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ACT 2 - Lieutenant Vachem Quest

Newk

New Member
Joined
Jan 7, 2011
Messages
149
This profile will run/grind the ACT 2.2 Quest, Lieutenant Vachem.

Been running it for a while now and it picks the right cage every time, tested with Build 125

Feel free to edit and share as you please, and tell me if you have suggestions to changes that will improve it and I will try to change it accordingly (If I have the time etc.)

-Newk

If you are not getting the Maghda conversation when you enter the Command Post check THIS post.



I currently don't have much time or interest in updating the profile, sorry.
I'm glad if it works for you, but if it does not you are welcome to try to make your own profiles based on it, if that can help you. :)




Changelog
1.0 - It now works \o>
1.1 - Made it not wait for next quest part after opening cage, it should now just run outside and wait for them to transform.
1.2 - Changed some MoveTo points to fix some Nav problems.
1.3 - Fixed a problem that would make you not re-enter Command Post ( I hope )
 

Attachments

Last edited:
Hi Newk,

i have tested a solution so far it works, i issued the useobject command opening the correct cage at a location about a few yards away than the correct cage but must be noticeably closer to the correct cage compared to the other wrong cages, then set the interactRange to a low number. In theory, it can only "reach" the correct cage from where the toon is standing due to its location and interactRange.

i used this command to open the cage
<UseObject questId="93396" stepId="30" x="164.0273" y="167.1445" z="0.1" actorId="185284" interactRange="5" />

kindly adjust the x,y,z and range .

i hope you finish this soon!

:D
 
Think i have the solution, will test it for a few Runs now and then tell you more
 
This would be a great profile for leveling but need some pros to help out with the Opening Cage step.
 
This would be a great profile for leveling but need some pros to help out with the Opening Cage step.

I imagine we will have to wait for some more Quest support on DB in general, unless some pros, as you say, can do some C# tricks a novice like me can't :D
 
Hi Newk,

i have tested a solution so far it works, i issued the useobject command opening the correct cage at a location about a few yards away than the correct cage but must be noticeably closer to the correct cage compared to the other wrong cages, then set the interactRange to a low number. In theory, it can only "reach" the correct cage from where the toon is standing due to its location and interactRange.

i used this command to open the cage
<UseObject questId="93396" stepId="30" x="164.0273" y="167.1445" z="0.1" actorId="185284" interactRange="5" />

kindly adjust the x,y,z and range .

i hope you finish this soon!

:D

works wonderfully - mad exp for me :)
 
dunno what i did but i messed up my working profile by interfering to much with it.. was a bad idea to get notepad++ :D .. oh well back to belial runs it is
 
its not notepad ++ , its totally rnd which Cage he uses cause of the same 5 ActorIds!
 
opens the right cage 9/10 times but doesnt kill all the mobs outside 9/10. This quest isnt afkable until DB fixes the issue a plugin wont do it because the bot still attacks friendly npcs that dont turn to monsters in this quest.
 
opens the right cage 9/10 times but doesnt kill all the mobs outside 9/10. This quest isnt afkable until DB fixes the issue a plugin wont do it because the bot still attacks friendly npcs that dont turn to monsters in this quest.

the bug with the outside mob is easy fixable with adding a moveTo. the main problem for most ppl is getting the right cage. ive tried many different ranges and xyz but cant get it to work.
 
the bug with the outside mob is easy fixable with adding a moveTo. the main problem for most ppl is getting the right cage. ive tried many different ranges and xyz but cant get it to work.

I've PMed asking and there is no answer for it right now.
 
This is more consistent with the new test released guys. I edited it myself to only leave game if the last part of the quest is on step 48. I also changed unstuck 1.7 to leave game in 15s instead of 40s.
 
Thanks for great profile!
I have but one problem - sometimes when bot dies he does not go back into the building with cages and tries to run through the closed south gate. Any way to fix it?
 
Fixed your cage problem, and added another MoveTo at the very end to grab the topmost disguised naga in-case it didn't aggro for the fight.

Ran 80 runs no issues, always opened cage. The trick was to add a MoveTo to directly infront of the cage, and then invoke UseObject with interactRange = 4.5 (the correct cage is within 4.2)

EDIT: Still not quite perfect, run #94 it grabbed the wrong cage. We need to wait until API is in place to check the gizmo interact field, or at the very least allow name checking (Locked Cage).


Kill Radius: 35
Below is the fixed profile (albeit in Nightmare):
<Profile>
<Name>Lieutenant Vachem Quest Grinder</Name>
<GameParams quest="93396" step="46" act="A2" difficulty="Nightmare" resumeFromSave="False" isPrivate="True" numGames="-1" />
<Order>
<WriteReport />
<If condition="Me.IsInTown">
<UseWaypoint questId="93396" stepId="46" x="324.2487" y="291.8714" z="1.64563" actorId="6442 " waypointNumber="3" />
</If>


<!-- Move to Fake Guard and speak with him. Enter Command Post afterwards -->
<MoveTo questId="93396" stepId="46" x="1344.466" y="273.7822" z="167.8057" />
<MoveTo questId="93396" stepId="46" x="1299.428" y="312.1109" z="161.8417" />
<TalkTo questId="93396" stepId="46" actorId="90959" x="1320.574" y="399.2185" z="161.8417" levelArea="1999503360" skipConversation="True" />
<UseObject questId="93396" stepId="74" x="1288.678" y="420.5138" z="161.7198" actorId="176008" isPortal="True" destinationWorldId="60432" />

<!-- Move to get conversation, run out and reenter commandpost to get rid of conversation -->
<MoveTo questId="93396" stepId="74" x="160.7686" y="117.3584" z="0.1000014" />
<WaitTimer questId="93396" waitTime="500" />
<UseObject questId="93396" stepId="74" x="161.6558" y="83.62305" z="0.1" actorId="175482" isPortal="True" destinationWorldId="70885" />
<WaitTimer questId="93396" waitTime="500" />
<UseObject questId="93396" stepId="30" x="1288.678" y="420.5138" z="161.7198" actorId="176008" isPortal="True" destinationWorldId="60432" />

<!-- When Guard's are dead move to open Cage -->
<If condition="IsActiveQuest(93396)">
<While condition="IsActiveQuestStep(30)">
<MoveTo questId="93396" stepId="30" x="163.7878" y="171.526" z="0.1" precision="2"/>
<WaitTimer questId="93396" stepId="30" waitTime="500" />
<UseObject questId="93396" stepId="30" actorId="185284" x="160.3168" y="177.4967" z="0.1" interactRange="4.5" name="Locked Cage" />
<WaitTimer questId="93396" stepId="30" waitTime="1000" />
</While>

<!-- When cage is open and next quest part start, run outside and kill guards -->
<MoveTo questId="93396" stepId="4" x="161.6558" y="83.62305" z="0.1" />
<UseObject questId="93396" stepId="4" x="161.6558" y="83.62305" z="0.1" actorId="175482" isPortal="True" destinationWorldId="70885" />
<MoveTo questId="93396" stepId="4" x="1301.567" y="419.0256" z="161.8497" />
<MoveTo questId="93396" stepId="4" x="1312.346" y="351.146" z="161.8423" />
</If>

<UseTownPortal questId="1" />
<LeaveGame reason="Run is done" />
</Order>
<KillMonsters>True</KillMonsters>
<PickupLoot>True</PickupLoot>
</Profile>
 
Last edited:
very nice ty..any plugins needet? and what lvl is needet for nightmare and hell?
 
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