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일균 대균 번갈아 도는 프로파일

ksyksy3087

New Member
Joined
Feb 20, 2016
Messages
2
일균 5번, 대균 5번 형식으로 돕니다.
도는 횟수 수정은 파일안에 riftCount="5"를 원하시는 숫자로 수정해주세요.
제가 만든게 아니고 본 포럼에서 퍼온것입니당.
 

Attachments

투영유지를 위해서 필요한데..대균3번에 일균1번 이런식으로 수정은 못하나요??
 
수정

투영유지를 위해서 필요한데..대균3번에 일균1번 이런식으로 수정은 못하나요??

문서 메모장이나 기타 수정가능한 파일로 여시고,

아래 두 항목 수정하면 될 것 같네요.


<NephalemRift riftCount="5"/>

↑ 일반 균열 횟수


<GreaterRift riftCount="5"/>

↑ 대균열 횟수
 
사용해보려했는데

일균 1 대균 3

해놨는데 일균돌고 대균바로돌고 여기까진 좋은데

대균돌고나서 밑에 웨이트타임 3초씩 계속걸리면서 가만히 있는데 해결법이있나요?
 
Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: 개체 참조가 개체의 인스턴스로 설정되지 않았습니다.
위치: Adventurer.Tags.GreaterRiftTag.<Coroutine>d__15.MoveNext()
--- 예외가 throw된 이전 위치의 스택 추적 끝 ---
위치: System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
위치: System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
위치: Zeta.Bot.ActionRunCoroutine.\,or8mF0J0\]c_srBy3\]\,'U=Si\&.2c>Z6~J/Mj}R;MRXm7<\,6g8k".MoveNext()
--- 내부 예외 스택 추적의 끝 ---
위치: Buddy.Coroutines.Coroutine.*​‎‫*​​‎*‎‪​**‎​*‫‎*​‬*(Boolean )
위치: Buddy.Coroutines.Coroutine.‫​*‫​‬‎***‎*‪‏​‪‫​‏*‎‫**‎**(Boolean )
위치: Buddy.Coroutines.Coroutine.Resume()
위치: Zeta.Bot.ActionRunCoroutine.Run(Object context)
위치: Zeta.TreeSharp.Action.RunAction(Object context)
위치: Zeta.TreeSharp.Action.nikL"|$wf9\[FN}EV_?Hco?\\C!.MoveNext()
위치: Zeta.TreeSharp.Composite.Tick(Object context)
위치: \&\.eTw8nANeXu~}c\*87`KDQ~#.\&1TC^h\]8m\.p1$H0p1\*\&@2\\s@!.eCirjjd{=\*\.$`Tg}cF%>0yu?#.MoveNext()
위치: Zeta.TreeSharp.Composite.Tick(Object context)
위치: Zeta.TreeSharp.Decorator.\,\["Q W_YBJR9\.MEOV#7OXA 5.MoveNext()
위치: Zeta.TreeSharp.Composite.Tick(Object context)
위치: Zeta.TreeSharp.PrioritySelector.|-\& 3qFXwc?(d#sr|o\]=4-"z!.MoveNext()
위치: Zeta.TreeSharp.Composite.Tick(Object context)
위치: Zeta.Common.HookExecutor.Run(Object context)
위치: Zeta.TreeSharp.Action.RunAction(Object context)
위치: Zeta.TreeSharp.Action.nikL"|$wf9\[FN}EV_?Hco?\\C!.MoveNext()
위치: Zeta.TreeSharp.Composite.Tick(Object context)
위치: Zeta.TreeSharp.PrioritySelector.|-\& 3qFXwc?(d#sr|o\]=4-"z!.MoveNext()
위치: Zeta.TreeSharp.Composite.Tick(Object context)
위치: Zeta.TreeSharp.PrioritySelector.|-\& 3qFXwc?(d#sr|o\]=4-"z!.MoveNext()
위치: Zeta.TreeSharp.Composite.Tick(Object context)
위치: Zeta.Common.HookExecutor.Run(Object context)
위치: Zeta.TreeSharp.Action.RunAction(Object context)
위치: Zeta.TreeSharp.Action.nikL"|$wf9\[FN}EV_?Hco?\\C!.MoveNext()
위치: Zeta.TreeSharp.Composite.Tick(Object context)
위치: Zeta.TreeSharp.PrioritySelector.|-\& 3qFXwc?(d#sr|o\]=4-"z!.MoveNext()
위치: Zeta.TreeSharp.Composite.Tick(Object context)
위치: Zeta.Bot.BotMain.‫‫**​‏**‏**‪‏‫​‬‏​‎‪‫***()

전 이렇게 뜨면서 일균3 대균7로 수정한상태에서
일균3바퀴 대균6바퀴 돌고나서 더 돌지를 않더라구요..
 
무한 반복은 안돼는데요..에러나요
[Adventurer][Rift] It took 903885 ms to finish the rift
[Adventurer][Rift] It took 506802 ms to finish the rift
[Adventurer][Rift] It took 910053 ms to finish the rift
[Adventurer][Rift] It took 512970 ms to finish the rift
Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: 개체 참조가 개체의 인스턴스로 설정되지 않았습니다.
위치: Adventurer.Tags.GreaterRiftTag.<Coroutine>d__15.MoveNext()
--- 예외가 throw된 이전 위치의 스택 추적 끝 ---
위치: System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
위치: System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
위치: Zeta.Bot.ActionRunCoroutine.\,or8mF0J0\]c_srBy3\]\,'U=Si\&.2c>Z6~J/Mj}R;MRXm7<\,6g8k".MoveNext()
--- 내부 예외 스택 추적의 끝 ---
위치: Buddy.Coroutines.Coroutine.*​‎‫*​​‎*‎‪​**‎​*‫‎*​‬*(Boolean )
위치: Buddy.Coroutines.Coroutine.‫​*‫​‬‎***‎*‪‏​‪‫​‏*‎‫**‎**(Boolean )
위치: Buddy.Coroutines.Coroutine.Resume()
위치: Zeta.Bot.ActionRunCoroutine.Run(Object context)
위치: Zeta.TreeSharp.Action.RunAction(Object context)
위치: Zeta.TreeSharp.Action.nikL"|$wf9\[FN}EV_?Hco?\\C!.MoveNext()
위치: Zeta.TreeSharp.Composite.Tick(Object context)
위치: \&\.eTw8nANeXu~}c\*87`KDQ~#.\&1TC^h\]8m\.p1$H0p1\*\&@2\\s@!.eCirjjd{=\*\.$`Tg}cF%>0yu?#.MoveNext()
위치: Zeta.TreeSharp.Composite.Tick(Object context)
위치: Zeta.TreeSharp.Decorator.\,\["Q W_YBJR9\.MEOV#7OXA 5.MoveNext()
위치: Zeta.TreeSharp.Composite.Tick(Object context)
위치: Zeta.TreeSharp.PrioritySelector.|-\& 3qFXwc?(d#sr|o\]=4-"z!.MoveNext()
위치: Zeta.TreeSharp.Composite.Tick(Object context)
위치: Zeta.Common.HookExecutor.Run(Object context)
위치: Zeta.TreeSharp.Action.RunAction(Object context)
위치: Zeta.TreeSharp.Action.nikL"|$wf9\[FN}EV_?Hco?\\C!.MoveNext()
위치: Zeta.TreeSharp.Composite.Tick(Object context)
위치: Zeta.TreeSharp.PrioritySelector.|-\& 3qFXwc?(d#sr|o\]=4-"z!.MoveNext()
위치: Zeta.TreeSharp.Composite.Tick(Object context)
위치: Zeta.TreeSharp.PrioritySelector.|-\& 3qFXwc?(d#sr|o\]=4-"z!.MoveNext()
위치: Zeta.TreeSharp.Composite.Tick(Object context)
위치: Zeta.Common.HookExecutor.Run(Object context)
위치: Zeta.TreeSharp.Action.RunAction(Object context)
위치: Zeta.TreeSharp.Action.nikL"|$wf9\[FN}EV_?Hco?\\C!.MoveNext()
위치: Zeta.TreeSharp.Composite.Tick(Object context)
위치: Zeta.TreeSharp.PrioritySelector.|-\& 3qFXwc?(d#sr|o\]=4-"z!.MoveNext()
위치: Zeta.TreeSharp.Composite.Tick(Object context)
위치: Zeta.Bot.BotMain.‫‫**​‏**‏**‪‏‫​‬‏​‎‪‫***()
 
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