[Trinity 2.14.545] New Game - resetting everything
[Trinity 2.14.545] New Game, resetting Gold Inactivity Timer
Joined a game!
Loaded profile Adventurer - Greater Rift
Game joined, Resetting profile caches
[Trinity 2.14.545] New Game - resetting everything
[Trinity 2.14.545] New Game, resetting Gold Inactivity Timer
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:50
[Trinity 2.14.545] No more space to pickup a 2-slot item, now running town-run routine. (TownRun)
Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: 개체 참조가 개체의 인스턴스로 설정되지 않았습니다.
위치: TrinityCoroutines.Resources.GameUI.CloseVendorWindow()
위치: Trinity.Coroutines.Town.TrinityTownRun.<Execute>d__9.MoveNext()
--- 예외가 throw된 이전 위치의 스택 추적 끝 ---
위치: System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
위치: System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
위치: Zeta.Bot.ActionRunCoroutine.gmChuKM ~v29|SL1- \]AF3\.Q-.ZdMFTyHz\&}D3n0<jM%`:QNq\&".MoveNext()
--- 내부 예외 스택 추적의 끝 ---
위치: Buddy.Coroutines.Coroutine.***************(Boolean )
위치: Buddy.Coroutines.Coroutine.************(Boolean )
위치: Buddy.Coroutines.Coroutine.Resume()
위치: Zeta.Bot.ActionRunCoroutine.Run(Object context)
위치: Zeta.TreeSharp.Action.RunAction(Object context)
위치: Zeta.TreeSharp.Action.@k>%oc96)|VYtXOlaa{HJLx%!.MoveNext()
위치: Zeta.TreeSharp.Composite.Tick(Object context)
위치: Zeta.TreeSharp.PrioritySelector.>0V\&_#/;I#Zf^cy0FEI%yW<g$.MoveNext()
위치: Zeta.TreeSharp.Composite.Tick(Object context)
위치: Zeta.Common.HookExecutor.Run(Object context)
위치: Zeta.TreeSharp.Action.RunAction(Object context)
위치: Zeta.TreeSharp.Action.@k>%oc96)|VYtXOlaa{HJLx%!.MoveNext()
위치: Zeta.TreeSharp.Composite.Tick(Object context)
위치: Zeta.TreeSharp.PrioritySelector.>0V\&_#/;I#Zf^cy0FEI%yW<g$.MoveNext()
위치: Zeta.TreeSharp.Composite.Tick(Object context)
위치: Zeta.Bot.BotMain.****
시즌 스탠 모두 방만 계속 왔다갔다 하네요.................. 골드 경험치 언액티비티 설정 다했는데 왜이러죠..*****()
[Trinity 2.14.545] New Game, resetting Gold Inactivity Timer
Joined a game!
Loaded profile Adventurer - Greater Rift
Game joined, Resetting profile caches
[Trinity 2.14.545] New Game - resetting everything
[Trinity 2.14.545] New Game, resetting Gold Inactivity Timer
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:50
[Trinity 2.14.545] No more space to pickup a 2-slot item, now running town-run routine. (TownRun)
Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: 개체 참조가 개체의 인스턴스로 설정되지 않았습니다.
위치: TrinityCoroutines.Resources.GameUI.CloseVendorWindow()
위치: Trinity.Coroutines.Town.TrinityTownRun.<Execute>d__9.MoveNext()
--- 예외가 throw된 이전 위치의 스택 추적 끝 ---
위치: System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
위치: System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
위치: Zeta.Bot.ActionRunCoroutine.gmChuKM ~v29|SL1- \]AF3\.Q-.ZdMFTyHz\&}D3n0<jM%`:QNq\&".MoveNext()
--- 내부 예외 스택 추적의 끝 ---
위치: Buddy.Coroutines.Coroutine.***************(Boolean )
위치: Buddy.Coroutines.Coroutine.************(Boolean )
위치: Buddy.Coroutines.Coroutine.Resume()
위치: Zeta.Bot.ActionRunCoroutine.Run(Object context)
위치: Zeta.TreeSharp.Action.RunAction(Object context)
위치: Zeta.TreeSharp.Action.@k>%oc96)|VYtXOlaa{HJLx%!.MoveNext()
위치: Zeta.TreeSharp.Composite.Tick(Object context)
위치: Zeta.TreeSharp.PrioritySelector.>0V\&_#/;I#Zf^cy0FEI%yW<g$.MoveNext()
위치: Zeta.TreeSharp.Composite.Tick(Object context)
위치: Zeta.Common.HookExecutor.Run(Object context)
위치: Zeta.TreeSharp.Action.RunAction(Object context)
위치: Zeta.TreeSharp.Action.@k>%oc96)|VYtXOlaa{HJLx%!.MoveNext()
위치: Zeta.TreeSharp.Composite.Tick(Object context)
위치: Zeta.TreeSharp.PrioritySelector.>0V\&_#/;I#Zf^cy0FEI%yW<g$.MoveNext()
위치: Zeta.TreeSharp.Composite.Tick(Object context)
위치: Zeta.Bot.BotMain.****
시즌 스탠 모두 방만 계속 왔다갔다 하네요.................. 골드 경험치 언액티비티 설정 다했는데 왜이러죠..*****()