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[Act2] Goblin Huntin'

Farix

Member
Joined
Jan 26, 2012
Messages
608
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10
Demonbuddy community,

I made this quickly, it does the circuit properly but I feel it is not quite ready yet, because of the bots coding. There are several issues, like -
  • Not using potions
  • Valuing loot over monster kills, causing goblin to despawn.
  • Stingers ranged - bot stands still, a little too much.
  • Waypoint leave causing disconnect
  • Can't switch itemsets yet, for kills.

This will choose the goblin waypoint etc, go down, clear if it can, townportal and leave. If anyone can improve upon this, please share with me.
Code:
<Profile>
  <Name>City of Blood - Treasure Goblin created by Farix</Name>
  <GameParams quest="87700" step="-1" act="A2" difficulty="Inferno" resumeFromSave="true" isPrivate="True" numGames="-1"  />
  <Order>
	<WriteReport />
    <!-- Let us start this while we're down there... Only use the WP if we're not already at the level we want to be on. -->
    <If condition="Me.IsInTown">
        <UseWaypoint questId="1" x="324.8699" y="291.0312" z="1.645629" levelArea="1999503360" actorId="6442 " waypointNumber="4" />
    </If> 
    
    <!-- Check for goblin and clear -->
	<MoveTo questId="1" x="1405.211" y="1144.159" z="184.4915" name="Run start" />
	<MoveTo questId="1" x="1469.185" y="1105.946" z="184.4915" name="Second Checkpoint" />
	<MoveTo questId="1" x="1549.631" y="1169.389" z="186.4916" name="Third Checkpoint" />
	<MoveTo questId="1" x="1548.017" y="1270.926" z="184.4916" name="Fourth Checkpoint" />
	<MoveTo questId="1" x="1405.989" y="1298.007" z="186.4915" name="Fifth Checkpoint" />
	<MoveTo questId="1" x="1427.523" y="1186.394" z="187.1493" name="Run End" />
	
	<!-- Actually leave the game!  -->
	<UseTownPortal questId="1" />
	<LeaveGame reason="Run is finished" />
  </Order>
  <KillMonsters>True</KillMonsters>
  <PickupLoot>True</PickupLoot>
 </Profile>

Save this with the .xml extension.
 
This is what I've been farming by hand after act 3 got nerfed. It seems this is the only decent borderline exploit still left and imagine it will be nerfed soon as well. My wizard is geared relatively well and has no troubles with goblin farming by hand but I see a bot getting destroyed. The only way an act 2 profile would be viable is with a gear switching addon as well. You'd obviously need a protected list to keep the bot from vendoring your million+ gold main set pieces after switching too.
 
The bot has a built in, protected bag slots - you jsut have to arrange your inventory in a manner that protects your gear even if item places swap. However, for this profile to be worth-while, the bot needs to be smarter.
 
Not to mention that inferno essence/tears/brimstone are selling for much much more than vendoring.
 
Not to mention that inferno essence/tears/brimstone are selling for much much more than vendoring.

Before:
Code:
<Category ruleType="Sell">
      <ItemRule description="Sell Everything">
        <StatRules>
          <Rule quality="Magic1" />
        </StatRules>
      </ItemRule>
    </Category>

After:
Code:
<Category ruleType="Salvage">
      <ItemRule description="Salvage Everything">
        <StatRules>
          <Rule quality="Magic1" />
        </StatRules>
      </ItemRule>
    </Category>

in DefaultItemRules.xml
 
Before:
Code:
<Category ruleType="Sell">
      <ItemRule description="Sell Everything">
        <StatRules>
          <Rule quality="Magic1" />
        </StatRules>
      </ItemRule>
    </Category>

After:
Code:
<Category ruleType="Salvage">
      <ItemRule description="Salvage Everything">
        <StatRules>
          <Rule quality="Magic1" />
        </StatRules>
      </ItemRule>
    </Category>

in DefaultItemRules.xml
this gets stuck on already opened bodies, and wont move for 10m+ as monk. just sayin
 
this gets stuck on already opened bodies, and wont move for 10m+ as monk. just sayin

Then you didn't copy/paste properly. This code you quoted doesn't specify what to pick-up, it only tells it what to do in town once the inventory is full. If you're getting stuck on already looted corpses, then you changed something elsewhere in the code/config.
 
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