yeah that guy needs to be blacklisted...I'll try and get it next time I'm in Act2.
It's a gilestrinity code aint it? =\
yeah that guy needs to be blacklisted...I'll try and get it next time I'm in Act2.
Try disabling RadsAtom. I think it is conflicting with my profile. I removed RadsAtom because it was causing too many problems.
I use trinity to handle deaths and on your 3rd death, things got screwed up because RadsAtom said you died too much, and it attempted to load some profile which Failed to load:
Code:[18:50:08.136 N] Player died [18:50:08.136 N] [GilesTrinity] I'm sorry, but I seem to have let you die :( Now restarting the current profile. [18:50:08.424 N] Loaded profile [A2 - Inferno] Keyhunting - Mine [18:50:10.424 N] ProfileOrderManager.OnPlayerDied, Resetting caches. [18:50:10.424 D] Resetting current behavior. [18:50:10.445 N] Clicked revive button [18:50:10.464 N] [RadsAtom] - Released at: 13.11.2012 19:50:08 [18:50:10.464 N] [RadsAtom] - Deathcount at: 3 [18:50:10.465 N] [RadsAtom] - Resetting the deathcounter. [18:50:10.465 N] [RadsAtom] - Leave game, died too much. [18:50:10.624 N] Failed to load profile: Path to profile element is not valid; file not found
Once that happened, your bot attempted to walk the first step of the Mine, but I'm not sure where it started you because the distance was super far away and if you started in town, it clearly ignored my town walk paths. Try disabling RadsAtom and give it another go. Also, if you died 3x at the start of this profile, I'd suggest dropping your MP level. You're likely to trip the Trinity death counter which will quit the game and you may never even get to fighting the warden. I set trinity death count at 15...you can raise it if you want in the XML files but I would suggest dropping MP level.
You really should only be dying 1-2x during a run to be most efficient. Let me know what happens.
[14:23:38.153 N] Loaded profile [A2 - Inferno] Keyhunting - Dahlgur Oasis
[14:23:40.155 N] ProfileOrderManager.OnPlayerDied, Resetting caches.
[14:23:40.162 N] Clicked revive button
[14:23:43.512 N] [KeyRun] KeyWarden Assumed Death HP set to 350000
[14:23:43.639 N] ToggleTargeting, new values: Looting:True LootRadius:80 Combat:True KillRadius:35
[14:28:06.655 N] [KeyRun] ========== KEYWARDEN WITHIN RANGE ============
[14:28:35.929 N] [KeyRun] WARDEN HP: 3622527
[14:28:35.929 N] [KeyRun] ========== KEYWARDEN OUT OF RANGE ============
[14:28:43.717 N] [KeyRun] ========== KEYWARDEN WITHIN RANGE ============
[14:28:51.312 N] [KeyRun] WARDEN HP: 3622527
[14:28:51.312 N] [KeyRun] ========== KEYWARDEN OUT OF RANGE ============
[14:31:23.353 N] ========== KEYWARDEN NOT FOUND/TRIGGERED ============
[14:31:23.408 N] Using town portal
[14:31:29.604 N] ========== Grid segmentation resetting!!! ============
[14:31:29.689 N] Using town portal
[14:31:30.304 N] Stopping the bot. Reason:Failed to locate profile.
[14:31:30.311 N] Bot Thread Ended. Was this requested?
I'm posting this on both ACT 2 and 3 of your warden hunt profiles. Same Issue on both, Essentially hero stopped moving and the error is mentioned. Each log is from each profile:
<!-- Load Key Choosing Act -->
<LoadProfile file="A1-A3_START_HERE.xml" />
<!-- Load Key Choosing Act -->
<LoadProfile file="act2_start.xml" />
My Trinity doesnt have death handler. You got a modified version or some?![]()
How come it does this? It do that alot of time
Trinity has one built in, XML tag that just determines how many deaths before resetting. I have it set to 15 on all profiles. You can modify in the profile xml files.
Are you killing the warden or really not finding him? If you're killing him, it's because the assumed HP is too low for you (you must be doing some high DPS). I assumed about 350,000HP for a 100kDPS bot. Not sure what you have, but try increasing that number. That should fix it.
Is there a way to automate a 'Force Town Run' prior to entering the Oasis. Every time my bags are full after killing the Keywarden it bugs out on the next game (in the Caldeum Bazaar, hero runs to the wrong zone out)
<!-- From Town -->
<If condition="Me.IsInTown">
<TrinityTownRun questId="1" />
<UseWaypoint questId="1" x="324.2319" y="291.6554" z="1.64563" actorId="6442" waypointNumber="5" />
<WaitWhile condition="Me.IsInTown" />
</If>