Hi, I've been rewriting my own version of Triple Triad botbase,
problem i encountered is when the game has Roulette rule, the RemoteAgents.AgentTripleTriad.Instance.ActiveRules always returns TripleTriadRule.Roulette, which on actual triple triad table it is replaced by a random rule in play, however I have no idea how to access the actual rule in play
this is probably one of the lowest priority mastahg cares about, just make a post so if anyone search the forum or come up with a way to access the actual Roulette rule in play please reply and let me know
EDIT: I've already found how to read the actual Rule in play since 4.2, if anyone came across this thread finding for an answer try pm me. It's a 4 byte array from a pointer of pointer of pointer of pointer of pointer of pointer, I am not sure if it's a correct way but at least it works on my machine. Not posting actual code here coz every time game patches it'll need update.
problem i encountered is when the game has Roulette rule, the RemoteAgents.AgentTripleTriad.Instance.ActiveRules always returns TripleTriadRule.Roulette, which on actual triple triad table it is replaced by a random rule in play, however I have no idea how to access the actual rule in play
this is probably one of the lowest priority mastahg cares about, just make a post so if anyone search the forum or come up with a way to access the actual Roulette rule in play please reply and let me know
EDIT: I've already found how to read the actual Rule in play since 4.2, if anyone came across this thread finding for an answer try pm me. It's a 4 byte array from a pointer of pointer of pointer of pointer of pointer of pointer, I am not sure if it's a correct way but at least it works on my machine. Not posting actual code here coz every time game patches it'll need update.
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