Altoids
New Member
- Joined
- Jul 21, 2011
- Messages
- 936
There are 3 things that I believe need to be altered to make HB much better for it's userbase (aka, US):
1) AutoPrecision needs to be built into the bot, not rely on a plugin (that hasn't been updated in awhile). When my toon is running fast and slips past a waypoint before HB realizes it did and then reverses course to go back 5 ft, only to reverse again to hit the next waypoint - to me, NOTHING screams "BOT" louder than observing a toon do this a few times. If I am watching (and most of the time I am at least close by), I have a response to someone accuses me of botting, I'll just say I'm having bag lag and so it's flipping out my movement... so far I haven't had anyone accuse me yet, but that's partially because when I see a few other players in the area, I switch to other toons/locations.
HB needs to be able to realize that it's going fast and take that info effect to clear the waypoint as it reaches it, or just before, certainly not passing it, flipping back to it and then moving on.
2) The 'rounding of corners'. When I watch my toon hit a waypoint and then turn 120 degrees immeditally towards the next waypoint, it looks very bottish to me. When I travel by hand and I hit a point where I'm going to turn (going around something or whatever), even if it's an extreme change (the 120 degree turn I mention above), my toon would round the turn as I use my mouse to guide the turn. Since HB uses the mesh to avoid obstacles on a tight turn, it could be just as effective on a rounded turn to avoid anyting that could get in the way... and look much more human.
3) Randomization of location available for profiles. Obviouly when talking to a vender, you have to be pretty precise (although I think 5 mtrs is within the allowable tolerence). As someone had posted in another thread, watching 3 toons standing in exactly the same spot waiting for a boat, or hitting a bridge in exactly the same spot, or running the same exact route makes it pretty obvious that it's a bot. If we could put in something like this:
RX and RY in this case specify that both the X and Y coordinate will be randomly within 5 mtrs of the specified location. This could be used to make even a bunch of toons running the same route 'spread out' a bit... espeicially if it's a wider area and RX="15" or something similar was used.
Those are the 3 things that I think would make HB a much better product for it's userbase. They would make our bots much more human-like and harder to spot.
Just my .02 worth but I hope that the HB staff could take a serious look at these and consider them for future updates.
1) AutoPrecision needs to be built into the bot, not rely on a plugin (that hasn't been updated in awhile). When my toon is running fast and slips past a waypoint before HB realizes it did and then reverses course to go back 5 ft, only to reverse again to hit the next waypoint - to me, NOTHING screams "BOT" louder than observing a toon do this a few times. If I am watching (and most of the time I am at least close by), I have a response to someone accuses me of botting, I'll just say I'm having bag lag and so it's flipping out my movement... so far I haven't had anyone accuse me yet, but that's partially because when I see a few other players in the area, I switch to other toons/locations.
HB needs to be able to realize that it's going fast and take that info effect to clear the waypoint as it reaches it, or just before, certainly not passing it, flipping back to it and then moving on.
2) The 'rounding of corners'. When I watch my toon hit a waypoint and then turn 120 degrees immeditally towards the next waypoint, it looks very bottish to me. When I travel by hand and I hit a point where I'm going to turn (going around something or whatever), even if it's an extreme change (the 120 degree turn I mention above), my toon would round the turn as I use my mouse to guide the turn. Since HB uses the mesh to avoid obstacles on a tight turn, it could be just as effective on a rounded turn to avoid anyting that could get in the way... and look much more human.
3) Randomization of location available for profiles. Obviouly when talking to a vender, you have to be pretty precise (although I think 5 mtrs is within the allowable tolerence). As someone had posted in another thread, watching 3 toons standing in exactly the same spot waiting for a boat, or hitting a bridge in exactly the same spot, or running the same exact route makes it pretty obvious that it's a bot. If we could put in something like this:
Code:
<Hotspot X="-365.2054" Y="1721.369" Z="21.56886" RX="5" RY="5" />
RX and RY in this case specify that both the X and Y coordinate will be randomly within 5 mtrs of the specified location. This could be used to make even a bunch of toons running the same route 'spread out' a bit... espeicially if it's a wider area and RX="15" or something similar was used.
Those are the 3 things that I think would make HB a much better product for it's userbase. They would make our bots much more human-like and harder to spot.
Just my .02 worth but I hope that the HB staff could take a serious look at these and consider them for future updates.