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A 32 bit processes cannot access modules of a 64 bit process

Gangus5567

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Joined
May 6, 2012
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Demonbuddy worked fine before patch. Today after DB updated it started doing this.. Tried a fresh install of DB and checked to make sure D3 was in 32 bit. Also made sure i didnt have any programs from this list BosslandGmbH:HelpDesk:Programs that Interfere with BosslandGmbH Products - The Buddy Wiki.

Any ideas?


Code:
System.ComponentModel.Win32Exception (0x80004005): A 32 bit processes cannot access modules of a 64 bit process.
   at System.Diagnostics.NtProcessManager.GetModuleInfos(Int32 processId, Boolean firstModuleOnly)
   at System.Diagnostics.NtProcessManager.GetFirstModuleInfo(Int32 processId)
   at System.Diagnostics.Process.get_MainModule()
   at Demonbuddy.MainWindow.;2X\]JiX|R{>5S\\^\,WFGnWSH0.*‏‫‏‪‏*‏*‬*‬*‏‎‫‫**‬*‫‫*‏‪‫*(Process )
   at System.Linq.Enumerable.WhereArrayIterator`1.MoveNext()
   at System.Collections.Generic.List`1.InsertRange(Int32 index, IEnumerable`1 collection)
   at Demonbuddy.MainWindow.**‎*‫‎‏*‎‏‬*‫‫​‏***‎*​*‏*()
   at Demonbuddy.MainWindow.​‪‪‬‪*‎**‪*​*‫‬‬​‪‫*‎‏‎*‬‏***()
   at Demonbuddy.MainWindow.QNP\[_(PBX/aa'c?}:C%n\,@z^).MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Demonbuddy.MainWindow.4q~o\[}E39_(AzxlBVh\\}i)M_.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_0(Object state)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
System.ComponentModel.Win32Exception (0x80004005): A 32 bit processes cannot access modules of a 64 bit process.
   at System.Diagnostics.NtProcessManager.GetModuleInfos(Int32 processId, Boolean firstModuleOnly)
   at System.Diagnostics.NtProcessManager.GetFirstModuleInfo(Int32 processId)
   at System.Diagnostics.Process.get_MainModule()
   at Demonbuddy.MainWindow.;2X\]JiX|R{>5S\\^\,WFGnWSH0.*‏‫‏‪‏*‏*‬*‬*‏‎‫‫**‬*‫‫*‏‪‫*(Process )
   at System.Linq.Enumerable.WhereArrayIterator`1.MoveNext()
   at System.Collections.Generic.List`1.InsertRange(Int32 index, IEnumerable`1 collection)
   at Demonbuddy.MainWindow.**‎*‫‎‏*‎‏‬*‫‫​‏***‎*​*‏*()
   at Demonbuddy.MainWindow.​‪‪‬‪*‎**‪*​*‫‬‬​‪‫*‎‏‎*‬‏***()
   at Demonbuddy.MainWindow.QNP\[_(PBX/aa'c?}:C%n\,@z^).MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Demonbuddy.MainWindow.4q~o\[}E39_(AzxlBVh\\}i)M_.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_0(Object state)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
 
I was defiantly using 32bit.. Even double check via 3rd party program. I reinstalled the game and restarted and it started working again.
 
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