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Hello everyone, use the latest version of Demonbuddy, the Trinity and the Adventurer.

closely watching the bot I noticed the following bugs, some of these are serious and should be corrected as soon as possible:

1. After a normal Nephaelem Rift, if the bot has collected a few items and 1 \ 2 legendary, everything will be destroyed by the blacksmith without being identified.
2. After you open a chest \ Sanctuary \ exp pool the bot stops for about two \ three seconds near them and, usually, will return to inspect them for another 2 seconds, after killing some enemy nearby.
3. The bot is in serious difficulties in the cow level, the event of the jar.
4. The bot is in serious difficulties in the pandemonium fortress, in fact, unable to use the gates of death to teleport.
5. In a normal Nephaelem Rift, composed of two or three levels, the bot very often tend to advance to the next level. This involves, in several cases, the non-achievement of 100% in the progress bar. At this point, the bot will always remain the last level without ever completing the Rift.

Thank you for reading!

View attachment 4820 2016-02-14 05.24.zip
 
It seems you have not posted a log. It states in the rules that support topics without a log may be ignored/closed. This is required. Thanks and good luck.

Well, posted many times with different ppl and still no solution. Patiently waiting for any reponse here then! Np, be my guest.
 

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Last edited:
there were quite a few threads bout this besides dbzor`s thread, but it all just seems to vanish and ignored.
its a very small bug apparently. Will wait for next season or next patch for it to be fixed.
 
Bug reports aren't ignored just because we haven't fixed it yet. We read everything that is reported and try our best to investigate and fix as many issues as we can. Selling unidentified legendaries is an issue both me and xzjv can't reproduce, but we are trying to work with the users to pinpoint the cause of the problem in hopes of fixing it.
 
Bug reports aren't ignored just because we haven't fixed it yet. We read everything that is reported and try our best to investigate and fix as many issues as we can. Selling unidentified legendaries is an issue both me and xzjv can't reproduce, but we are trying to work with the users to pinpoint the cause of the problem in hopes of fixing it.

what all these people seem to have in common is a full inventory ( i think).

Sometimes after using tp

I've increased (or rather decreased my slider) in-town free slots to 10 so that Im never really "forced" to do a town run (as by the end of a GR + 1000 kadala shards, im maybe 1-2 free slots. Bot will always do townrun at the end of a rift anyway. Could it lie within the "force to do townrun" routine perhaps? people have the 30 slots checked by default, this is not many free slots...
 
Honestly I don't know. I can't reproduce this no matter what I try, so this is why we're resorting to logs right now.
 
Honestly I don't know. I can't reproduce this no matter what I try, so this is why we're resorting to logs right now.
jubis I've been messing with it for a few hours and it's a caching problem. When the bot starts a town run it will sometimes randomly ID a few items before using book of cain. It caches EVERYTHING after it IDs those first few items. Any item that wasn't IDed by hand that town run isn't cached as a legendary. The drop legendary option in trinity debug will only drop the items you originally IDed by hand and the ItemList check will show the other items as just their item type instead of their legendary name. To further test this, I can drop the items that weren't cached correctly and restart DB. Once it picks them up it correctly identifies them in ItemList check and won't salvage ancients or unid items.
 
Hmm, that's very interesting. Thanks for that BigYankus, I'll talk to xzjv about this.
 
I've caught it single identifying the count of julio amulet, multiple times i've seen this. But it goes directly to the book and id's the rest of my back after. Possible there are some items still with an ID by hand tag in the loot database? Maybe an issue with their itemlist settings? I'll peek to see if I can find something that makes that amulet do that.
 
Honestly I don't know. I can't reproduce this no matter what I try, so this is why we're resorting to logs right now.


damn these weird issues. hopefully its actually an issue and not a user setting error (itemlist has X roll etc). alot more people are copying their settings folder during trinity releases
 
I've caught it single identifying the count of julio amulet, multiple times i've seen this. But it goes directly to the book and id's the rest of my back after. Possible there are some items still with an ID by hand tag in the loot database? Maybe an issue with their itemlist settings? I'll peek to see if I can find something that makes that amulet do that.

Can you tell me if this happens at Level70?

I've spoken with the powers that be about items being identified and he said it shouldn't be possible if the DB option "use book of cain" is checked. There is one other place i know of that can identify items and that is the Auto-Equip feature, but that is disabled at level 70.
 
I've caught it single identifying the count of julio amulet, multiple times i've seen this. But it goes directly to the book and id's the rest of my back after. Possible there are some items still with an ID by hand tag in the loot database? Maybe an issue with their itemlist settings? I'll peek to see if I can find something that makes that amulet do that.
Can you tell me if this happens at Level70?

I've spoken with the powers that be about items being identified and he said it shouldn't be possible if the DB option "use book of cain" is checked. There is one other place i know of that can identify items and that is the Auto-Equip feature, but that is disabled at level 70.

got this too, between grift running...bot finished grift came back to town and before he finished the grift quest, it ID's a single legendary and run after to book :o
 
Can you tell me if this happens at Level70?

I've spoken with the powers that be about items being identified and he said it shouldn't be possible if the DB option "use book of cain" is checked. There is one other place i know of that can identify items and that is the Auto-Equip feature, but that is disabled at level 70.

I've seen this happen very often at lvl70 with "book of cain" checked in the DB options. It identifies a single item right after it gets to town after completing a GR then goes over to identify the rest at the book.
 
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