Since the new Trinity offers the use of Death Gates I'm going to publish my AngelicShard Profile here.
What it does:
- It takes the Pandemonium Fortress 3 Portal
- Goes to Pandemonium Fortress 2
- It will then look for the NPC dropping the Angelic Shard and leave instantly after the NPC died
- If the NPC was not found and the bot left the "Islands" it will also instantly leave
Instructions:
- Add the TrinityExploreDungeon.cs to Plugins/Trinity/XmlTags (override the old one)
- Get Waypoint
- Start Bot
- Sometimes trinity tries to reach a chest on another island. Disabling chest looting is a good idea
- Sometimes trinity does not recognize, that the actor is present. That won't be a big deal, since the profile already is really short.
This is still WIP, but the first few runs worked very well - post bugs here
Notes:
- The TrinityExploreDungeon.cs extends TrinityExploreDungeon by a new EndType called SceneLeftOrActorFound. This ends the exploring upon leaving a specific scene or scene name patterns (In this case: the islands)
- YOU HAVE TO USE TRINITY 1.8.14
- If you dont play a melee class you can safely remove
	
		
 from the beginning. These are ranged elites that shoot from between the islands.
Another Note:
- I suggested rrrix to take the extended TrinityExploreDungeon for the next version of trinity
- If a developer wants to know how to use it, PM me
				
			What it does:
- It takes the Pandemonium Fortress 3 Portal
- Goes to Pandemonium Fortress 2
- It will then look for the NPC dropping the Angelic Shard and leave instantly after the NPC died
- If the NPC was not found and the bot left the "Islands" it will also instantly leave
Instructions:
- Add the TrinityExploreDungeon.cs to Plugins/Trinity/XmlTags (override the old one)
- Get Waypoint
- Start Bot
- Sometimes trinity tries to reach a chest on another island. Disabling chest looting is a good idea
- Sometimes trinity does not recognize, that the actor is present. That won't be a big deal, since the profile already is really short.
This is still WIP, but the first few runs worked very well - post bugs here
Notes:
- The TrinityExploreDungeon.cs extends TrinityExploreDungeon by a new EndType called SceneLeftOrActorFound. This ends the exploring upon leaving a specific scene or scene name patterns (In this case: the islands)
- YOU HAVE TO USE TRINITY 1.8.14
- If you dont play a melee class you can safely remove
		Code:
	
	<TrinityCombatIgnore actorId="304307" name="x1_leaperAngel_A" exceptElites="False" exceptTrash="False" />Another Note:
- I suggested rrrix to take the extended TrinityExploreDungeon for the next version of trinity
- If a developer wants to know how to use it, PM me
Attachments
			
				Last edited: 
			
		
	
								
								
									
	
								
							
							






 
 
		 This is a profile you want to run for bot.  You sound  like you never used any profile. You just click load button in your DB and find this file in your computer where you put it in and select it. Then bot will run for you. You don't need to edit anything unless you know what you are doing to adjust.
     This is a profile you want to run for bot.  You sound  like you never used any profile. You just click load button in your DB and find this file in your computer where you put it in and select it. Then bot will run for you. You don't need to edit anything unless you know what you are doing to adjust.