최근들어 2차례정도 아래 처럼 이런내용이 뜨면서 디아 팅겨버리는데 이게 무슨 내용인가요??
어드벤쳐 최신버전 사용중입니다..
다시 실행시키면 또 돌아가다가 반나절 정도 돌리면 또 저렇구요~~
15:37:56.973 INFO Logger [Trinity 2.14.502] Exception System.Exception: ReadProcessMemory 또는 WriteProcessMemory의 일부 작업만을 마쳤습니다, at addr: 00000040, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at GreyMagic.MemoryBase.Read[T](Boolean isRelative, IntPtr[] addrs)
at Zeta.Game.ZetaDia.get_IsLoadingWorld()
at Trinity.Helpers.GhostActorManager.Update() in C:\Users\Administrator\Desktop\Desktop\Demonbuddy 1.1.2923.454\Plugins\Trinity\Helpers\ZetaInternals.cs:line 73
15:38:00.371 ERROR Pulsator System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: ReadProcessMemory 또는 WriteProcessMemory의 일부 작업만을 마쳤습니다, at addr: 00000084, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.DiaObject.get_SceneId()
at Zeta.Game.Internals.Actors.DiaObject.get_CurrentScene()
at Zeta.Game.ZetaDia.get_CurrentLevelAreaSnoId()
at Zeta.Game.ZetaDia.?????????????????????????????????????????.?????????????????????????????????????????()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.ZetaDia.get_IsInTown()
at Trinity.DbProvider.ClearArea.PulseClearAreaCheck(Object sender, EventArgs e) in C:\Users\Administrator\Desktop\Desktop\Demonbuddy 1.1.2923.454\Plugins\Trinity\DbProvider\ClearArea.cs:line 154
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.?????????????????????????????????????????(Delegate , Object[] )
15:38:00.372 ERROR Pulsator System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: ReadProcessMemory 또는 WriteProcessMemory의 일부 작업만을 마쳤습니다, at addr: 0000001C, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.DiaActivePlayer.GetAllBuffs()
at Trinity.Framework.Utilities.Cooldowns.OnPulse() in C:\Users\Administrator\Desktop\Desktop\Demonbuddy 1.1.2923.454\Plugins\Trinity\Framework\Utilities\Cooldowns.cs:line 131
at Trinity.Framework.Utility.BasePulse(Object sender, EventArgs eventArgs) in C:\Users\Administrator\Desktop\Desktop\Demonbuddy 1.1.2923.454\Plugins\Trinity\Framework\Utility.cs:line 38
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.?????????????????????????????????????????(Delegate , Object[] )
15:38:00.372 DEBUG Logger [Adventurer][SceneStorage] World has changed from 2005008396 to 1998454784
15:38:00.373 DEBUG Logger [Adventurer][ScenesStorage] Reseting
15:38:00.373 DEBUG Logger [Adventurer][GridStore] contains 2 grid instances, 0 for Current world
15:38:00.374 DEBUG Logger [Adventurer][AdvDia] ReadProcessMemory 또는 WriteProcessMemory의 일부 작업만을 마쳤습니다, at addr: 00000084, Size: 4
15:38:00.374 DEBUG Logger [Adventurer][AdvDia] ReadProcessMemory 또는 WriteProcessMemory의 일부 작업만을 마쳤습니다, at addr: 00000084, Size: 4
15:38:00.375 DEBUG Logger [Adventurer][AdvDia] ReadProcessMemory 또는 WriteProcessMemory의 일부 작업만을 마쳤습니다, at addr: 00000084, Size: 4
15:38:00.384 DEBUG Logger [Adventurer][ScenesStorage] Found 1 new scenes
15:38:00.385 DEBUG Logger [Adventurer][GridStore] contains 2 grid instances, 0 for Current world
15:38:00.385 DEBUG Logger [Adventurer][ScenesStorage] Update Scenes took 11.621 ms.
15:38:00.385 DEBUG Logger [Adventurer][ExplorationGrid] Creating grid [500,500] ZetaWorldId=1998454784 AdvDiaWorldId=1998454784
15:38:00.387 DEBUG Logger [Adventurer][ExplorationGrid] Importing Current World Data from SceneStorage
15:38:00.389 DEBUG Logger [Adventurer][ExplorationGrid] Updated WalkableNodes=144
15:38:00.396 DEBUG Logger [Adventurer][AdvDia] ReadProcessMemory 또는 WriteProcessMemory의 일부 작업만을 마쳤습니다, at addr: 0000019C, Size: 12
15:38:00.397 ERROR Pulsator System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: ReadProcessMemory 또는 WriteProcessMemory의 일부 작업만을 마쳤습니다, at addr: 00000084, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.DiaObject.get_SceneId()
at Zeta.Game.Internals.Actors.DiaObject.get_CurrentScene()
at Zeta.Game.ZetaDia.get_CurrentLevelAreaSnoId()
at Zeta.Game.ZetaDia.?????????????????????????????????????????.?????????????????????????????????????????()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.ZetaDia.get_IsInTown()
at Trinity.DbProvider.TownRun.PulsatorOnOnPulse(Object sender, EventArgs eventArgs) in C:\Users\Administrator\Desktop\Desktop\Demonbuddy 1.1.2923.454\Plugins\Trinity\DbProvider\TownRun.cs:line 80
어드벤쳐 최신버전 사용중입니다..
다시 실행시키면 또 돌아가다가 반나절 정도 돌리면 또 저렇구요~~
15:37:56.973 INFO Logger [Trinity 2.14.502] Exception System.Exception: ReadProcessMemory 또는 WriteProcessMemory의 일부 작업만을 마쳤습니다, at addr: 00000040, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at GreyMagic.MemoryBase.Read[T](Boolean isRelative, IntPtr[] addrs)
at Zeta.Game.ZetaDia.get_IsLoadingWorld()
at Trinity.Helpers.GhostActorManager.Update() in C:\Users\Administrator\Desktop\Desktop\Demonbuddy 1.1.2923.454\Plugins\Trinity\Helpers\ZetaInternals.cs:line 73
15:38:00.371 ERROR Pulsator System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: ReadProcessMemory 또는 WriteProcessMemory의 일부 작업만을 마쳤습니다, at addr: 00000084, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.DiaObject.get_SceneId()
at Zeta.Game.Internals.Actors.DiaObject.get_CurrentScene()
at Zeta.Game.ZetaDia.get_CurrentLevelAreaSnoId()
at Zeta.Game.ZetaDia.?????????????????????????????????????????.?????????????????????????????????????????()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.ZetaDia.get_IsInTown()
at Trinity.DbProvider.ClearArea.PulseClearAreaCheck(Object sender, EventArgs e) in C:\Users\Administrator\Desktop\Desktop\Demonbuddy 1.1.2923.454\Plugins\Trinity\DbProvider\ClearArea.cs:line 154
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.?????????????????????????????????????????(Delegate , Object[] )
15:38:00.372 ERROR Pulsator System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: ReadProcessMemory 또는 WriteProcessMemory의 일부 작업만을 마쳤습니다, at addr: 0000001C, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.DiaActivePlayer.GetAllBuffs()
at Trinity.Framework.Utilities.Cooldowns.OnPulse() in C:\Users\Administrator\Desktop\Desktop\Demonbuddy 1.1.2923.454\Plugins\Trinity\Framework\Utilities\Cooldowns.cs:line 131
at Trinity.Framework.Utility.BasePulse(Object sender, EventArgs eventArgs) in C:\Users\Administrator\Desktop\Desktop\Demonbuddy 1.1.2923.454\Plugins\Trinity\Framework\Utility.cs:line 38
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.?????????????????????????????????????????(Delegate , Object[] )
15:38:00.372 DEBUG Logger [Adventurer][SceneStorage] World has changed from 2005008396 to 1998454784
15:38:00.373 DEBUG Logger [Adventurer][ScenesStorage] Reseting
15:38:00.373 DEBUG Logger [Adventurer][GridStore] contains 2 grid instances, 0 for Current world
15:38:00.374 DEBUG Logger [Adventurer][AdvDia] ReadProcessMemory 또는 WriteProcessMemory의 일부 작업만을 마쳤습니다, at addr: 00000084, Size: 4
15:38:00.374 DEBUG Logger [Adventurer][AdvDia] ReadProcessMemory 또는 WriteProcessMemory의 일부 작업만을 마쳤습니다, at addr: 00000084, Size: 4
15:38:00.375 DEBUG Logger [Adventurer][AdvDia] ReadProcessMemory 또는 WriteProcessMemory의 일부 작업만을 마쳤습니다, at addr: 00000084, Size: 4
15:38:00.384 DEBUG Logger [Adventurer][ScenesStorage] Found 1 new scenes
15:38:00.385 DEBUG Logger [Adventurer][GridStore] contains 2 grid instances, 0 for Current world
15:38:00.385 DEBUG Logger [Adventurer][ScenesStorage] Update Scenes took 11.621 ms.
15:38:00.385 DEBUG Logger [Adventurer][ExplorationGrid] Creating grid [500,500] ZetaWorldId=1998454784 AdvDiaWorldId=1998454784
15:38:00.387 DEBUG Logger [Adventurer][ExplorationGrid] Importing Current World Data from SceneStorage
15:38:00.389 DEBUG Logger [Adventurer][ExplorationGrid] Updated WalkableNodes=144
15:38:00.396 DEBUG Logger [Adventurer][AdvDia] ReadProcessMemory 또는 WriteProcessMemory의 일부 작업만을 마쳤습니다, at addr: 0000019C, Size: 12
15:38:00.397 ERROR Pulsator System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: ReadProcessMemory 또는 WriteProcessMemory의 일부 작업만을 마쳤습니다, at addr: 00000084, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.DiaObject.get_SceneId()
at Zeta.Game.Internals.Actors.DiaObject.get_CurrentScene()
at Zeta.Game.ZetaDia.get_CurrentLevelAreaSnoId()
at Zeta.Game.ZetaDia.?????????????????????????????????????????.?????????????????????????????????????????()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.ZetaDia.get_IsInTown()
at Trinity.DbProvider.TownRun.PulsatorOnOnPulse(Object sender, EventArgs eventArgs) in C:\Users\Administrator\Desktop\Desktop\Demonbuddy 1.1.2923.454\Plugins\Trinity\DbProvider\TownRun.cs:line 80
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