디아블로 화면은 하얀색으로 응답없음 떠있고 데몬버디 로그에는 아래와 같이 오류가 떠있습니다.. 자주이러던데 원인이 뭔지 아시는분은 답변 부탁 드립니다.
20:32:45.835 DEBUG InactivityDetector [GameEvents.OnGameLeft] Resetting inactivity detector
20:32:45.835 INFO Logger [Trinity 2.14.502] New Game, resetting Gold Inactivity Timer
20:32:48.405 INFO Logger [Trinity 2.14.502] Exception System.Exception: ReadProcessMemory 또는 WriteProcessMemory의 일부 작업만을 마쳤습니다, at addr: 00000040, Size: 4
위치: GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
위치: GreyMagic.MemoryBase.Read[T](IntPtr addr)
위치: GreyMagic.MemoryBase.Read[T](Boolean isRelative, IntPtr[] addrs)
위치: Zeta.Game.ZetaDia.get_IsLoadingWorld()
위치: Trinity.Helpers.GhostActorManager.Update()
20:32:53.605 INFO BrainBehavior Waiting 3.2 seconds before next game...
20:32:56.825 INFO BnetParty Creating new game. Params: [Act: OpenWorld, Difficulty: Torment10, Quest: -1, QuestStep: 1, ResumeFromSave: False, IsPrivate: True]
20:33:27.335 ERROR BotMain Exception during bot tick.
GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
위치: GreyMagic.Executor.?????????????????????????????????????????(Int32 )
위치: GreyMagic.Executor.?????????????????????????????????????????(Int32 )
위치: GreyMagic.Executor.Execute(Int32 timeout)
위치: GreyMagic.Executor.GrabFrame()
위치: GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
위치: Zeta.Bot.BotMain.?????????????????????????????????????????()
20:45:43.205 ERROR BotMain Exception during bot tick.
System.Exception: ReadProcessMemory 또는 WriteProcessMemory의 일부 작업만을 마쳤습니다, at addr: 1B08FD38, Size: 4
위치: GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
위치: GreyMagic.MemoryBase.Read[T](IntPtr addr)
위치: GreyMagic.MemoryBase.Read[T](Boolean isRelative, IntPtr[] addrs)
위치: Zeta.Game.ZetaDia.get_CurrentTime()
위치: Zeta.Bot.BotMain.?????????????????????????????????????????()
위치: Zeta.Bot.BotMain.?????????????????????????????????????????()
20:45:43.205 INFO Logger [Trinity 2.14.502] Exception System.Exception: ReadProcessMemory 또는 WriteProcessMemory의 일부 작업만을 마쳤습니다, at addr: 01E9B4D8, Size: 56
위치: GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
위치: GreyMagic.MemoryBase.Read[T](IntPtr addr)
위치: Zeta.Game.Internals.ActivePlayerData.get_Native()
위치: Zeta.Game.ZetaDia.get_IsInGame()
위치: Trinity.Helpers.GhostActorManager.Update()
20:45:43.205 INFO ZetaDia Diablo III Exited, Demonbuddy terminating in 20 seconds.
20:45:43.221 ERROR BotMain Exception during bot tick.
System.Exception: ReadProcessMemory 또는 WriteProcessMemory의 일부 작업만을 마쳤습니다, at addr: 01E9A234, Size: 4
위치: GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
위치: GreyMagic.MemoryBase.Read[T](IntPtr addr)
위치: GreyMagic.MemoryBase.Read[T](Boolean isRelative, IntPtr[] addrs)
위치: Zeta.Game.ZetaDia.get_CurrentTime()
위치: Zeta.Bot.BotMain.?????????????????????????????????????????()
위치: Zeta.Bot.BotMain.?????????????????????????????????????????()
20:32:45.835 DEBUG InactivityDetector [GameEvents.OnGameLeft] Resetting inactivity detector
20:32:45.835 INFO Logger [Trinity 2.14.502] New Game, resetting Gold Inactivity Timer
20:32:48.405 INFO Logger [Trinity 2.14.502] Exception System.Exception: ReadProcessMemory 또는 WriteProcessMemory의 일부 작업만을 마쳤습니다, at addr: 00000040, Size: 4
위치: GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
위치: GreyMagic.MemoryBase.Read[T](IntPtr addr)
위치: GreyMagic.MemoryBase.Read[T](Boolean isRelative, IntPtr[] addrs)
위치: Zeta.Game.ZetaDia.get_IsLoadingWorld()
위치: Trinity.Helpers.GhostActorManager.Update()
20:32:53.605 INFO BrainBehavior Waiting 3.2 seconds before next game...
20:32:56.825 INFO BnetParty Creating new game. Params: [Act: OpenWorld, Difficulty: Torment10, Quest: -1, QuestStep: 1, ResumeFromSave: False, IsPrivate: True]
20:33:27.335 ERROR BotMain Exception during bot tick.
GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
위치: GreyMagic.Executor.?????????????????????????????????????????(Int32 )
위치: GreyMagic.Executor.?????????????????????????????????????????(Int32 )
위치: GreyMagic.Executor.Execute(Int32 timeout)
위치: GreyMagic.Executor.GrabFrame()
위치: GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
위치: Zeta.Bot.BotMain.?????????????????????????????????????????()
20:45:43.205 ERROR BotMain Exception during bot tick.
System.Exception: ReadProcessMemory 또는 WriteProcessMemory의 일부 작업만을 마쳤습니다, at addr: 1B08FD38, Size: 4
위치: GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
위치: GreyMagic.MemoryBase.Read[T](IntPtr addr)
위치: GreyMagic.MemoryBase.Read[T](Boolean isRelative, IntPtr[] addrs)
위치: Zeta.Game.ZetaDia.get_CurrentTime()
위치: Zeta.Bot.BotMain.?????????????????????????????????????????()
위치: Zeta.Bot.BotMain.?????????????????????????????????????????()
20:45:43.205 INFO Logger [Trinity 2.14.502] Exception System.Exception: ReadProcessMemory 또는 WriteProcessMemory의 일부 작업만을 마쳤습니다, at addr: 01E9B4D8, Size: 56
위치: GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
위치: GreyMagic.MemoryBase.Read[T](IntPtr addr)
위치: Zeta.Game.Internals.ActivePlayerData.get_Native()
위치: Zeta.Game.ZetaDia.get_IsInGame()
위치: Trinity.Helpers.GhostActorManager.Update()
20:45:43.205 INFO ZetaDia Diablo III Exited, Demonbuddy terminating in 20 seconds.
20:45:43.221 ERROR BotMain Exception during bot tick.
System.Exception: ReadProcessMemory 또는 WriteProcessMemory의 일부 작업만을 마쳤습니다, at addr: 01E9A234, Size: 4
위치: GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
위치: GreyMagic.MemoryBase.Read[T](IntPtr addr)
위치: GreyMagic.MemoryBase.Read[T](Boolean isRelative, IntPtr[] addrs)
위치: Zeta.Game.ZetaDia.get_CurrentTime()
위치: Zeta.Bot.BotMain.?????????????????????????????????????????()
위치: Zeta.Bot.BotMain.?????????????????????????????????????????()