Code:
<BountyAtStep questSNO="369944" step="4">
<If condition="CurrentWorldId == 71150">
<SafeMoveTo questId="312429" stepId="2" x="2289.81" y="2562.356" z="27.10001" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1107870150" destinationWorldId="106752" interactRange="20" />
<WaitTimer questId="312429" stepId="2" waitTime="1000" />
<SafeMoveTo questId="312429" stepId="2" x="128.015" y="125.9703" z="0.1" />
<MoveToActor questId="312429" stepId="2" actorId="365097"/>
<WaitTimer questId="312429" stepId="2" waitTime="10000" />
<!-- If not completed, keep killing things until it is complete-->
<BountyAtStep questSNO="369944" step="4">
<LogMessage quest="1" step="1" output="Interacted with chest, but still not done. Roaming to make sure everything is dead." />
<AWTrinityExploreDungeon bountyQuestSNO="369944" bountyStep="4" questId="312429" stepId="2" until="FullyExplored" boxTolerance="0.10" boxSize="15" />
</BountyAtStep>
</If>
</BountyAtStep>