최근들어 균열이나 대균 다 돌고 마을 와서 정비한후 다시 대균열이나 균열 문열때 이런 메시지가 빨간색으로 뜹니다.
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> Zeta.Game.Internals.ACDAttributeLookupFailedException: ACD was disposed or invalid! Cannot lookup attribute: Unidentified
at Zeta.Game.Internals.FastAttribGroupsEntry.*********[](Int32 , ACD )
at Zeta.Game.Internals.Actors.ACD.***********()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.Internals.Actors.ACD.get_Unidentified()
at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
at Zeta.Game.Internals.Actors.ACDItem.get_Name()
at TrinityCoroutines.Resources.Inventory.<>c.<get_AllItems>b__30_0(ACDItem i) in C:\Users\Administrator\Desktop\Desktop\Demonbuddy 1.1.2923.454\Plugins\Trinity\Coroutines\Resources\Inventory.cs:line 454
at System.Linq.Enumerable.WhereListIterator`1.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at TrinityCoroutines.Resources.Inventory.get_AllItems() in C:\Users\Administrator\Desktop\Desktop\Demonbuddy 1.1.2923.454\Plugins\Trinity\Coroutines\Resources\Inventory.cs:line 450
at TrinityCoroutines.Resources.Inventory.Backpack.get_Items() in C:\Users\Administrator\Desktop\Desktop\Demonbuddy 1.1.2923.454\Plugins\Trinity\Coroutines\Resources\Inventory.cs:line 549
at TrinityCoroutines.Resources.Inventory.GetMaterials(IList`1 types) in C:\Users\Administrator\Desktop\Desktop\Demonbuddy 1.1.2923.454\Plugins\Trinity\Coroutines\Resources\Inventory.cs:line 290
at TrinityCoroutines.Resources.Inventory.MaterialStore.Update(Boolean updateAllProperties) in C:\Users\Administrator\Desktop\Desktop\Demonbuddy 1.1.2923.454\Plugins\Trinity\Coroutines\Resources\Inventory.cs:line 103
at TrinityCoroutines.Resources.Inventory.OnPulse(Object sender, EventArgs e) in C:\Users\Administrator\Desktop\Desktop\Demonbuddy 1.1.2923.454\Plugins\Trinity\Coroutines\Resources\Inventory.cs:line 80
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.***********(Delegate , Object[] )
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> Zeta.Game.Internals.ACDAttributeLookupFailedException: ACD was disposed or invalid! Cannot lookup attribute: Unidentified
at Zeta.Game.Internals.FastAttribGroupsEntry.*********[](Int32 , ACD )
at Zeta.Game.Internals.Actors.ACD.***********()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.Internals.Actors.ACD.get_Unidentified()
at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
at Zeta.Game.Internals.Actors.ACDItem.get_Name()
at TrinityCoroutines.Resources.Inventory.<>c.<get_AllItems>b__30_0(ACDItem i) in C:\Users\Administrator\Desktop\Desktop\Demonbuddy 1.1.2923.454\Plugins\Trinity\Coroutines\Resources\Inventory.cs:line 454
at System.Linq.Enumerable.WhereListIterator`1.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at TrinityCoroutines.Resources.Inventory.get_AllItems() in C:\Users\Administrator\Desktop\Desktop\Demonbuddy 1.1.2923.454\Plugins\Trinity\Coroutines\Resources\Inventory.cs:line 450
at TrinityCoroutines.Resources.Inventory.Backpack.get_Items() in C:\Users\Administrator\Desktop\Desktop\Demonbuddy 1.1.2923.454\Plugins\Trinity\Coroutines\Resources\Inventory.cs:line 549
at TrinityCoroutines.Resources.Inventory.GetMaterials(IList`1 types) in C:\Users\Administrator\Desktop\Desktop\Demonbuddy 1.1.2923.454\Plugins\Trinity\Coroutines\Resources\Inventory.cs:line 290
at TrinityCoroutines.Resources.Inventory.MaterialStore.Update(Boolean updateAllProperties) in C:\Users\Administrator\Desktop\Desktop\Demonbuddy 1.1.2923.454\Plugins\Trinity\Coroutines\Resources\Inventory.cs:line 103
at TrinityCoroutines.Resources.Inventory.OnPulse(Object sender, EventArgs e) in C:\Users\Administrator\Desktop\Desktop\Demonbuddy 1.1.2923.454\Plugins\Trinity\Coroutines\Resources\Inventory.cs:line 80
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.**********[/COLOR]*(Delegate , Object[] )
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> Zeta.Game.Internals.ACDAttributeLookupFailedException: ACD was disposed or invalid! Cannot lookup attribute: Unidentified
at Zeta.Game.Internals.FastAttribGroupsEntry.*********[](Int32 , ACD )
at Zeta.Game.Internals.Actors.ACD.***********()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.Internals.Actors.ACD.get_Unidentified()
at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
at Zeta.Game.Internals.Actors.ACDItem.get_Name()
at TrinityCoroutines.Resources.Inventory.<>c.<get_AllItems>b__30_0(ACDItem i) in C:\Users\Administrator\Desktop\Desktop\Demonbuddy 1.1.2923.454\Plugins\Trinity\Coroutines\Resources\Inventory.cs:line 454
at System.Linq.Enumerable.WhereListIterator`1.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at TrinityCoroutines.Resources.Inventory.get_AllItems() in C:\Users\Administrator\Desktop\Desktop\Demonbuddy 1.1.2923.454\Plugins\Trinity\Coroutines\Resources\Inventory.cs:line 450
at TrinityCoroutines.Resources.Inventory.Backpack.get_Items() in C:\Users\Administrator\Desktop\Desktop\Demonbuddy 1.1.2923.454\Plugins\Trinity\Coroutines\Resources\Inventory.cs:line 549
at TrinityCoroutines.Resources.Inventory.GetMaterials(IList`1 types) in C:\Users\Administrator\Desktop\Desktop\Demonbuddy 1.1.2923.454\Plugins\Trinity\Coroutines\Resources\Inventory.cs:line 290
at TrinityCoroutines.Resources.Inventory.MaterialStore.Update(Boolean updateAllProperties) in C:\Users\Administrator\Desktop\Desktop\Demonbuddy 1.1.2923.454\Plugins\Trinity\Coroutines\Resources\Inventory.cs:line 103
at TrinityCoroutines.Resources.Inventory.OnPulse(Object sender, EventArgs e) in C:\Users\Administrator\Desktop\Desktop\Demonbuddy 1.1.2923.454\Plugins\Trinity\Coroutines\Resources\Inventory.cs:line 80
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.***********(Delegate , Object[] )
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> Zeta.Game.Internals.ACDAttributeLookupFailedException: ACD was disposed or invalid! Cannot lookup attribute: Unidentified
at Zeta.Game.Internals.FastAttribGroupsEntry.*********[](Int32 , ACD )
at Zeta.Game.Internals.Actors.ACD.***********()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.Internals.Actors.ACD.get_Unidentified()
at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
at Zeta.Game.Internals.Actors.ACDItem.get_Name()
at TrinityCoroutines.Resources.Inventory.<>c.<get_AllItems>b__30_0(ACDItem i) in C:\Users\Administrator\Desktop\Desktop\Demonbuddy 1.1.2923.454\Plugins\Trinity\Coroutines\Resources\Inventory.cs:line 454
at System.Linq.Enumerable.WhereListIterator`1.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at TrinityCoroutines.Resources.Inventory.get_AllItems() in C:\Users\Administrator\Desktop\Desktop\Demonbuddy 1.1.2923.454\Plugins\Trinity\Coroutines\Resources\Inventory.cs:line 450
at TrinityCoroutines.Resources.Inventory.Backpack.get_Items() in C:\Users\Administrator\Desktop\Desktop\Demonbuddy 1.1.2923.454\Plugins\Trinity\Coroutines\Resources\Inventory.cs:line 549
at TrinityCoroutines.Resources.Inventory.GetMaterials(IList`1 types) in C:\Users\Administrator\Desktop\Desktop\Demonbuddy 1.1.2923.454\Plugins\Trinity\Coroutines\Resources\Inventory.cs:line 290
at TrinityCoroutines.Resources.Inventory.MaterialStore.Update(Boolean updateAllProperties) in C:\Users\Administrator\Desktop\Desktop\Demonbuddy 1.1.2923.454\Plugins\Trinity\Coroutines\Resources\Inventory.cs:line 103
at TrinityCoroutines.Resources.Inventory.OnPulse(Object sender, EventArgs e) in C:\Users\Administrator\Desktop\Desktop\Demonbuddy 1.1.2923.454\Plugins\Trinity\Coroutines\Resources\Inventory.cs:line 80
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.**********[/COLOR]*(Delegate , Object[] )