System.Exception: ReadProcessMemory 또는 WriteProcessMemory의 일부 작업만을 마쳤습니다, at addr: 0000033C, Size: 4
위치: GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
위치: GreyMagic.MemoryBase.Read[T](IntPtr addr)
위치: Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
위치: Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
위치: Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
위치: Zeta.Game.Internals.Actors.ACDItem.get_Gold()
위치: Zeta.Game.Internals.Actors.ACDItem.get_ItemStackQuantity()
위치: Zeta.Game.Internals.Actors.DiaActivePlayer.InventoryManager.get_Coinage()
위치: Zeta.Bot.GameStats.(Object , EventArgs )
위치: Zeta.Bot.GameEvents.[](EventHandler`1 , Object , )
System.Exception: ReadProcessMemory 또는 WriteProcessMemory의 일부 작업만을 마쳤습니다, at addr: 0000003C, Size: 4
이거어떻게하나요 ?
위치: GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
위치: GreyMagic.MemoryBase.Read[T](IntPtr addr)
위치: Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
위치: Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
위치: Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
위치: Zeta.Game.Internals.Actors.ACDItem.get_Gold()
위치: Zeta.Game.Internals.Actors.ACDItem.get_ItemStackQuantity()
위치: Zeta.Game.Internals.Actors.DiaActivePlayer.InventoryManager.get_Coinage()
위치: Zeta.Bot.GameStats.(Object , EventArgs )
위치: Zeta.Bot.GameEvents.[](EventHandler`1 , Object , )
System.Exception: ReadProcessMemory 또는 WriteProcessMemory의 일부 작업만을 마쳤습니다, at addr: 0000003C, Size: 4
이거어떻게하나요 ?