Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: 개체 참조가 개체의 인스턴스로 설정되지 않았습니다.
위치: Trinity.Combat.Abilities.CrusaderCombat.GetPrimaryPower() 파일 c:\Demonbuddy 1.1.2923.454\Plugins\Trinity\Combat\Abilities\CrusaderCombat.cs:줄 779
위치: Trinity.Combat.Abilities.CrusaderCombat.GetBombardPower() 파일 c:\Demonbuddy 1.1.2923.454\Plugins\Trinity\Combat\Abilities\CrusaderCombat.cs:줄 393
위치: Trinity.Combat.Abilities.CrusaderCombat.GetPower() 파일 c:\Demonbuddy 1.1.2923.454\Plugins\Trinity\Combat\Abilities\CrusaderCombat.cs:줄 401
위치: Trinity.Trinity.AbilitySelector(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) 파일 c:\Demonbuddy 1.1.2923.454\Plugins\Trinity\Combat\AbilitySelector.cs:줄 89
위치: Trinity.Trinity.TargetCheck(Object ret) 파일 c:\Demonbuddy 1.1.2923.454\Plugins\Trinity\Combat\TargetCheck.cs:줄 113
위치: Trinity.Helpers.BotManager.<MainCombatTask>d__6.MoveNext() 파일 c:\Demonbuddy 1.1.2923.454\Plugins\Trinity\Helpers\BotManager.cs:줄 125
--- 예외가 throw된 이전 위치의 스택 추적 끝 ---
위치: System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
위치: System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
위치: Zeta.Bot.ActionRunCoroutine.\.;?2#<?ju;=e6\.8^h8Ke\.A4#!.oMAL(%4hP-3m0G^Oy> 2gAM@\*.MoveNext()
--- 내부 예외 스택 추적의 끝 ---
위치: Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
위치: Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
위치: Buddy.Coroutines.Coroutine.Resume()
위치: Zeta.Bot.ActionRunCoroutine.Run(Object context)
위치: Zeta.TreeSharp.Action.RunAction(Object context)
위치: Zeta.TreeSharp.Action.G9>6XYXhuQE9`{3_%X!nL_W\&(.MoveNext()
위치: Zeta.TreeSharp.Composite.Tick(Object context)
위치: Zeta.TreeSharp.PrioritySelector._\*F\,` s NGe }H;k?=^6CVQ)(.MoveNext()
위치: Zeta.TreeSharp.Composite.Tick(Object context)
위치: Zeta.Common.HookExecutor.Run(Object context)
위치: Zeta.TreeSharp.Action.RunAction(Object context)
위치: Zeta.TreeSharp.Action.G9>6XYXhuQE9`{3_%X!nL_W\&(.MoveNext()
위치: Zeta.TreeSharp.Composite.Tick(Object context)
위치: Zeta.TreeSharp.PrioritySelector._\*F\,` s NGe }H;k?=^6CVQ)(.MoveNext()
위치: Zeta.TreeSharp.Composite.Tick(Object context)
위치: Zeta.Bot.BotMain.????????????????????????????????????????()
10:12:16.176 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 365 // FallenShaman_D (Unit) ShouldIgnore=False nearbyCount=3 radiusDistance=31 hotspot=False elitesInRange=False hitPointsPc=0.7 summoner=False quest=False minimap=False bounty=False Adding FallenShaman_D because monsters from the dictionary/hashlist set at the top of the code dist=190.8 last=0.0 pack=62.1 health=0.6 path=0.0 reflect=0.0 elite=0.0 aoe=0.0
10:12:17.101 DEBUG Logger [Trinity 2.14.39] Used Power (Walk) at x="548" y="347" z="0" dist=16) Range=0 (Other Other) Delay=50/50 TargetDist=16.99709 CurrentTarget=FallenShaman_D charges=0
10:12:17.134 DEBUG Logger [Trinity 2.14.39] Used Power (Walk) at x="526" y="348" z="0" dist=8) Range=0 (Other Other) Delay=50/50 TargetDist=8.840909 CurrentTarget=FallenShaman_D charges=0
10:12:17.233 DEBUG Logger [Trinity 2.14.39] Used Power (Walk) at x="520" y="337" z="0" dist=12) Range=0 (Other Other) Delay=50/50 TargetDist=12.37376 CurrentTarget=FallenShaman_D charges=0
10:12:17.267 DEBUG Logger [Trinity 2.14.39] Used Power (Walk) at x="519" y="337" z="0" dist=13) Range=0 (Other Other) Delay=50/50 TargetDist=13.19938 CurrentTarget=FallenShaman_D charges=0
10:12:17.305 DEBUG Logger [Trinity 2.14.39] Used Power (Walk) at x="535" y="348" z="0" dist=8) Range=0 (Other Other) Delay=50/50 TargetDist=8.966163 CurrentTarget=FallenShaman_D charges=0
10:12:17.379 DEBUG Logger [Trinity 2.14.39] Used Power (Walk) at x="534" y="348" z="0" dist=8) Range=0 (Other Other) Delay=50/50 TargetDist=8.138217 CurrentTarget=FallenShaman_D charges=0
10:12:17.413 DEBUG Logger [Trinity 2.14.39] Used Power (Walk) at x="521" y="348" z="0" dist=9) Range=0 (Other Other) Delay=50/50 TargetDist=9.502064 CurrentTarget=FallenShaman_D charges=0
공격은 안하고 뱅뱅 도망만 다니네요 돌겠네요 ㅋㅋ
다른캐릭은 잘 돌아가는데..
위치: Trinity.Combat.Abilities.CrusaderCombat.GetPrimaryPower() 파일 c:\Demonbuddy 1.1.2923.454\Plugins\Trinity\Combat\Abilities\CrusaderCombat.cs:줄 779
위치: Trinity.Combat.Abilities.CrusaderCombat.GetBombardPower() 파일 c:\Demonbuddy 1.1.2923.454\Plugins\Trinity\Combat\Abilities\CrusaderCombat.cs:줄 393
위치: Trinity.Combat.Abilities.CrusaderCombat.GetPower() 파일 c:\Demonbuddy 1.1.2923.454\Plugins\Trinity\Combat\Abilities\CrusaderCombat.cs:줄 401
위치: Trinity.Trinity.AbilitySelector(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) 파일 c:\Demonbuddy 1.1.2923.454\Plugins\Trinity\Combat\AbilitySelector.cs:줄 89
위치: Trinity.Trinity.TargetCheck(Object ret) 파일 c:\Demonbuddy 1.1.2923.454\Plugins\Trinity\Combat\TargetCheck.cs:줄 113
위치: Trinity.Helpers.BotManager.<MainCombatTask>d__6.MoveNext() 파일 c:\Demonbuddy 1.1.2923.454\Plugins\Trinity\Helpers\BotManager.cs:줄 125
--- 예외가 throw된 이전 위치의 스택 추적 끝 ---
위치: System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
위치: System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
위치: Zeta.Bot.ActionRunCoroutine.\.;?2#<?ju;=e6\.8^h8Ke\.A4#!.oMAL(%4hP-3m0G^Oy> 2gAM@\*.MoveNext()
--- 내부 예외 스택 추적의 끝 ---
위치: Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
위치: Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
위치: Buddy.Coroutines.Coroutine.Resume()
위치: Zeta.Bot.ActionRunCoroutine.Run(Object context)
위치: Zeta.TreeSharp.Action.RunAction(Object context)
위치: Zeta.TreeSharp.Action.G9>6XYXhuQE9`{3_%X!nL_W\&(.MoveNext()
위치: Zeta.TreeSharp.Composite.Tick(Object context)
위치: Zeta.TreeSharp.PrioritySelector._\*F\,` s NGe }H;k?=^6CVQ)(.MoveNext()
위치: Zeta.TreeSharp.Composite.Tick(Object context)
위치: Zeta.Common.HookExecutor.Run(Object context)
위치: Zeta.TreeSharp.Action.RunAction(Object context)
위치: Zeta.TreeSharp.Action.G9>6XYXhuQE9`{3_%X!nL_W\&(.MoveNext()
위치: Zeta.TreeSharp.Composite.Tick(Object context)
위치: Zeta.TreeSharp.PrioritySelector._\*F\,` s NGe }H;k?=^6CVQ)(.MoveNext()
위치: Zeta.TreeSharp.Composite.Tick(Object context)
위치: Zeta.Bot.BotMain.????????????????????????????????????????()
10:12:16.176 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 365 // FallenShaman_D (Unit) ShouldIgnore=False nearbyCount=3 radiusDistance=31 hotspot=False elitesInRange=False hitPointsPc=0.7 summoner=False quest=False minimap=False bounty=False Adding FallenShaman_D because monsters from the dictionary/hashlist set at the top of the code dist=190.8 last=0.0 pack=62.1 health=0.6 path=0.0 reflect=0.0 elite=0.0 aoe=0.0
10:12:17.101 DEBUG Logger [Trinity 2.14.39] Used Power (Walk) at x="548" y="347" z="0" dist=16) Range=0 (Other Other) Delay=50/50 TargetDist=16.99709 CurrentTarget=FallenShaman_D charges=0
10:12:17.134 DEBUG Logger [Trinity 2.14.39] Used Power (Walk) at x="526" y="348" z="0" dist=8) Range=0 (Other Other) Delay=50/50 TargetDist=8.840909 CurrentTarget=FallenShaman_D charges=0
10:12:17.233 DEBUG Logger [Trinity 2.14.39] Used Power (Walk) at x="520" y="337" z="0" dist=12) Range=0 (Other Other) Delay=50/50 TargetDist=12.37376 CurrentTarget=FallenShaman_D charges=0
10:12:17.267 DEBUG Logger [Trinity 2.14.39] Used Power (Walk) at x="519" y="337" z="0" dist=13) Range=0 (Other Other) Delay=50/50 TargetDist=13.19938 CurrentTarget=FallenShaman_D charges=0
10:12:17.305 DEBUG Logger [Trinity 2.14.39] Used Power (Walk) at x="535" y="348" z="0" dist=8) Range=0 (Other Other) Delay=50/50 TargetDist=8.966163 CurrentTarget=FallenShaman_D charges=0
10:12:17.379 DEBUG Logger [Trinity 2.14.39] Used Power (Walk) at x="534" y="348" z="0" dist=8) Range=0 (Other Other) Delay=50/50 TargetDist=8.138217 CurrentTarget=FallenShaman_D charges=0
10:12:17.413 DEBUG Logger [Trinity 2.14.39] Used Power (Walk) at x="521" y="348" z="0" dist=9) Range=0 (Other Other) Delay=50/50 TargetDist=9.502064 CurrentTarget=FallenShaman_D charges=0
공격은 안하고 뱅뱅 도망만 다니네요 돌겠네요 ㅋㅋ
다른캐릭은 잘 돌아가는데..