我把monk.cs里这一段
if (!UseOOCBuff && !IsCurrentlyAvoiding && CombatBase.CanCast(SNOPower.X1_Monk_Epiphany, CombatBase.CanCastFlags.NoTimer) &&
(TargetUtil.EliteOrTrashInRange(15f) || TargetUtil.AnyMobsInRange(15f, 5)) &&
(Player.PrimaryResourcePct < 0.50 || ((hasDesertShroud || hasSoothingMist) && Player.CurrentHealthPct < 0.50))
)
{
return new TrinityPower(SNOPower.X1_Monk_Epiphany);
}
改成:
if (!UseOOCBuff && !IsCurrentlyAvoiding && CombatBase.CanCast(SNOPower.X1_Monk_Epiphany, CombatBase.CanCastFlags.NoTimer))
{
return new TrinityPower(SNOPower.X1_Monk_Epiphany);
}
这样遇到怪的时候就会使用,但是在无怪的时候即使CD到了也不会用,有办法改一下吗?因为用暴風奔襲跑图,需要靈光悟回精氣,所以需要隨時使用
if (!UseOOCBuff && !IsCurrentlyAvoiding && CombatBase.CanCast(SNOPower.X1_Monk_Epiphany, CombatBase.CanCastFlags.NoTimer) &&
(TargetUtil.EliteOrTrashInRange(15f) || TargetUtil.AnyMobsInRange(15f, 5)) &&
(Player.PrimaryResourcePct < 0.50 || ((hasDesertShroud || hasSoothingMist) && Player.CurrentHealthPct < 0.50))
)
{
return new TrinityPower(SNOPower.X1_Monk_Epiphany);
}
改成:
if (!UseOOCBuff && !IsCurrentlyAvoiding && CombatBase.CanCast(SNOPower.X1_Monk_Epiphany, CombatBase.CanCastFlags.NoTimer))
{
return new TrinityPower(SNOPower.X1_Monk_Epiphany);
}
这样遇到怪的时候就会使用,但是在无怪的时候即使CD到了也不会用,有办法改一下吗?因为用暴風奔襲跑图,需要靈光悟回精氣,所以需要隨時使用