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  1. J

    Memory leak and OOM issues

    I think so. So, can you release a hotfix ? Now, I had to capture memory dump, write down current # of Zeta.Game.Internals.SNO.SNORecordActor from !finalizequeue. Then after some hours before I leave my computer, repeat dump and writing down again. If the number is over 20,000, I maybe quit the...
  2. J

    Memory leak and OOM issues

    This is a great tool. But I found it often crashed randomly after some hours or tens of hours running. So I captured some memory dumps, and find out some finalizable objects does NOT dispose correctly and quickly. Too many Zeta.Game.Internals.SNO.SNORecordActor objects not freed on time. From...
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