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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    @mastahg GameObjectManager.GetObjectsOfType<BattleCharacter>(true,true) Make CPU utilization high, increasing from 1% to 10%. In the 8-man Duty, the frame is obviously dropped.
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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Hey Mastahg, Getting some information with AtkAddonControl.FindLabel is very convenient, but AtkAddonControl.FindButton only detect whether it can be clicked. Can you add a click function? Second, the button obtained by AtkAddonControl.FindButton cann't get the name. Thank you!
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    RebornBuddyCN r586

    The need for the "Relic Weapons/Quest" .
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    RebornBuddyCN r586

    @mastahg function BookData and ZodiacManager.CurrentBook, cannot be used. Can be used in older versions, but does not exist in 64-bit versions.
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    RebornBuddyCN r586

    Using kupo has the same problem in RB-CN ver350.
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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    @mastahg the Shinra code is also other combat plugins code, which causes the combat plugin to have drop fps. If it can be changed to 100 milliseconds, should be helpful.
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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    @mastahg private static IEnumerable<BattleCharacter> Enemies { get { return Shinra.Settings.Attackers ? GameObjectManager.Attackers .Where(u => u?.Distance2D(Core.Player) - u?.CombatReach - Core.Player.CombatReach <=...
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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Use the functions in bosbases to call the routines such as Kupo, counts per second. The loops non-while or for, but a loop that reperts the condition every second. Other methods when repeated judgment don't like "GameObjectManager.GetObjectsOfType<BattleCharacter>()" as the game drops fps is...
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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    @mastahg I see, because the skill gcd is longer, the interval of 100 best, too fast in the loop too easy to LAG. the reason for LAG is that the function takes out the data larger, and when the loop ingests, most of the data is discarded and duplicate data, It's best to change 100 milliseconds...
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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    @mastahg when run the "GameObjectManager.GetObjectsOfType<BattleCharacter>(true)" will cause game lag. Can it be fixed? It makes the routines smoother. Thanks!
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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    @mastahg Thanks fixes bard soul voice gauge, it's working! Found the "GameObjectManager.GetObjectsOfType<BattleCharacter>()" will cause the game lag. Also, is there a function to get the hate value? Thank you for everything!
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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    @mastahg Thanks fixes the bard's songs! can add API for bard to get soul voice gauge? The skills Apex Arrow needs it detection. and the ActionManagerLastSpellName no support the skill Gnashing Fang.
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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    @mastahg Run command while singing, failed to detect the current song. ActionResourceManager Bard ActiveSong returning None while singing.
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