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[ACT2 - Inferno] SEw5NV

If I'm running a map with a town run every couple games so it has the oasis_v4.0 then oasis v4.0_2.
Do i need to edit both of the blacklists for the changes to work on every game. So any file with a _2 or _3 needs to be edited as well right
i dont sure, but if you delete all blacklist from oasis 2,3,4 etc, blacklist from first file will works on all profile files till db restart.

in your case you can edit blacklist in everyfile, or just in first, and delete blacklist from others
 
thanks for the quick response! fixed and done

is it just me or does skipping elites after 5 stacks not work very well? it uses hota on trash mobs more than it does WW

edit:
I just did a fresh install of beta and trinity. my d2 has been acting really weird and i dont know why
 
version 0.5 uploaded!

in 0.6 i wanna add Hidden Aqueducts and make fixes to blacklist, etc
 
Still i have problems, when bot goes to West, East channel ... he always stuck there. I have play only fast run (VotA + Oasis)
 
Still i have problems, when bot goes to West, East channel ... he always stuck there. I have play only fast run (VotA + Oasis)
in v0.5 too?

post the log and screenshot pls
the matter was in boxSize="40" i change it to 10 like in Kundsproduct profile and all become fine

only stucks i have - when bot explore some part and cant find the exit
but its not too often
 
No, I tested it on 0.4

Now, I will test 0.5, I'll report you results :)
 
in 0.5 all okay=) i sure
Code:
v0.5
- fixed problem with afk in channels
- added channels and Storm Hall blacklist
- new town portal point after channels and after Storm Hall
 
here will be my blacklist for public needs
it will be updated time to time

P.S. not all of this strings presented in the my profile

Code:
  <TargetBlacklists>
         <!-- Oasis -->
        <TargetBlacklist actorId="178161" /> <!--a door into the rainbow-->
	<TargetBlacklist actorId="256000" /> <!--Sokahr the Keywarden-->
	<TargetBlacklist actorId="222011" /> <!--Scar Talon-->
	<TargetBlacklist actorId="222180" /> <!--Torsar-->
	<TargetBlacklist actorId="168951" /> <!--Ssthrass-->
	<TargetBlacklist actorId="115132" /> <!--Leodesh the Stalker-->
	<TargetBlacklist actorId="140424" /> <!--Mundunogo-->
	<TargetBlacklist actorId="113994" /> <!--Fezuul-->
	<TargetBlacklist actorId="139323" /> <!--prisoner-->
	<TargetBlacklist actorId="183609" /> <!--prisoner-->
	<TargetBlacklist actorId="258955" /> <!--Bramok the Overlord-->
	<TargetBlacklist actorId="208543" /> <!--Ashangu-->
	<TargetBlacklist actorId="157531" /> <!--Water Money Center Wheel-->
	<TargetBlacklist actorId="118384" /> <!--Gear Box Barricade-->
	<TargetBlacklist actorId="222265" /> <!--Rakanishu Stone-->
	<TargetBlacklist actorId="222262" /> <!--Rakanishu Stone-->
	<TargetBlacklist actorId="222268" /> <!--Rakanishu Stone-->
	<TargetBlacklist actorId="222271" /> <!--Rakanishu Stone-->
	<TargetBlacklist actorId="113845" /> <!--Rakanishu Center Stone-->
	<TargetBlacklist actorId="113960" /> <!--Rakanishu Side Stone-->
	<TargetBlacklist actorId="259187" /> <!--Rakanishu-->
	<TargetBlacklist actorId="108874" /> <!--prisoner's stake of event-->
	<TargetBlacklist actorId="199337" /> <!--Breakable Wagon-->
	<TargetBlacklist actorId="62872" /> <!--Leodesh's chest and other white chests-->
	<TargetBlacklist actorId="55258" /> <!--Corpse Swarm Spawner-->
	<TargetBlacklist actorId="3981" /> <!--Dune Dervish-->
        <TargetBlacklist actorId="4099" /> <!--Fallen Shaman-->
	<TargetBlacklist actorId="5497" /> <!--prisoner's stake-->
	<!-- Channels -->
	<TargetBlacklist actorId="168951" /> <!--Ssthrass-->
	<TargetBlacklist actorId="121821" /> <!--Mummy Spawner Muck-->
	<TargetBlacklist actorId="222236" /> <!--Grool-->
	<TargetBlacklist actorId="62125" /> <!--Wood Platform-->
	<TargetBlacklist actorId="61652" /> <!--Debris Pile-->
	<TargetBlacklist actorId="62386" /> <!--Barrel Storage rack-->
	<TargetBlacklist actorId="62215" /> <!--Sack-->
	<TargetBlacklist actorId="61815" /> <!--VaseGallon-->
	<TargetBlacklist actorId="61640" /> <!--Vase-->
	<TargetBlacklist actorId="82796" /> <!--chest-->
	<TargetBlacklist actorId="4155" /> <!--FleshPitFlyer Spawner-->
	<TargetBlacklist actorId="5381" /> <!--SkeletonMage Poison-->
	<!-- Storm Hall -->
	<TargetBlacklist actorId="208832" /> <!--Spider_Elemental_Cold_tesla-->
	<TargetBlacklist actorId="208824" /> <!--a2dun_Zolt_Tesla_Tower_Spawner_Cold-->
	<TargetBlacklist actorId="208963" /> <!--Spider_Elemental_Poison_tesla-->
	<TargetBlacklist actorId="208826" /> <!--a2dun_Zolt_Tesla_Tower_Spawner_Poison-->
	<TargetBlacklist actorId="204944" /> <!--Spider_Elemental_Lightning_tesla-->
	<TargetBlacklist actorId="204509" /> <!--a2dun_Zolt_Tesla_Tower_Spawner_Lightning-->
	<TargetBlacklist actorId="208962" /> <!--Spider_Elemental_Fire_tesla-->
	<TargetBlacklist actorId="208825" /> <!--a2dun_Zolt_Tesla_Tower_Spawner_Fire-->
	<TargetBlacklist actorId="231351" /> <!--FallenShaman_A_ZoltLev-->
	<TargetBlacklist actorId="3037" /> <!--a2dun_Zolt_Round_Spawner-->
	<TargetBlacklist actorId="5382" /> <!--SkeletonMage Poison-->
	<TargetBlacklist actorId="5376" /> <!--SkeletonMage Lightning-->
	<TargetBlacklist actorId="5368" /> <!--SkeletonMage Cold-->
	<TargetBlacklist actorId="5192" /> <!--Sand Monster-->
	<TargetBlacklist actorId="2976" /> <!--chest-->
  </TargetBlacklists>

where I should add this if I use another profile?
 
bilinmiyor the same place as in my profile
you can open it in Notepad++ and compare
 
fix for those who want to pick up items near leets, if you have enough EHP, this will not problem for you and can increase your items picked up per hour

just find and delete this in weighting.cs

Code:
// ignore non-legendaries and gold near elites if we're ignoring elites
                                // not sure how we should safely determine this distance
                                if ((CombatBase.IgnoringElites && cacheObject.ItemQuality < ItemQuality.Legendary &&
                                    ObjectCache.Any(u => u.Type == GObjectType.Unit && u.IsEliteRareUnique && u.Position.Distance2D(cacheObject.Position) <= 40f)) ||
									( (AvoidanceObstacleCache.Any(aoe => cacheObject.Position.Distance2D(aoe.Location) <= aoe.Radius)) && cacheObject.ItemQuality < ItemQuality.Legendary))
                                {
                                    cacheObject.Weight = 0;
                                }
 
in vota, the bot is not work,why?Checkpoint in VotA already.QuestTools is DL already

my en IS VERY POOR
 
read first post and translate it with translator

you must pay attention to the 4. What you need? section especially
 
can anyone tell me, why this dont work?


<!--Go to Hidden Aqueducts-->
<If condition="Me.IsInTown">
<UseWaypoint questId="1" x="324.2319" y="291.6554" z="1.64563" actorId="6442" waypointNumber="7" />
</If>


<If condition="CurrentWorldId == 70885">
<MoveTo questId="1" x="1738.799" y="4010.272" z="52.8" pathPrecision="10" />
<MoveTo questId="1" x="1763.953" y="3999.421" z="51.8" pathPrecision="10" />
<MoveTo questId="1" x="1794.526" y="3994.358" z="42.5" pathPrecision="10" />
<MoveTo questId="1" x="1815.181" y="3971.73" z="41.04" pathPrecision="10" />
<MoveTo questId="1" x="1819.145" y="3934.757" z="41.2" pathPrecision="10" />
<MoveTo questId="1" x="1824.59" y="3901.067" z="40.78" pathPrecision="10" />
<UseObject questId="57337" stepId="26" actorId="175467" isPortal="True" destinationWorldId="192640" interactRange="20" statusText="Go to Hidden Aqueducts"/>
</If>
 
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