What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

新版rb序列打怪原地乱转的问题。。。。

Vanguard

New Member
Joined
Feb 9, 2015
Messages
20
我看之前有人问过了,不知道你们是怎么解决的。除了改成ID的部分脚本一直没变。

<Profile>
<Name>Bulabula</Name>
<KillRadius>160</KillRadius>
<GrindAreas>
<GrindArea name="beginning_area">
<Hotspots>
<Hotspot Radius="80" X="615.9362" Y="21.6277" Z="96.2049" name="beginning_area" />
<Hotspot Radius="80" X="622.6965" Y="21.6277" Z="97.7275" name="beginning_area" />
<Hotspot Radius="80" X="603.4218" Y="21.6446" Z="91.7855" name="beginning_area" />
</Hotspots>
<TargetMobs>
<TargetMob Id="56" />
</TargetMobs>
<MinLevel>48</MinLevel>
<MaxLevel>51</MaxLevel>
</GrindArea>
</GrindAreas>
<Order>
<Grind grindRef="beginning_area" />
</Order>
</Profile>

现在出现的问题具体是这样的:走路和打怪判定有冲突,怪选中之后,仍然在不停地原地走路,有时甚至会开打了却走出攻击范围。Routine用的Ultima,修理精炼用的Agil,其他插件未使用。新版才出的问题。
 
Last edited:
<GrindArea name="beginning_area">
<Grind grindRef="beginning_area" />

这俩个里面的怪物名字删掉 变成
<GrindArea name="">
<Grind grindRef="" />
 
Back
Top