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1.0.8 Exp/hour area ranking

samuraih

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Saw this over at the Diablo Forums which maybe useful for profile creators:

1.0.8 RANKING
exp/hour - exp/kill - kills/min - ACT 1 area
100,311,589 3670 74.67 Fields of Misery
90,637,900 4182 59.22 Halls of Agony 2
76,128,483 2573 80.84 The Weeping Hollow

exp/hour - exp/kill - kills/min - ACT 2 area
112,097,066 3330 91.97 Western & Eastern Channel
110,900,183 3828 79.17 The Storm Halls
109,485,687 3759 79.58 The Forgotten Ruins
99,750,200 3864 70.53 Dahlgur Oasis
88,514,592 3820 63.30 Desolate Sands
88,072,878 3810 63.16 The Unknown Depths
88,026,999 3871 62.14 Hidden Aqueducts
77,352,230 3198 66.08 Howling Plateau
69,051,554 3128 60.32 Stinging Winds I
64,882,987 3591 49.36 Vault of the Assassin
64,833,487 2949 60.06 Stinging Winds II
61,434,483 2263 74.19 Cave of the Betrayer
59,582,246 2632 61.85 Black Canyon Mines
54,789,451 3488 42.92 Sewers of Caldeum
54,079,930 3218 45.92 Alcarnus
53,492,457 1418 103.10 Realm of Shadow
53,203,875 3556 40.88 Ruined Cistern

exp/hour - exp/kill - kills/min - ACT 3 area
97,143,400 3808 69.71 The Keep Depths 2
76,722,545 4764 44.00 Fields of Slaughter
57,300,230 2265 69.11 Arreat Crater 2

Analysis was done with a WW Barb
 
Most efficient Act 2 run based on the researched data (note that this is currently the best exp route in the game until proven otherwise):

VotA->Oasis->Ruins->Channels (VORC)

1. Vault of the Assassin (#10) -> arguably the fastest 5 NV stacks in the game
2. Dahlgur Oasis (#4) -> start from the lower left "Path" waypoint, clear the whole area
3. The Forgotten Ruins (#3) -> enter as soon as you find it, afterwards leave through the entrance
4. Western & Eastern Channel (#1) -> enter from the Oasis

Additional areas:
5. The Storm Halls (#2) -> the best optional area to finish your run but due to its random nature (layout and monster spawns), you may hit a jackpot or get roughly the exp of Oasis.

Important note: To keep the VotA checkpoint, stick to the lower part of the way to the Halls. If you try to go upwards into The Unknown Depths, you?ll lose the VotA checkpoint.

Other optional areas that are solid:
6. Desolate Sands (#5) -> clear the whole map, the dungeons aren?t good (except VotA and its elite packs)
7. Hidden Aqueducts (#7) -> enter from the Ancient Path checkpoint.

Values is parenthesis display the ranking of the area by exp/hour, which is based on the data you?ll find in the first post.

----

As you can see, the core of Act 2 runs is Oasis-Ruins-Channels. I?m very positively surprised that they managed to eventually fix Oasis as it was very bad on the PTR but the new large packs of Writhing Deceivers + Serpent Magi (snakes) turned it into one of the most consistent areas in the game (comparable to KD2 and Fields of Misery). Add the fact that the Forgotten Ruins are linear (no true dead end) and give more exp than KD2 and you have my favourite A2 area. The Western and Eastern channels are quite random, both in map layout (dead ends) and monster type spawns, but despite this, they produce the best results (exp gain).

This probably is most important information for profile creators from that thread.
 
i am also collecting data at the moment of several locations... please remember about the data from the OP: this were made with a selfplayed char. there is a difference between bots and a real player. lets take channels for example. the player itself can decide better whats the best route, so you will not run ways you have already cleaned up. in the case of the bot you are losing a lot of time without getting the exp / hour and items / hours higher. best for botting will always be a "arena" kind of level that is static and not dynamic and random like channels. oasis for example. profile makers can make the best route for the bot, while the explorer function from DB is okay, and i am thankful that it exists, but its not perfect.

i will post some datas later when i have collected enough of them.
 
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