如题.脚本如下
<HBProfile creator="OOXX" version="1.0">
<Name>任务模式/Name>
<MinDurability>0.1</MinDurability>
<MinFreeBagSlots>1</MinFreeBagSlots>
<SellGrey>True</SellGrey>
<SellWhite>False</SellWhite>
<SellGreen>False</SellGreen>
<MailWhite>False</MailWhite>
<MailGreen>False</MailGreen>
<MailBlue>False</MailBlue>
<MailPurple>False</MailPurple>
<Blackspots>
</Blackspots>
<TargetElites>False</TargetElites>
<Vendors>
<Vendor Name=" " Entry="" Type="Repair" " />
</Vendors>
<Mailboxes>
<Mailbox />
</Mailboxes>
<QuestOrder>
<While Condition="Me.Level > 1">
<CustomBehavior File="FlyTo" X="-4584.582" Y="-6450.912" Z="3.785185" />
<CustomBehavior File="UserSettings" LootMobs="True" PullDistance="7" KillBetweenHotspots="True" LogoutForInactivity="False" />
<SetGrindArea>
<GrindArea>
<TargetMinLevel>80</TargetMinLevel>
<TargetMaxLevel>85</TargetMaxLevel>
<Factions>1234</Factions>
<LootRadius>200</LootRadius>
<MaxDistance>10</MaxDistance>
<Hotspots>
<Hotspot X="-4584.582" Y="-6450.912" Z="3.785185" /> A点
<Hotspot X="-4538.379" Y="-6504.277" Z="3.431249" /> B点
<Hotspot X="-4538.379" Y="-6504.277" Z="3.431249" /> C点
</Hotspots>
</GrindArea>
</SetGrindArea>
<GrindTo Condition="(Me.FreeBagSlots < 1) || (Me.LowestDurabilityPercent < 0.1)" GoalText="123456" />
</While>
</QuestOrder>
</HBProfile>
问题1: 因为A坐标到B坐标之间默认是使用陆地坐骑,请问如何强制使用飞行坐骑 (尝试过坐标点之间使用<CustomBehavior File="FlyTo" xxxxxxxx/ ><CustomBehavior File="ForcedDismount" /> 这样导致程序非常卡,而且强制下马后不会引怪直接上坐骑飞下一个坐标点)
问题2: 因为B点到C点之间距离过近,程序自动判断使用步行,其实上飞行坐骑会更快.请问在何处设置使用坐骑距离参数
希望能回复,谢谢~!
<HBProfile creator="OOXX" version="1.0">
<Name>任务模式/Name>
<MinDurability>0.1</MinDurability>
<MinFreeBagSlots>1</MinFreeBagSlots>
<SellGrey>True</SellGrey>
<SellWhite>False</SellWhite>
<SellGreen>False</SellGreen>
<MailWhite>False</MailWhite>
<MailGreen>False</MailGreen>
<MailBlue>False</MailBlue>
<MailPurple>False</MailPurple>
<Blackspots>
</Blackspots>
<TargetElites>False</TargetElites>
<Vendors>
<Vendor Name=" " Entry="" Type="Repair" " />
</Vendors>
<Mailboxes>
<Mailbox />
</Mailboxes>
<QuestOrder>
<While Condition="Me.Level > 1">
<CustomBehavior File="FlyTo" X="-4584.582" Y="-6450.912" Z="3.785185" />
<CustomBehavior File="UserSettings" LootMobs="True" PullDistance="7" KillBetweenHotspots="True" LogoutForInactivity="False" />
<SetGrindArea>
<GrindArea>
<TargetMinLevel>80</TargetMinLevel>
<TargetMaxLevel>85</TargetMaxLevel>
<Factions>1234</Factions>
<LootRadius>200</LootRadius>
<MaxDistance>10</MaxDistance>
<Hotspots>
<Hotspot X="-4584.582" Y="-6450.912" Z="3.785185" /> A点
<Hotspot X="-4538.379" Y="-6504.277" Z="3.431249" /> B点
<Hotspot X="-4538.379" Y="-6504.277" Z="3.431249" /> C点
</Hotspots>
</GrindArea>
</SetGrindArea>
<GrindTo Condition="(Me.FreeBagSlots < 1) || (Me.LowestDurabilityPercent < 0.1)" GoalText="123456" />
</While>
</QuestOrder>
</HBProfile>
问题1: 因为A坐标到B坐标之间默认是使用陆地坐骑,请问如何强制使用飞行坐骑 (尝试过坐标点之间使用<CustomBehavior File="FlyTo" xxxxxxxx/ ><CustomBehavior File="ForcedDismount" /> 这样导致程序非常卡,而且强制下马后不会引怪直接上坐骑飞下一个坐标点)
问题2: 因为B点到C点之间距离过近,程序自动判断使用步行,其实上飞行坐骑会更快.请问在何处设置使用坐骑距离参数
希望能回复,谢谢~!