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Act 4 Bounties - Corrupt Growths?

fernir

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Aug 31, 2010
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I'm not sure if this is a profile issue with Adventurer or a Trinity issue but I've noticed with my HoTA barb I'm having issues with Act 4 bounties where I'll just stand next to Corrupt Growths until I either manually attack it or the inactivity timer triggers.

Any ideas?
 
I'm not sure if this is a profile issue with Adventurer or a Trinity issue but I've noticed with my HoTA barb I'm having issues with Act 4 bounties where I'll just stand next to Corrupt Growths until I either manually attack it or the inactivity timer triggers.

Any ideas?

I'm also getting it, seems like it's trying to get closer before attacking it. Not having a problem on my WD or Monks, so I think it is only Barb.
 
I'm also getting it, seems like it's trying to get closer before attacking it. Not having a problem on my WD or Monks, so I think it is only Barb.

Use the latest Adventurer pls.
 
I'm already running 1.3.0.127

Ah, barb problem, will look into it, in the mean time you can edit DB\Plugins\Adventurer\Game\Combat\SafeZerg.cs and increase the range of corrupt growth detection from 20 to something bigger.


This line:
Code:
                KeywardenDataFactory.GoblinSNOs.Contains(u.ActorSNO) || (KeywardenDataFactory.A4CorruptionSNOs.Contains(u.ActorSNO) && u.IsAlive & u.Position.Distance(AdvDia.MyPosition) <= 20))
 
Ah, barb problem, will look into it, in the mean time you can edit DB\Plugins\Adventurer\Game\Combat\SafeZerg.cs and increase the range of corrupt growth detection from 20 to something bigger.


This line:
Code:
                KeywardenDataFactory.GoblinSNOs.Contains(u.ActorSNO) || (KeywardenDataFactory.A4CorruptionSNOs.Contains(u.ActorSNO) && u.IsAlive & u.Position.Distance(AdvDia.MyPosition) <= 20))

I was going to report this issue. Good to know that you are already working on it! thanks a lot for your priceless effort.
 
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