When repairing window opens, Repair.IsOpen is false , but SelectIconString.IsOpen is true ?
When repairing window opens, Repair.IsOpen is false , but SelectIconString.IsOpen is true ?
ClearLog();
foreach (var foundwindow in RaptureAtkUnitManager.GetRawControls)
{
Log(foundwindow);
}
clickthe button
await Coroutine.Wait(Timeout.InfiniteTimeSpan, () => !Repair.IsOpen);
Repair.Repairall()
await Coroutine.Wait(Timeout.InfiniteTimeSpan, () => !SelectYesNo.IsOpen);
SelectYesNo.Yes()
Strange, is that the self repair window or the npc repair window?
I'm trying to write a tag to self repair for my crafting profile. How were you able to open the self repair window?