你需要在settings里的defaultbot设置gamemode游戏模式
如以下這數據:
[Tick] Exception during execution:Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: 並未將物件參考設定為物件的執行個體。
於 HREngine.Bots.Playfield.minionGetDamageOrHeal(Minion m, Int32 dmgOrHeal, Boolean dontDmgLoss) 於 d:\Routines\DefaultRoutine\Silverfish\ai\Playfield.cs: 行 4688
於 HREngine.Bots.Sim_DS1h_292.onCardPlay(Playfield p, Boolean ownplay, Minion target, Int32 choice) 於 d:\Routines\DefaultRoutine\Silverfish\cards\Sim_DS1h_292.cs: 行 18
於 HREngine.Bots.Playfield.playHeroPower(Minion target, Int32 penality, Boolean ownturn) 於 d:\Routines\DefaultRoutine\Silverfish\ai\Playfield.cs: 行 2580
於 HREngine.Bots.Playfield.doAction(Action aa) 於 d:\Routines\DefaultRoutine\Silverfish\ai\Playfield.cs: 行 2172
於 HREngine.Bots.MiniSimulator.doallmoves(Playfield playf, Boolean isLethalCheck) 於 d:\Routines\DefaultRoutine\Silverfish\ai\MiniSimulator.cs: 行 216
於 HREngine.Bots.Ai.doallmoves(Boolean test, Boolean isLethalCheck) 於 d:\Routines\DefaultRoutine\Silverfish\ai\Ai.cs: 行 123
於 HREngine.Bots.Ai.dosomethingclever(Behavior bbase) 於 d:\Routines\DefaultRoutine\Silverfish\ai\Ai.cs: 行 299
於 HREngine.Bots.Silverfish.updateEverything(Behavior botbase, Boolean runExtern, Boolean passiveWait) 於 d:\Routines\DefaultRoutine\silverfish_HB.cs: 行 214
於 HREngine.Bots.DefaultRoutine.<OurTurnLogic>d__1c.MoveNext() 於 d:\Routines\DefaultRoutine\DefaultRoutine.cs: 行 753
--- 先前擲回例外狀況之位置中的堆疊追蹤結尾 ---
於 System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
於 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
於 System.Runtime.CompilerServices.TaskAwaiter.GetResult()
於 HREngine.Bots.DefaultRoutine.<Logic>d__3.MoveNext() 於 d:\Routines\DefaultRoutine\DefaultRoutine.cs: 行 492
--- 先前擲回例外狀況之位置中的堆疊追蹤結尾 ---
於 System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
於 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
於 System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
於 Triton.Bot.Logic.Bots.DefaultBot.DefaultBot."iNcbo/jNL\&9)?0UneHtj\,@x.MoveNext()
--- 先前擲回例外狀況之位置中的堆疊追蹤結尾 ---
於 System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
於 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
於 Triton.Bot.Logic.Bots.DefaultBot.DefaultBot.B#(9(Gv9S\,kx{S\]\.uZdbEBe`$.MoveNext()
--- 先前擲回例外狀況之位置中的堆疊追蹤結尾 ---
於 System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
於 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
於 System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
於 Triton.Bot.Logic.Bots.DefaultBot.DefaultBot.@bO))4CPf\[q!vcZm"P#f3t\.y$.MoveNext()
--- 先前擲回例外狀況之位置中的堆疊追蹤結尾 ---
於 System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
於 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
於 System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
於 Triton.Bot.Logic.Bots.DefaultBot.DefaultBot.s\*CI`%6^?GiEiqt{qNS\,\[Z_5.MoveNext()
--- 先前擲回例外狀況之位置中的堆疊追蹤結尾 ---
於 System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
於 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
於 Buddy.Coroutines.Coroutine.pR\\gp^lRj\*mY#D\\FT`TBQG^m!.CQAgReHijK!!OHbsZF0wAy\[q.MoveNext()
--- 內部例外狀況堆疊追蹤的結尾 ---
於 Buddy.Coroutines.Coroutine.*************(Boolean )
於 Buddy.Coroutines.Coroutine.*********(Boolean )
於 Buddy.Coroutines.Coroutine.Resume()
於 Triton.Bot.Logic.Bots.DefaultBot.DefaultBot.Tick()
於 Triton.Bot.BotManager.**********(IBot )
end turn