hams
Member
- Joined
- Sep 6, 2014
- Messages
- 233
View attachment UILogg_2015-04-30_20-34-10.txt View attachment Hearthbuddy 6916 2015-04-30 19.32.txt
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@ tony
since i update my deck to 2x flamewaker i get a lot of :
2015-04-30 18:56:18,566 [42] DEBUG Logger (null) - [GameplayScene_MAIN_ACTION_Friendly] Waiting to be in this state longer.
2015-04-30 18:56:21,835 [42] INFO Logger (null) - calculating stuff... 20:56:21.8359
2015-04-30 18:56:22,250 [39] DEBUG Logger (null) - Unhandled global exception! System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei HREngine.Bots.Playfield.minionGetDamageOrHeal(Minion m, Int32 dmgOrHeal, Boolean dontDmgLoss) in e:\heartbuddy\Routines\DefaultRoutine\Silverfish\ai\Playfield.cs:Zeile 4675.
bei HREngine.Bots.Sim_BRM_002.onCardIsGoingToBePlayed(Playfield p, Card c, Boolean ownplay, Minion m) in e:\heartbuddy\Routines\DefaultRoutine\Silverfish\cards\Sim_BRM_002.cs:Zeile 20.
bei HREngine.Bots.Playfield.triggerACardWillBePlayed(Handcard hc, Boolean own) in e:\heartbuddy\Routines\DefaultRoutine\Silverfish\ai\Playfield.cs:Zeile 2961.
bei HREngine.Bots.Playfield.playACard(Handcard hc, Minion target, Int32 position, Int32 choice, Int32 penality) in e:\heartbuddy\Routines\DefaultRoutine\Silverfish\ai\Playfield.cs:Zeile 2448.
bei HREngine.Bots.Playfield.doAction(Action aa) in e:\heartbuddy\Routines\DefaultRoutine\Silverfish\ai\Playfield.cs:Zeile 2151.
bei HREngine.Bots.MiniSimulatorNextTurn.doallmoves(Playfield playf, Boolean isLethalCheck, Boolean print) in e:\heartbuddy\Routines\DefaultRoutine\Silverfish\ai\MiniSimulatorNextTurn.cs:Zeile 122.
bei HREngine.Bots.EnemyTurnSimulator.simulateEnemysTurn(Playfield rootfield, Boolean simulateTwoTurns, Boolean playaround, Boolean print, Int32 pprob, Int32 pprob2) in e:\heartbuddy\Routines\DefaultRoutine\Silverfish\ai\EnemyTurnSimulator.cs:Zeile 195.
bei HREngine.Bots.MiniSimulator.dirtyWorkthread(Object to) in e:\heartbuddy\Routines\DefaultRoutine\Silverfish\ai\MiniSimulator.cs:Zeile 429.
bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
bei System.Threading.ThreadHelper.ThreadStart(Object obj)
2015-04-30 18:56:31,682 [3] DEBUG Logger (null) - Session is invalid!
im sure that i dont have a disconnect.
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@ tony
since i update my deck to 2x flamewaker i get a lot of :
2015-04-30 18:56:18,566 [42] DEBUG Logger (null) - [GameplayScene_MAIN_ACTION_Friendly] Waiting to be in this state longer.
2015-04-30 18:56:21,835 [42] INFO Logger (null) - calculating stuff... 20:56:21.8359
2015-04-30 18:56:22,250 [39] DEBUG Logger (null) - Unhandled global exception! System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei HREngine.Bots.Playfield.minionGetDamageOrHeal(Minion m, Int32 dmgOrHeal, Boolean dontDmgLoss) in e:\heartbuddy\Routines\DefaultRoutine\Silverfish\ai\Playfield.cs:Zeile 4675.
bei HREngine.Bots.Sim_BRM_002.onCardIsGoingToBePlayed(Playfield p, Card c, Boolean ownplay, Minion m) in e:\heartbuddy\Routines\DefaultRoutine\Silverfish\cards\Sim_BRM_002.cs:Zeile 20.
bei HREngine.Bots.Playfield.triggerACardWillBePlayed(Handcard hc, Boolean own) in e:\heartbuddy\Routines\DefaultRoutine\Silverfish\ai\Playfield.cs:Zeile 2961.
bei HREngine.Bots.Playfield.playACard(Handcard hc, Minion target, Int32 position, Int32 choice, Int32 penality) in e:\heartbuddy\Routines\DefaultRoutine\Silverfish\ai\Playfield.cs:Zeile 2448.
bei HREngine.Bots.Playfield.doAction(Action aa) in e:\heartbuddy\Routines\DefaultRoutine\Silverfish\ai\Playfield.cs:Zeile 2151.
bei HREngine.Bots.MiniSimulatorNextTurn.doallmoves(Playfield playf, Boolean isLethalCheck, Boolean print) in e:\heartbuddy\Routines\DefaultRoutine\Silverfish\ai\MiniSimulatorNextTurn.cs:Zeile 122.
bei HREngine.Bots.EnemyTurnSimulator.simulateEnemysTurn(Playfield rootfield, Boolean simulateTwoTurns, Boolean playaround, Boolean print, Int32 pprob, Int32 pprob2) in e:\heartbuddy\Routines\DefaultRoutine\Silverfish\ai\EnemyTurnSimulator.cs:Zeile 195.
bei HREngine.Bots.MiniSimulator.dirtyWorkthread(Object to) in e:\heartbuddy\Routines\DefaultRoutine\Silverfish\ai\MiniSimulator.cs:Zeile 429.
bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
bei System.Threading.ThreadHelper.ThreadStart(Object obj)
2015-04-30 18:56:31,682 [3] DEBUG Logger (null) - Session is invalid!
im sure that i dont have a disconnect.
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