There is currently a major issue with random dungeon and exit hashes, this is a workaround temporarily for certain random dungeons until DB fixes stuff on their end. What it does instead of spotting for exit hashes (Did I mention it's buggy again?), is that it spots for objects which occur near the exit hash/or some other manner WITHOUT using exit hashes to trigger the end of profile. To give an example, for Keep level 1, I used the waypoint as a marker instead of the exit hash as the waypoint is always situated right beside the exit hash.
Act 3 Keep level 1 is done, did 4-5 reruns with no stucks, but random dungeon is random. Sometimes there might be objects which did not occur in my runs yet, hence I'm post this in advance so a larger sample size can be obtained. If you notice your bot getting stuck attempting to attack something it shouldn't attack, go to the "Info Dumping" tab in DB and "dump REactor" to obtain the ID of the object it's getting stuck at.
EDIT : The DB random explorer is very, very, very dumb. Just did a test across all my bots and the stuck rate was about 25% or so, so if you want to use it, be sure you have some good anti unstuck/anti idling plugins. It's about a 25% stuck rate vs 3-4 extra elites per map, you do the risk calculation yourself :/ Ideally, you should place this at the end of your current profile runs, so you don't really lose much if it gets stuck.
Nothing much we can do about it, but please do go make some noise on the support forums about why their random explorer is failing!
------
Installation
I have coded all profiles to work with http://www.thebuddyforum.com/demonb...rofile-switcher-keep-your-nephalem-buffs.html , simply just copy and paste the profiles into the same folder as your act 3 profiles should you be using that.
If you are using CIGGARC's profile switcher instead, you will have to do the necessary replacements at <nextprofile /> section to match up with the rest of your profiles.
There are also several objects you will have to ignore. This list will get updated as more profiles are added/more unattackable objects are spotted, you MUST add this to the ignore list or you will get stuck.
IDs to add to ignore (This is now included in Gile's trinity, you need not manually ignore if you are using the latest version)
199998, 199997, 54952, 54515
Keep in mind this generally uses DB's inbuilt random dungeons to explore. It's dumb, it explores already explored areas, it might get stuck, it likes to prompt you that the grid you're located in is resetting, etcetc, for all complains related to random exploring, kindly file a complain at the support forums! Demonbuddy Support
------
View attachment arreat1.xml
View attachment arreat2.xml
View attachment keeplevel1.xml
View attachment keeplevel3.xml
Act 3 Keep level 1 is done, did 4-5 reruns with no stucks, but random dungeon is random. Sometimes there might be objects which did not occur in my runs yet, hence I'm post this in advance so a larger sample size can be obtained. If you notice your bot getting stuck attempting to attack something it shouldn't attack, go to the "Info Dumping" tab in DB and "dump REactor" to obtain the ID of the object it's getting stuck at.
EDIT : The DB random explorer is very, very, very dumb. Just did a test across all my bots and the stuck rate was about 25% or so, so if you want to use it, be sure you have some good anti unstuck/anti idling plugins. It's about a 25% stuck rate vs 3-4 extra elites per map, you do the risk calculation yourself :/ Ideally, you should place this at the end of your current profile runs, so you don't really lose much if it gets stuck.
Nothing much we can do about it, but please do go make some noise on the support forums about why their random explorer is failing!
------
Installation
I have coded all profiles to work with http://www.thebuddyforum.com/demonb...rofile-switcher-keep-your-nephalem-buffs.html , simply just copy and paste the profiles into the same folder as your act 3 profiles should you be using that.
If you are using CIGGARC's profile switcher instead, you will have to do the necessary replacements at <nextprofile /> section to match up with the rest of your profiles.
There are also several objects you will have to ignore. This list will get updated as more profiles are added/more unattackable objects are spotted, you MUST add this to the ignore list or you will get stuck.
IDs to add to ignore (This is now included in Gile's trinity, you need not manually ignore if you are using the latest version)
199998, 199997, 54952, 54515
Keep in mind this generally uses DB's inbuilt random dungeons to explore. It's dumb, it explores already explored areas, it might get stuck, it likes to prompt you that the grid you're located in is resetting, etcetc, for all complains related to random exploring, kindly file a complain at the support forums! Demonbuddy Support
------
View attachment arreat1.xml
View attachment arreat2.xml
View attachment keeplevel1.xml
View attachment keeplevel3.xml
Last edited:






