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a probleme i have a pacificst bot

kalazime

New Member
Joined
Apr 25, 2013
Messages
10
Hello

first sorry for my english i write first un french forum but nobody answer me
I am new here I buy buddy wing but j have a lot of problem
I am on dromund kass and j have lance KICK profiles for this zone then he(it) has a walk very well (it) makes quetes but it don t want to fight he cjeck the mob buthe does not jump above thus he(it) waits
When a mob attack me the bot don t fight but the pet yes.So every 2 meters the bot stop and wait because he d on t want attack
So the question is the bot it a pacifist? Or has a probleme of config there or the profile is not good? please help me
J havethe log of diagnosis thank you for advance


in mode diagnostic just 2s after i push start

Starting Buddy Wing v1.0.988.381
Logging in...
Login Success!
First CPU: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
OS Version: Windows NT 6.1.7601 Service Pack 1
App Path: C:\bot2\Buddywing.exe
Current build number: 964439
Loading client.gom..
Loaded client.gom!
Took 239ms to get the nodes list.
There are 61171 nodes.
DomList has 61469/98317
_BaseClient handled.
utlStaticDefinitions handled.
strOracle handled.
_InputHandler handled.
ablOracle handled.
gmOracle handled.
Debug Draw Oracle added.
dbgDrawOracle handled.
mapOracle handled.
chrOracle handled.
qstOracle handled.
spnOracle handled.
cnvOracle handled.
ctlOracle handled.
scSpaceCombatOracle handled.
guiApiGfx handled.
ablTrainerOracle handled.
prfOracle handled.
Adding input layer ctlInputCamera - 3B9B0ED0
sysInputLayer handled.
Adding input layer ctlInputMouse - 3B9B0EDD
sysInputLayer handled.
Adding input layer ctlInputMovement - 3B9B0EE1
sysInputLayer handled.
Adding input layer ctlInputVehicle - 3B9B0EF6
sysInputLayer handled.
Adding input layer ctlInputTargetting - 3B9B0F02
sysInputLayer handled.
Adding input layer ctlInputGame - 3B9B0F24
sysInputLayer handled.
Adding input layer ctlInputUI - 3B9B0F83
sysInputLayer handled.
Adding input layer ctlInputConvo - 3B9B0FB4
sysInputLayer handled.
Adding input layer ctlInputCharacterSelection - 3B9B0FC6
sysInputLayer handled.
Adding input layer ctlInputCreditsScreen - 3B9B0FCC
sysInputLayer handled.
Adding input layer ctlInputUtility - 3B9B0FCE
sysInputLayer handled.
Adding input layer ctlInputLoadingScreen - 3B9B0FD9
sysInputLayer handled.
Adding input layer ctlInputMacroBinoculars - 3B9B0FDB
sysInputLayer handled.
Took 661ms to process the node list
User is a Warrior
Routine Path: Routines
Reloading AssemblyLoader<Buddy.CommonBot.ICombat> - Initializing
Reloading AssemblyLoader<Buddy.CommonBot.ICombat> - RoutineManager.Reload !THROTTLED!
Routines were reloaded. New routine list:
DefaultCombat v1.0.963.353
WingIt - All In One v1.0.817.237
[DefaultCombat] Level: 11
[DefaultCombat] Class: Warrior
[DefaultCombat] Advanced Class: Juggernaut (None)
[DefaultCombat] Building method list
[DefaultCombat] Added 291 methods
[DefaultCombat] Combat support for Warrior [None] is not currently implemented.
BotMain.Stop() called
Cannot stop a bot when it is not running.
[DefaultCombat] Pull support for Warrior is not currently implemented.
BotMain.Stop() called
Cannot stop a bot when it is not running.
[DefaultCombat] Buddy Wing stopped!
Chose DefaultCombat as your combat routine.
[DefaultCombat] Level: 11
[DefaultCombat] Class: Warrior
[DefaultCombat] Advanced Class: Juggernaut (None)
[DefaultCombat] Combat support for Warrior [None] is not currently implemented.
BotMain.Stop() called
Cannot stop a bot when it is not running.
[DefaultCombat] Pull support for Warrior is not currently implemented.
BotMain.Stop() called
Cannot stop a bot when it is not running.
[DefaultCombat] Buddy Wing stopped!
Reloading AssemblyLoader<Buddy.Common.Plugins.IPlugin> - Initializing
Initializing Auto-Equip
Initializing Use Lockboxes
There are 2 plugins.
Current bot set to Quest Bot
Loaded profile [E - Dark] 10-17 Dromund Kaas [Kick]
Sell quality set to Premium.
[Mount] Automatically set mount to
Buddy Wing: The Old Robot is ready!
Start/Stop Button Clicked!
BotMain.Start() called
Forcing profile reload. -- Temporary fix for behavior cache issues during start/stop.
Current bot set to Quest Bot
Loaded profile [E - Dark] 10-17 Dromund Kaas [Kick]
Starting bot Quest Bot
Added new hook [HotspotPoi] a0545536-7fdd-4dad-bbd6-ae0bd98822f3
Added new hook [SellVendorPoi] 49000796-947f-401c-9cd6-8c75141603b7
Added new hook [SetLootPoi] 23f4dbe4-b440-4507-aa88-01ec649f97b1
Added new hook [SetCombatPoi] aff2bf6d-f010-466e-a616-577e039fbb2b
Added new hook [SetVendorPoi] 0d611658-94e8-4123-8df5-90bdd7154cdc
Added new hook [SetHotspotPoi] 0ad932d0-4247-4068-9d05-be5876163411
Added new hook [SelectPoiType] e7354b95-c449-4973-b3ad-63f00799cd76
Replaced hook [SelectPoiType] 5138b4ff-015c-452b-8c96-8b59c82bf2db
Setting force alignment settings.
Spooling up bot thread.
Bot thread started.
[AutoEquip] Currently equiped EquipHumanBelt slot's score is: 219
[AutoEquip] Currently equiped EquipHumanChest slot's score is: 356
[AutoEquip] Currently equiped EquipHumanFace slot's score is: -1
[AutoEquip] Currently equiped EquipHumanFoot slot's score is: 247
[AutoEquip] Currently equiped EquipHumanGlove slot's score is: 188
[AutoEquip] Currently equiped EquipHumanLeg slot's score is: 318
[AutoEquip] Currently equiped EquipHumanWrist slot's score is: 167
[AutoEquip] Currently equiped EquipHumanMainHand slot's score is: 725
[AutoEquip] Currently equiped EquipHumanShield slot's score is: 771
[AutoEquip] Manufactured Shield Generator - Value: 582
[AutoEquip] Currently equiped EquipHumanRanged slot's score is: -1
[AutoEquip] Currently equiped EquipHumanRangedPrimary slot's score is: -1
[AutoEquip] Currently equiped EquipHumanRangedSecondary slot's score is: -1
[AutoEquip] Currently equiped EquipHumanRangedTertiary slot's score is: -1
[AutoEquip] Equipping companion!
[AutoEquip] Currently equiped EquipDroidChest slot's score is: -1
[AutoEquip] Equipping companion!
[AutoEquip] Currently equiped EquipDroidLeg slot's score is: -1
[AutoEquip] Equipping companion!
[AutoEquip] Currently equiped EquipDroidFeet slot's score is: -1
[AutoEquip] Equipping companion!
[AutoEquip] Currently equiped EquipDroidHand slot's score is: -1
[AutoEquip] Equipping companion!
[AutoEquip] Currently equiped EquipDroidGyro slot's score is: -1
[AutoEquip] Equipping companion!
[AutoEquip] Currently equiped EquipDroidLower slot's score is: -1
[AutoEquip] Equipping companion!
[AutoEquip] Currently equiped EquipDroidUpper slot's score is: -1
[AutoEquip] Equipping companion!
[AutoEquip] Currently equiped EquipDroidOutfit slot's score is: -1
[AutoEquip] Equipping companion!
[AutoEquip] Currently equiped EquipDroidSensor slot's score is: -1
[AutoEquip] Equipping companion!
[AutoEquip] Currently equiped EquipDroidShield slot's score is: -1
[AutoEquip] Equipping companion!
[AutoEquip] Currently equiped EquipDroidUtility slot's score is: -1
[AutoEquip] Currently equiped EquipHumanEar slot's score is: -1
[AutoEquip] Currently equiped EquipHumanImplant slot's score is: -1
[AutoEquip] Currently equiped EquipHumanRelic slot's score is: -1
Grind Area changed to Lightning in a Bottle
[Poi.Clear] Reason: Current quest behavior changed to GrindTag: GrindRef: Lightning in a Bottle, WhileCondition: not IsTaskComplete(0xE000A5FAA2C0CC0C, 2, 0), QuestId: 0, BranchId: 0, StepId: 0, TaskId: 0, QuestName: Quest Id: 0, IsDoneCache: False, Behavior: Buddy.Common.HookExecutor, .
Replaced hook [QuestProfileBehavior_Hook] 5c7b3044-dabf-4352-9346-4c8e0e30e93a
[POI Set] Type: Kill
Killing Yozusk Bonebreaker with 100% health at 18,2 meters
La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.CommonBot.BotMain.()
La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.CommonBot.BotMain.()
La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.CommonBot.BotMain.()
La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.CommonBot.BotMain.()
La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.CommonBot.BotMain.()
La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.CommonBot.BotMain.()
La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.CommonBot.BotMain.()
La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.CommonBot.BotMain.()
La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.CommonBot.BotMain.()
La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.CommonBot.BotMain.()
La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.CommonBot.BotMain.()
La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.CommonBot.BotMain.()
La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.CommonBot.BotMain.()
La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.CommonBot.BotMain.()
La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.CommonBot.BotMain.()
La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.CommonBot.BotMain.()
La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.CommonBot.BotMain.()
La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.CommonBot.BotMain.()
La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.CommonBot.BotMain.()
La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.CommonBot.BotMain.()
La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.CommonBot.BotMain.()
 
i try with the grind dromund kass profil 10-14 it s the same think it run targeting a mob and wait
So a can t do nothing it s a configure problem ?
Please help me obiwan you are ma only hope



An other information
i try to create an other caracter the same class sith warrior i launch the mob and an error box say

"Unhandled Exeception:Failed to readProcessMemory.Check log for full info"

and it s exactly the same think it run and take the quest but don t want to fight :(

sorry an other time for my very bad english
 
Last edited:
from your log:
[DefaultCombat] Combat support for Warrior [None] is not currently implemented

Your Custom Class (which one did you use - I can't read any frensh) doesn't support your warrier;
maybe you should try a other custom class / routine from the board maybe singular.


there is no singular for buddywing ;-)
Ups, sorry :o. did only readed the latest threads and thought I know that problem, I had it several times too.
Sorry, didn't notice you wher talking about buddywing.
 
Last edited:
there is no singular for buddywing ;-)

try to install wingit or check the Fight with Joe Thread in the Classes subforum. check if your spec is supported by it. if not you need to install wingit or change you spec to a supported one.
 
there is no singular for buddywing ;-)

try to install wingit or check the Fight with Joe Thread in the Classes subforum. check if your spec is supported by it. if not you need to install wingit or change you spec to a supported one.



thx for your answer but it work very well before i have the pet during the lvl 1-8 it was verey well its after the problem and i have the same problem with the shadow jedi so it s not the profil the problem i think :(
i ll try with an agent
 
lvl 1-8 is the basic class which got it's own routine.
after you change to marauder or juggernaut it loads up a different combat routine.
 
an over information for my problem

i ve fogotten to put point for thr talent so now i put 2 points in rage in talent tree
Eureka the bot jump and hit just 1 time and after he wait and look the pet fight the mon.
The new log write tje juggernaut profil is load
so the question why does he hit just 1 time ??


edit :

in the log i see the bot cast Only
Casting Force Charge
Casting Sundering Assault
after it stop
 
Last edited:
What routines do you use ?

i use Winglt in the routines if i use Defaultcombat it don t use the channel hatred (regeneration)

it s the same thing if i use Default combat in default combat i have the file with juggernaut rage
 
Last edited:
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