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.39 Crashes

NubScrub

New Member
Joined
Nov 21, 2012
Messages
18
Worked fine couple of patches ago, downloaded the new update and extracted it and attempted to run the bot once in-game as before and now it crashes the bot and heathstone.

Haven't seen that many crashes with the new update got any clues to get me back to botting again ?

[02:19:20.928 N] Hearthbuddy 0.2.281.39 starting.
[02:19:21.201 N] Attempting to log in...
[02:19:21.449 N] H: 3546665843
[02:19:21.469 N] Login successful!
[02:19:21.728 N] Hearthbuddy 0.2.281.39 starting...
[02:19:21.730 N] CPU Architecture: x64
[02:19:21.730 N] Process Architecture: x86
[02:19:21.730 N] OS Version: Microsoft Windows NT 6.1.7601 Service Pack 1
[02:19:21.730 N] .NET Runtime Version: 4.0.30319.18444
[02:19:21.730 N] CPU Cores: 12
[02:19:21.730 N] Application Path: BOT DIR
[02:19:21.731 N] Checking for updates...
[02:19:21.815 N] Exception while checking for updates!
[02:19:21.822 D] System.InvalidOperationException: The calling thread must be STA, because many UI components require this.
at System.Windows.Input.InputManager..ctor()
at System.Windows.Input.InputManager.GetCurrentInputManagerImpl()
at System.Windows.Input.KeyboardNavigation..ctor()
at System.Windows.FrameworkElement.FrameworkServices..ctor()
at System.Windows.FrameworkElement.EnsureFrameworkServices()
at System.Windows.FrameworkElement..ctor()
at System.Windows.Controls.Control..ctor()
at System.Windows.Window..ctor()
at Hearthbuddy.UpdateWindow..ctor(String filter)
at ..Ž(MainWindow )
[02:19:21.822 N] Initializing Triton...
[02:19:22.197 D] Attaching to Hearthstone with PID 1264
[02:19:22.283 D] Initializing Mapping system.
[02:19:32.303 D] Unhandled global exception!
[02:19:32.307 D] System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.ExternalProcessMemory.CallInjected(IntPtr address, CallingConvention callingConvention, Object[] args)
at GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args)
at Triton.Game.Mono.MonoNative.(String )
at Triton.Game.Mono.MonoNative..ctor(ExternalProcessMemory memory)
at ..™()
at ..‹.ˆ(Object ‰)
at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
 
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