[AH] Garrison Mine level 1 and (upd) level 2 Profiles
The garrison mine is still unmeshed, so this profile utilizes CTM.
Alliance, fort level 2, mine level 1, herb garden level 1.
Profile can be started inside main building or outside and finishes at placing mine order. I have not found the way to automate pressing the button, so any help is welcome here.
Also I would like to know how to send the ore to a particular Toon.
Upd: This is "Questing" profile, not GB!
Upd2: Important: If your toon is a miner, switch off minerals gathering in HB "Settings and Tools". - (Upd: No longer needed, turned off by the profile temporarily). Otherwise HB will try to create a path to a node in an unmeshed area and will fail.
----------------------------
Upd3: updated version 1.2 attached. Changes:
- some stucks and misses cleared in the mine
- herbs added
- cache types added (3 of them observed so far - who knew?)
- some intelligence added, like: do not go to the empty mine or cache. Will skip other tasks if the toon is near the mine already. Place inside the main building or at the town center to get a full run.
Level 1 mine farming: View attachment GarrisonMiner.xml
Upd4: Alliance Mine level 2 attached. It has some misses and since nodes sometimes appear behind the miner - run back should be made a work run, not a walk run it is now. Still, I hope it is better than nothing.
Thanks to TreeK for providing a method to place an order (only the Mine order placing is included yet, but we will see what we can do
)
Upd5: minor stuck removal, also now use Coffee and Picks both as a speedboost and as a stuck prevention.
Upd6, ver 1.5: - coffee and pick consumed at the entrance, then the remaining items are deleted;
- deadend level 2 gather radius reduced: may skip a cart, but prevents running into the "cart in the wall";
- herb gathering also disabled for profile duration: breaks pathing
Hint: when stuck inside the mine and trying to manually correct things do not press Stop - Start buttons. Use Pause - Resume instead.
Upd7, ver 1.6: I need to apologize to yall: I have not noticed previously that InteractWith can use a list of objects. Thanks to the talk with Maelnum this is now implemented. Complexity of the code reduced significantly, it became more easily to manage. You should see less error messages and (slightly) faster decision-making on waypoints.
Upd8: Horde mine level 2 version is attached. It does only mine tasks for now, in which it is identical to Ally v1.6 (made by a movement of Ally version by 1000 miles in space and rotation by 1/5 radian. Approximately. So may rub a wall in a couple of places.)
View attachment GarrisonMiner_H_mine_2_ONLY.xml
Upd9: Ver1.7 attached. Changes are:
- other work orders added (Alchemy, Engineering, Salvaging, etc). If you have a building on one of the small plots, the profile will try to place an order.
- Secrets of Draenor learned;
- placing mine order duplicated before the mine run: just in case you'll be stuck
- level 2 mine part skipped if empty - you should be able to use this profile for mine level 1
- if you try to start profile not in the Lunarfall area the profile will use Hearth to Garrison stone.
Thanks to BaturalNoobs and others for valuable suggestions. I apologize for not using a more clean code for order placement (may wait unnecessary time), promise to investigate eventually.
View attachment GarrisonMiner_A_fort_level_2_mine_level_2.xml
Upd10:
Level 3 version posted in a new thread https://www.thebuddyforum.com/honorb...ores-mine.html to reflect current status of things. (This "Level 1" in the title became a bit misleading )
Same version should do level 2 (tested) and probably level 1 (not tested).
The garrison mine is still unmeshed, so this profile utilizes CTM.
Alliance, fort level 2, mine level 1, herb garden level 1.
Profile can be started inside main building or outside and finishes at placing mine order. I have not found the way to automate pressing the button, so any help is welcome here.
Also I would like to know how to send the ore to a particular Toon.
Upd: This is "Questing" profile, not GB!
Upd2: Important: If your toon is a miner, switch off minerals gathering in HB "Settings and Tools". - (Upd: No longer needed, turned off by the profile temporarily). Otherwise HB will try to create a path to a node in an unmeshed area and will fail.
----------------------------
Upd3: updated version 1.2 attached. Changes:
- some stucks and misses cleared in the mine
- herbs added
- cache types added (3 of them observed so far - who knew?)
- some intelligence added, like: do not go to the empty mine or cache. Will skip other tasks if the toon is near the mine already. Place inside the main building or at the town center to get a full run.
Level 1 mine farming: View attachment GarrisonMiner.xml
Upd4: Alliance Mine level 2 attached. It has some misses and since nodes sometimes appear behind the miner - run back should be made a work run, not a walk run it is now. Still, I hope it is better than nothing.
Thanks to TreeK for providing a method to place an order (only the Mine order placing is included yet, but we will see what we can do

Upd5: minor stuck removal, also now use Coffee and Picks both as a speedboost and as a stuck prevention.
Upd6, ver 1.5: - coffee and pick consumed at the entrance, then the remaining items are deleted;
- deadend level 2 gather radius reduced: may skip a cart, but prevents running into the "cart in the wall";
- herb gathering also disabled for profile duration: breaks pathing
Hint: when stuck inside the mine and trying to manually correct things do not press Stop - Start buttons. Use Pause - Resume instead.
Upd7, ver 1.6: I need to apologize to yall: I have not noticed previously that InteractWith can use a list of objects. Thanks to the talk with Maelnum this is now implemented. Complexity of the code reduced significantly, it became more easily to manage. You should see less error messages and (slightly) faster decision-making on waypoints.
Upd8: Horde mine level 2 version is attached. It does only mine tasks for now, in which it is identical to Ally v1.6 (made by a movement of Ally version by 1000 miles in space and rotation by 1/5 radian. Approximately. So may rub a wall in a couple of places.)
View attachment GarrisonMiner_H_mine_2_ONLY.xml
Upd9: Ver1.7 attached. Changes are:
- other work orders added (Alchemy, Engineering, Salvaging, etc). If you have a building on one of the small plots, the profile will try to place an order.
- Secrets of Draenor learned;
- placing mine order duplicated before the mine run: just in case you'll be stuck
- level 2 mine part skipped if empty - you should be able to use this profile for mine level 1
- if you try to start profile not in the Lunarfall area the profile will use Hearth to Garrison stone.
Thanks to BaturalNoobs and others for valuable suggestions. I apologize for not using a more clean code for order placement (may wait unnecessary time), promise to investigate eventually.
View attachment GarrisonMiner_A_fort_level_2_mine_level_2.xml
Upd10:
Level 3 version posted in a new thread https://www.thebuddyforum.com/honorb...ores-mine.html to reflect current status of things. (This "Level 1" in the title became a bit misleading )
Same version should do level 2 (tested) and probably level 1 (not tested).
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