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A couple of things I've noticed since coming back after two months...

zeldrak

Well-Known Member
Joined
Oct 25, 2010
Messages
3,516
Just wondering if anyone has made some sort of fix for the looting issue where the bot will kill, kill, kill then run back and loot everything it's already killed instead of looting as it goes? Also, the bot still has issues withunits that are in combat such as the beginning stages of TH and the mobs in Hyjal. It will run along and begin killing anything that's already in combat as it runs to its next target such as a quest turnin, or quest drop off, and it slows down overall progress when this happens.

Just wondering if there's been any sort of plugin or fix developed to either completely fix or just lessen these happenings?

Sorry, I've been gone for almost three months and haven't been able to catch up yet. I know it's not the best thing to do, but I figured it would be faster for someone to asnwer that's been here the whole time instead of me wading into all these old threads. I do appreciate any help that's given.
 
Pretty sure you can just uncheck the 'loot mobs' from the config itself right?
 
the looting issue is known, it's on our developers tracker page

We know about it and there will be a fix
 
the looting issue is known, it's on our developers tracker page

We know about it and there will be a fix

Ok, good to know about the looting issue. How about the units that are in combat, but not with the toon directly? Such as in TH and Hyjal? Anything about them? I remember a while back the devs were trying to fix that issue because toon would get stuck fighting all the mobs that were already in combat. I remember someone made a plugin, but that was before HB updated and broke the plugin.

I appreciate your help Kick. You're always on top of things.
 
u mean kill between hotspot? just untick it in settings so that when turning in a quest it wont kill mobs on the way?
 
u mean kill between hotspot? just untick it in settings so that when turning in a quest it wont kill mobs on the way?

No, it's not the "Kill Between Hotspots" flag. For instance, at the beginning of Twilight Highlands, there are the two factions that are fighting each other and neither are aggressive towards your toon, but the toon will just run around killing anything that is considered killable to your toon. This was a problem when Cataclysm first came out, and was fixed for a little while, then seems to have broken again. I know someone made a plugin that forced the toon to ignore the fighting factions and go on with its own business, but now the plugin no longer works and the toon just kills anything around it.
 
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