System.Reflection.TargetInvocationException: 호출 대상이 예외를 Throw했습니다. ---> Zeta.Game.Internals.ACDAttributeLookupFailedException: ACD was disposed or invalid! Cannot lookup attribute: Unidentified
위치: Zeta.Game.Internals.FastAttribGroupsEntry.*********[](Int32 , ACD )
위치: Zeta.Game.Internals.Actors.ACD.***********()
위치: Zeta.Game.PerFrameCachedValue`1.get_Value()
위치: Zeta.Game.Internals.Actors.ACD.get_Unidentified()
위치: Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
위치: Zeta.Game.Internals.Actors.ACDItem.get_Name()
위치: TrinityCoroutines.Resources.Inventory.<>c.<get_AllItems>b__30_0(ACDItem i)
위치: System.Linq.Enumerable.WhereListIterator`1.MoveNext()
위치: System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
위치: System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
위치: TrinityCoroutines.Resources.Inventory.get_AllItems()
위치: TrinityCoroutines.Resources.Inventory.Backpack.get_Items()
위치: TrinityCoroutines.Resources.Inventory.GetMaterials(IList`1 types)
위치: TrinityCoroutines.Resources.Inventory.MaterialStore.Update(Boolean updateAllProperties)
위치: TrinityCoroutines.Resources.Inventory.OnPulse(Object sender, EventArgs e)
--- 내부 예외 스택 추적의 끝 ---
위치: System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
위치: System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
위치: System.Delegate.DynamicInvokeImpl(Object[] args)
위치: Zeta.Bot.Pulsator.***********(Delegate , Object[] )
이런 글이 뜨네요
트리니티 버전 502입니다
위치: Zeta.Game.Internals.FastAttribGroupsEntry.*********[](Int32 , ACD )
위치: Zeta.Game.Internals.Actors.ACD.***********()
위치: Zeta.Game.PerFrameCachedValue`1.get_Value()
위치: Zeta.Game.Internals.Actors.ACD.get_Unidentified()
위치: Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
위치: Zeta.Game.Internals.Actors.ACDItem.get_Name()
위치: TrinityCoroutines.Resources.Inventory.<>c.<get_AllItems>b__30_0(ACDItem i)
위치: System.Linq.Enumerable.WhereListIterator`1.MoveNext()
위치: System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
위치: System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
위치: TrinityCoroutines.Resources.Inventory.get_AllItems()
위치: TrinityCoroutines.Resources.Inventory.Backpack.get_Items()
위치: TrinityCoroutines.Resources.Inventory.GetMaterials(IList`1 types)
위치: TrinityCoroutines.Resources.Inventory.MaterialStore.Update(Boolean updateAllProperties)
위치: TrinityCoroutines.Resources.Inventory.OnPulse(Object sender, EventArgs e)
--- 내부 예외 스택 추적의 끝 ---
위치: System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
위치: System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
위치: System.Delegate.DynamicInvokeImpl(Object[] args)
위치: Zeta.Bot.Pulsator.***********(Delegate , Object[] )
이런 글이 뜨네요
트리니티 버전 502입니다