Many minor art bugs have been addressed. Examples include visible terrain seams, incorrect collision, misplaced environmental assets, some pieces of gear that displayed incorrectly, and improper animations for NPCs. Not every minor art change has received an individual note.
A new "Very High" graphics options setting is now available, and existing settings (Very Low, Low, Medium, and High) have been re-factored to cover the wider spread of options.
Character eyes now appear brighter when using "Very Low" shader complexity.
Anti-Aliasing has been re-enabled for ATI 6900 series video cards.