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2x Hydra with Seroent's Sparker

nes version of trinity has support for 2x Hydra, right now you need to manually change a commandline from 12000 to 5 I think.

Fixed in next version, sorry about that.

Workaround until then is set TVar's for SpellDelay.Wizard_Hydra to "5" (it's at 12000 now).
 
nes version of trinity has support for 2x Hydra, right now you need to manually change a commandline from 12000 to 5 I think.



Can't find the line. but i did see this

This will check if We have the "Serpent Sparker" wand, and attempt to cast a 2nd hydra immediately after the first
bool serpentSparkerRecast1 = EquippedItemCache.Instance.ItemIds.Contains(SerpentSparkerId) && LastPowerUsed == SNOPower.Wizard_Hydra &&
SpellHistory.SpellUseCountInTime(SNOPower.Wizard_Hydra, TimeSpan.FromSeconds(2)) < 2;

But it only cast one.
 
Open Trinity config then Variables tab and click on Open Trinity Variable Configuration. Search for line "SpellDelay.Wizard_Hydra" and change value as said.
 
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