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  1. Z

    IMPORTANT: BuddyWing in 2018 (spoiler: it will continue)

    Awesome to hear, I will definitely be continuing my work on Buddywing. :)
  2. Z

    Discuss the future of Buddy Wing.

    Of course, would love to see Buddywing continue and keep the platform alive. Have a lot of hard work built on it, would hate to see it disappear.
  3. Z

    How is the combat routines?

    Thanks, will do :)
  4. Z

    Is this discontinued or still functional?

    The shop page is here to purchase the bot: https://www.bossland.shop/
  5. Z

    How is the combat routines?

    No issues with cutscenes for me, but instance transitions still require a restart of the bot, or to stop it before the loading screen. For PVP based routines, you can check my sig.
  6. Z

    Official Scheduled Maintenance Thread ~ 11.28.17 ~ Update 5.6

    May have caught them on their days off.
  7. Z

    Default Combat Discussion

    Apologies, those extra using references auto fill when I test things. if they are not utilized then they didn't get used. Don't think any of those actually got used besides the last one, that is used for the AOE target resolving.
  8. Z

    Default Combat Discussion

    Releasing a rework of the Defense spec for Jedi Guardian's. Feel free to try it out and give feedback. Should have slightly improved Single target and AOE DPS, as well as high initial burst in the opener. I plan on continuing to improve upon the classes and specs for what I am playing and...
  9. Z

    Default Combat Discussion

    Correct, that is exactly what I have used that has worked well for me. Here is my file, I have done a bit of rearranging or adding of abilities and editing to test out different things, but is working smoothly so far. You can check it out and see what I am doing.
  10. Z

    Default Combat Discussion

    The level logic is there to prevent using Freezing Force before you can get the persistent chill proficiency, I wrote the code earlier before I was leveled high enough to get the utility to make using Freezing Force an option. Without the utility, it does basically no damage. Not sure how it...
  11. Z

    Default Combat Discussion

    Debuff is called Freezing Force, I was using this: Spell.Cast("Freezing Force", ret => Me.Level >= 62 && Me.CurrentTarget.Distance <= 0.5f && !Me.CurrentTarget.HasMyDebuff("Freezing Force")),
  12. Z

    Default Combat Discussion

    Makes sense. Haven't PVP'd enough to know how important that speed buff is, though I intend to, the speed buff feels secondary to the extra damage. May be better to use HasMyDebuff instead for that to check for ownership.
  13. Z

    Default Combat Discussion

    I already fixed it on my end personally, just letting Logandros know so he can push it onto the stable release. Better to check for the dot debuff on the target instead of the buff on the player.
  14. Z

    Default Combat Discussion

    Did some more testing with Vigilance, couple things. Need to add a minimum range check for both Vigilant Thrust and Freezing Force since they are both AOEs from your character. Freezing Force needs a debuff check as well so you don't refresh it before it expires, looks like its not worth...
  15. Z

    Default Combat Discussion

    Looks like there was an extra bit of code in there I had to remove to get it working, don't recognize the abilities so I am assuming it was a mis-paste. I do notice definite rotation improvements, and focus usage seems overall more consistent. Don't have the Persistent Chill utility yet so can't...
  16. Z

    Default Combat Discussion

    Whirling blow? Unless you mean Whirling Blade, then no. Sure, Ill try it out.
  17. Z

    Default Combat Discussion

    Is there a function for checking for slows or Immobilize? I see Me.IsStunned used, wondering if there is a similar functions for other types of cc? EDIT: Got my answer. Just run a check for "slow". Thankfully much easier than WoW as you don't have to check against an entire list of possible...
  18. Z

    Default Combat Discussion

    Sure, the last thing that I did that seemed to fix it was to simply prevent Strike if you have more than 10 action points, this makes it dump your action points into Slash until another ability in the rotation comes up, and doesn't seem to get stuck using Strike-> Slash-> Strike -> Slash etc...
  19. Z

    Default Combat Discussion

    Fixed it myself by just throwing in some logic to make sure that skill spam doesn't happen.
  20. Z

    Default Combat Discussion

    Okay, here is a log where it for sure happened, just started spamming two abilities over and over even though every other ability was available.
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