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Error while initializing memorySystem.Exception: Could not find EndScene function address!
在 GreyMagic.DirectX..ctor(MemoryBase mem, Boolean dx9)
在 GreyMagic.Executor..ctor(ExternalProcessMemory memory, ExecutorInitParams initParams)
在 GreyMagic.ExternalProcessMemory.‪*‬‪‪**​‫‎‫*​**​‪​*‎*‪‬*(ExternalProcessMemoryInitParams )
在 GreyMagic.ExternalProcessMemory.‪*‬‪‪**​‫‎‫*​**​‪​*‎*‪‬*(Process , Boolean , Boolean , Boolean , IntPtr , Boolean , Int32 , Boolean , Boolean )
在 GreyMagic.ExternalProcessMemory..ctor(Process p, Boolean startupExecutor, Boolean dx9, Boolean startupRasm, IntPtr hookFunc, Boolean defaultCacheValue, Int32 copyBytes, Boolean veh)
在 Zeta.Game.ZetaDia.TryInitialize(Process proc, String& reason)

Error attaching to Diablo III, Reason:System.Exception: Could not find EndScene function address!
在 GreyMagic.DirectX..ctor(MemoryBase mem, Boolean dx9)
在 GreyMagic.Executor..ctor(ExternalProcessMemory memory, ExecutorInitParams initParams)
在 GreyMagic.ExternalProcessMemory.‪*‬‪‪**​‫‎‫*​**​‪​*‎*‪‬*(ExternalProcessMemoryInitParams )
在 GreyMagic.ExternalProcessMemory.‪*‬‪‪**​‫‎‫*​**​‪​*‎*‪‬*(Process , Boolean , Boolean , Boolean , IntPtr , Boolean , Int32 , Boolean , Boolean )
在 GreyMagic.ExternalProcessMemory..ctor(Process p, Boolean startupExecutor, Boolean dx9, Boolean startupRasm, IntPtr hookFunc, Boolean defaultCacheValue, Int32 copyBytes, Boolean veh)
在 Zeta.Game.ZetaDia.TryInitialize(Process proc, String& reason)
 
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