId="26" x="678.9799" y="293.9595" z="-12.37723" pathPrecision="5" statusText="[ZooVoA Spawn1] TMW"/> <!-- U -->
					
				</If>

				
				<!-- Top Left Corner -->
				<!-- ############### -->
				<MoveTo questId="57337" stepId="26" x="853.7029" y="483.6971" z="-9.669296" pathPrecision="30" statusText="[ZooVoA Spawn1] Top Left"/>
				<If condition="Me.CurrentScene.Name.Contains('_NSEW')" > 
					<MoveTo questId="57337" stepId="26" x="883.6926" y="296.583" z="-12.37723" pathPrecision="5" statusText="[ZooVoA Spawn1] Top Left West"/>
					<MoveTo questId="57337" stepId="26" x="1107.546" y="477.3517" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn1] Top Left South"/>
				</If>
				<If condition="Me.CurrentScene.Name.Contains('_NEW')" > 
					<MoveTo questId="57337" stepId="26" x="883.6926" y="296.583" z="-12.37723" pathPrecision="5" statusText="[ZooVoA Spawn1] Top Left West"/>
				</If>
				<If condition="Me.CurrentScene.Name.Contains('_NSE')" > 
					<MoveTo questId="57337" stepId="26" x="1107.546" y="477.3517" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn1] Top Left South"/>
				</If>
				
				<!-- Middle Left -->
				<!-- ########### -->
				<MoveTo questId="57337" stepId="26" x="919.5024" y="707.7634" z="0.854291" pathPrecision="15" statusText="[ZooVoA Spawn1] Middle Left"/>
				<If condition="Me.CurrentScene.Name.Contains('_SEW')" > 
					<MoveTo questId="57337" stepId="26" x="1108.722" y="681.2853" z="-12.4" pathPrecision="30" statusText="[ZooVoA Spawn1] Middle Left South"/> <!-- U -->
				</If>
				
				<!-- Low Left Corner -->
				<!-- ############### -->
				<MoveTo questId="57337" stepId="26" x="896.6664" y="904.6422" z="-1.58174" pathPrecision="30" statusText="[ZooVoA Spawn1] Low Left"/>
				<If condition="Me.CurrentScene.Name.Contains('_NSEW')" > 
					<MoveTo questId="57337" stepId="26" x="1103.476" y="879.9266" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn1] Low Left South"/>
					<MoveTo questId="57337" stepId="26" x="877.6321" y="1105.688" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn1] Low Left East"/>
				</If>
				<If condition="Me.CurrentScene.Name.Contains('_NEW')" > 
					<MoveTo questId="57337" stepId="26" x="877.6321" y="1105.688" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn1] Low Left East"/>
				</If>
				<If condition="Me.CurrentScene.Name.Contains('_NSW')" > 
					<MoveTo questId="57337" stepId="26" x="1103.476" y="879.9266" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn1] Low Left South"/> <!-- U -->
				</If>
				
				<!-- Low Middle -->
				<!-- ########## -->
				<MoveTo questId="57337" stepId="26" x="625.5706" y="912.9116" z="0.1000002" pathPrecision="30" statusText="[ZooVoA Spawn1] Low Middle"/>
				<If condition="Me.CurrentScene.Name.Contains('_NSE')" > 
					<MoveTo questId="57337" stepId="26" x="678.3389" y="1109.352" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn1] Low Middle East"/> <!-- U -->
				</If>
				
				<!-- Low Right Corner -->
				<!-- ################ -->
				<MoveTo questId="57337" stepId="26" x="507.4036" y="894.8332" z="-1.020011" pathPrecision="30" statusText="[ZooVoA Spawn1] Low Right"/>
				<If condition="Me.CurrentScene.Name.Contains('_NSEW')" > 
					<MoveTo questId="57337" stepId="26" x="477.8246" y="1107.015" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn1] Low Right East"/>
					<MoveTo questId="57337" stepId="26" x="297.4426" y="881.5679" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn1] Low Right North"/>
				</If>
				<If condition="Me.CurrentScene.Name.Contains('_NSW')" > 
					<MoveTo questId="57337" stepId="26" x="297.4426" y="881.5679" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn1] Low Right North"/>
				</If>
				<If condition="Me.CurrentScene.Name.Contains('_SEW')" > 
					<MoveTo questId="57337" stepId="26" x="477.8246" y="1107.015" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn1] Low Right East"/> <!-- U -->
				</If>
				
				<!-- Right Middle -->
				<!-- ############ -->
				<MoveTo questId="57337" stepId="26" x="487.3905" y="682.2573" z="0.6004024" pathPrecision="30" statusText="[ZooVoA Spawn1] Middle Right"/>
				<If condition="Me.CurrentScene.Name.Contains('_NEW')" > 
					<MoveTo questId="57337" stepId="26" x="294.9167" y="678.3052" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn1] Middle Right North"/>
				</If>			
							
							
				<!-- Top Right Corner -->
				<!-- ################ -->
				<MoveTo questId="57337" stepId="26" x="481.5848" y="509.7733" z="-12.4" pathPrecision="30" statusText="[ZooVoA Spawn1] Top Right"/>
				<If condition="Me.CurrentScene.Name.Contains('_NSEW')" > 
					<MoveTo questId="57337" stepId="26" x="296.7788" y="483.8681" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn1] Top Right North"/>
					<MoveTo questId="57337" stepId="26" x="485.9531" y="295.998" z="-12.37723" pathPrecision="5" statusText="[ZooVoA Spawn1] Top Right West"/>
				</If>
				<If condition="Me.CurrentScene.Name.Contains('_NSE')" > 
					<MoveTo questId="57337" stepId="26" x="296.7788" y="483.8681" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn1] Top Right North"/>
				</If>
				<If condition="Me.CurrentScene.Name.Contains('_SEW')" > 
					<MoveTo questId="57337" stepId="26" x="485.9531" y="295.998" z="-12.37723" pathPrecision="5" statusText="[ZooVoA Spawn1] Top Right West"/>
				</If>

				<MoveTo questId="57337" stepId="26" x="683.8286" y="443.2625" z="-12.11767" pathPrecision="30" statusText="[ZooVoA Spawn1] End"/>
			</If>
			</While>
			<WaitTimer questId="1" waitTime="3000" />
			<TrinityTownPortal questId="57337" stepId="26"/> 
			
		</If>

<LeaveGame reason="Mission Accomplished!" />

 </Order>
</Profile>
 
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