Thanks for your quickky reply:)
In fact with my code the bot jumps a little too much for short distance, result it's not really quicker, I havn't try to check the distance before jump.
I'll try to dig the avoidance stuff if I've time, but like you said it's hard to fix , as it's not possilbe...
Hi,
For the Leap OOC with Earthquake set Equipped, I added this code in PlayerMover to use BoulderToss in order to reduce the CDR of Leap and it works very well :cool:
Especially when blocked by ignored monsters.
//BoulderToss CDR
if (Trinity.Settings.Combat.Barbarian.UseLeapOOC &&...
Hi,
It's a little annoying to stop the bot cause everytime I've to wait 5min until the rift ends and click the stop before it opens a new one.
So I think it's good to add a function to stop the bot just after the current rift.:)
Hi,
I checked the Trinity SVN, I found it has been updated 4 days ago and now it required beta build .561. But I searched everywhere still cant find it.
Anyone has a link please?
Thanks guys
Sometimes I do gr40 speed farm, in this difficulty monsters do nearly zero dmg to my monk, so I came out this idea to disable avoidance for low level rifts.
More, avoidance for some AOEs are not in the Trinity settings,so even I change the trinity settings the bot try to avoid sometimes...
Hi rrrix,
Last days I was working with Fujiyama on Dashing Strike. Now it works much better, but it still exhaust charges sometimes.
So I added logs before and after every ZetaDia.Me.UsePower when casting dashing strike.
Then I got something like this:
In combat,Ready to use, Charge:2...
Another improvement for Dashing Strike::D
In MonkCombat.cs
if(CacheData.Buffs.HasCastingShrine && Skills.Monk.DashingStrike.Charges > 0)
{
if (CurrentTarget.IsBossOrEliteRareUnique)
return new TrinityPower(SNOPower.X1_Monk_DashingStrike...
Is there another possibility that two dashs are used in one tick? Maybe attacked then try to move ? In this case DashingStrike.Charges is also outdated.
Hi Rrrix,
I observed that sometimes my monk still exhaust dashing strike even all cast conditions have been checked, then I saw the code
public static int GetSkillCharges(SNOPower power)
{
return CacheData.Hotbar.GetSkillCharges(power);
}
maybe there is...
I think now the biggest problem is avoiding, when the bot is trying to avoid but stucked by monsters, it just do nothing but die :( Not sure our dear devs can do something.:confused:
MonkCombat.cs, line 172:
I changed to :
if (Sets.ThousandStorms.IsSecondBonusActive && Player.PrimaryResource > 150 && Skills.Monk.DashingStrike.Charges > 0)
{
RefreshSweepingWind(true);
if...