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3 things that HB needs to become much better

Altoids

New Member
Joined
Jul 21, 2011
Messages
936
There are 3 things that I believe need to be altered to make HB much better for it's userbase (aka, US):

1) AutoPrecision needs to be built into the bot, not rely on a plugin (that hasn't been updated in awhile). When my toon is running fast and slips past a waypoint before HB realizes it did and then reverses course to go back 5 ft, only to reverse again to hit the next waypoint - to me, NOTHING screams "BOT" louder than observing a toon do this a few times. If I am watching (and most of the time I am at least close by), I have a response to someone accuses me of botting, I'll just say I'm having bag lag and so it's flipping out my movement... so far I haven't had anyone accuse me yet, but that's partially because when I see a few other players in the area, I switch to other toons/locations.

HB needs to be able to realize that it's going fast and take that info effect to clear the waypoint as it reaches it, or just before, certainly not passing it, flipping back to it and then moving on.

2) The 'rounding of corners'. When I watch my toon hit a waypoint and then turn 120 degrees immeditally towards the next waypoint, it looks very bottish to me. When I travel by hand and I hit a point where I'm going to turn (going around something or whatever), even if it's an extreme change (the 120 degree turn I mention above), my toon would round the turn as I use my mouse to guide the turn. Since HB uses the mesh to avoid obstacles on a tight turn, it could be just as effective on a rounded turn to avoid anyting that could get in the way... and look much more human.

3) Randomization of location available for profiles. Obviouly when talking to a vender, you have to be pretty precise (although I think 5 mtrs is within the allowable tolerence). As someone had posted in another thread, watching 3 toons standing in exactly the same spot waiting for a boat, or hitting a bridge in exactly the same spot, or running the same exact route makes it pretty obvious that it's a bot. If we could put in something like this:
Code:
<Hotspot X="-365.2054" Y="1721.369" Z="21.56886" RX="5" RY="5" />

RX and RY in this case specify that both the X and Y coordinate will be randomly within 5 mtrs of the specified location. This could be used to make even a bunch of toons running the same route 'spread out' a bit... espeicially if it's a wider area and RX="15" or something similar was used.

Those are the 3 things that I think would make HB a much better product for it's userbase. They would make our bots much more human-like and harder to spot.

Just my .02 worth but I hope that the HB staff could take a serious look at these and consider them for future updates.
 
I use sharp turns even when playing manually, just say that you're using that Click-to-Move option in the interface menu. Also helps with travelling long distances. Click on the horizon and go for a toilet break.

I turn it off in instances and raids though, far too much potential for misclicking and moving somewhere I shouldn't.
 
So every profile creator should sit and edit every hotspot manually for the ranomization? it must be 0 at some places in buildings and so on.

Also, a profile creator does not controll every klick the bot makes, so how would you make it random betwean the hot spots? for example i am in booty bay i tell it to go to a hotspot in eastern plaguelands, how do you suggest it random the walking up there? and what when it comes to a small bridge?
 
So every profile creator should sit and edit every hotspot manually for the ranomization? it must be 0 at some places in buildings and so on.

Also, a profile creator does not controll every klick the bot makes, so how would you make it random betwean the hot spots? for example i am in booty bay i tell it to go to a hotspot in eastern plaguelands, how do you suggest it random the walking up there? and what when it comes to a small bridge?

If this was implemented tomorrow then I think that many profile creators would edit their hotspots to make them a bit more random. I know that I would if I had profiles available. (and I plan on creating some profiles - I would very much like it if I could throw some small randomization into many of the hotspots). Yes, it would take time... but it would be an improvement over toons hitting the very same spot, one after the other if using the same profile.

I would hope that there would be some randomization thrown in for automated travel between two spots that are a distance apart as well. What I am asking for is to make it much harder to spot bots by making even 2 toons following the same exact profile to run them like 2 people running in the same circle manually - close, but not exact.

BTW - I am NOT saying that it should be required for the profile creators to edit their profiles. The first 2 things I'm asking for would have no effect on the profiles - it would just slightly change the way the toons act on the hotspots. The 3rd thing wouldn't require an edit either... if a standard hotspot was used, it would simply go to the exact spot, like it's doing now. IF however, the RX, RY or RZ was added, then it would add the randomization by the given amount.

The Mesh is what currently gives the toons the path beween 2 points, whether it be across a large field or a narrow bridge - that wouldn't change. If a hotspot was on a narrow location, and the RX/RY/RZ created an invalid location, it would simply be regenerated... or the exact original location used instead.
 
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Oh and the autoprecision, i used it, works great on my slow laptop, but it is a hell when i use it on my main computer as then when it turns it turns to quickly and run in to things, also i never get the problem you describe on my main computer, but only on the slower computer.

As far of the meches thing, sure it sounds good, but it would be hard to really set in to work, random hotspot, well it requires the mech to be able to be randomized. random would often hit something not meched might leave the bot standing there for hours recalculating on and off.

As far as i se it, the bots don?t run the same path that often anyway. small variables make them pick diferent routes and so on.
 
I am actually quite surprised here. I would have thought that more people would have been interested in the HB product becoming 'more human-like'. Being that the users here seem to believe that most bots are reported by other players, I would think that making the bots much harder to spot would be very high on the priority list.

Yes, a small amount of actual players take extreme (90+ degree) turns quickly - but the majority don't - and all current bots don't. Which looks more human?

Yes, the bots don't always run the same exact path - but allowing of a randomization of their endpoint would make it so that even 2 bots running the same route would end up looking like 2 manual players running the same approx route, rather than 2 bots hitting the same exact hotspots, running exactly the same route, turning at the same exact location. With randomization allowed, the profile creator could realize that the hotspot that they are sending the toon to is a larger area, and give it a random circular area (by defining the RX and RY that I mentioned before)... Again, which looks more human?

And as far as the autoprecision - it shouldn't have to be a plugin (that only works on some computers, some of the time) - this is something that needs to be at the core of the bot. I mean, how obvious is it when a toon is running on it's mount, passes the waypoint, doubles back 5 ft and then turns onto it's original path. It looks spastic and 110% like a bot, especially after repeating multiple times. This to me is one huge fundamental flaw with this product and probably is what is getting alot of ppl reported. Why is this NOT a priority?

Don't get me wrong - I really like this product. I like being able to have my computer run my toon around or select combat sequences, but I just think with 5% more built into it, it would be 1000% better. It's like Pinnochio... our bots should want to be more human... ya know? lol
 
Altoids said:
And as far as the autoprecision - it shouldn't have to be a plugin (that only works on some computers, some of the time) - this is something that needs to be at the core of the bot. I mean, how obvious is it when a toon is running on it's mount, passes the waypoint, doubles back 5 ft and then turns onto it's original path. It looks spastic and 110% like a bot, especially after repeating multiple times. This to me is one huge fundamental flaw with this product and probably is what is getting alot of ppl reported. Why is this NOT a priority?

Autoprecision was built into HBcore a number of releases ago. There hasn't been a need for the plugin for quite a while.

I believe the problem you are observing is due to something else.


cheers,
chinajade
 
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