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  1. T

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Reaper ActionResourceManager offsets SoulGauge = ActionResourceManager.CostTypesStruct.offset_8; ShroudGauge = ActionResourceManager.CostTypesStruct.offset_9; EnshroudCount = ActionResourceManager.CostTypesStruct.offset_C;
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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Hey Mastahg, With the removal of the "morphed" actions from the actioncache in the last update, it's now more difficult to execute some ability combos due to ActionManager.LastSpell not knowing what was casted. A particular example I've run into with SAM - Casting Iaijutsu with 3...
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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Damn that was fast. Thanks for your work as always. Any chance of support for the new Dark Knight gauge in ActionResourceManager? You probably have a nicer way of handling it all, but offsets for the useful stuff I've got if they are of any help are private const int BlackBloodOffset = 0x26C...
  4. T

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    @mastahg ActionResourceManager.Samurai returning 0 values for both Sen and Kenki Tested on clean install of build 262, added the following to Kupo's OnPulse to validate: public virtual void OnPulse() { Logger.Write($"Getsu...
  5. T

    Mesh Server Down?

    Yes. Your error literally has the error I posted in it.
  6. T

    Mesh Server Down?

    Getting As of about 5 minutes ago.
  7. T

    Bot not walking towards target (Cannot generate paths before the map is initialized)

    Looks like the navigation server is having issues, I'm getting similar.
  8. T

    Bunch of assist plugins

    Looks like something to do with your language settings and it putting ","'s in place of "."'s in the profile. Try replacing those and see how it works?
  9. T

    AvoidCreature

    Alt+Shift+D while targeting a mob dumps a bunch of info about it including the map id :D
  10. T

    GameManager.Telegraphs Not Yet Implemented?

    Hey Devs, Just curious as to whether the GameManager.Telegraphs List being always empty is a bug, not yet implemented, or I'm using it the wrong way.. Just running this in a plugin pulse to see what it'd return, never prints anything.. if(GameManager.Telegraphs.Count > 0)...
  11. T

    AvoidCreature

    DD, any update on this? I noticed you're working on the guide for profiles, so I'm gonna go ahead and test it out.
  12. T

    Guide : ProfileBot

    Doing gods work DD.
  13. T

    New error

    See here.
  14. T

    New Patch: 1.4.0.10689

    Looks like a new patch coming with the current maintenance. http://wildstar.patcher.ncsoft.com/version.txt If your bot isn't working, that'd be why. Never fear, the devs are probably already aware and are working on it now.
  15. T

    AvoidCreature

    Awesome. Glad I could "help". PS: Might sit in IRC from now on if you're around/bored Death.
  16. T

    AvoidCreature

    After some fiddling I believe narrowed this down for you. Navigation currently appears to be ignoring any obstacles altogether. This means the Avoid tag isn't working either. AvoidCreature appears to only add an obstacle for the first Actor in memory matching the given CreatureId when it...
  17. T

    Delete an InventoryItem?

    As title states, just looking for a method to delete an InventoryItem. Am trying to make a quick plugin to remove the junk from my inventory whilst botting. So, just doing something like this... foreach (var item in GameManager.Inventory.Bags.Items) { if...
  18. T

    [plugin] Auction

    According to https://www.thebuddyforum.com/archebuddy-forum/177840-changelogs.html#post1671464 this has already been fixed, have you set your version to RU in archebuddy settings?
  19. T

    API Request: Add Angle to Item.ConstructHouse Method

    Radians with 0 being north(it's currently default north)?
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