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  1. P

    [Plugin] YAR - Yet Another Relogger

    Me too, first time no plugin is enabled:(
  2. P

    Improvement in Leap OOC & something about avoidance

    Thanks for your quickky reply:) In fact with my code the bot jumps a little too much for short distance, result it's not really quicker, I havn't try to check the distance before jump. I'll try to dig the avoidance stuff if I've time, but like you said it's hard to fix , as it's not possilbe...
  3. P

    Improvement in Leap OOC & something about avoidance

    Hi, For the Leap OOC with Earthquake set Equipped, I added this code in PlayerMover to use BoulderToss in order to reduce the CDR of Leap and it works very well :cool: Especially when blocked by ignored monsters. //BoulderToss CDR if (Trinity.Settings.Combat.Barbarian.UseLeapOOC &&...
  4. P

    G-Rift Missing Orbs

    Yeah, it's true, doing gr57 with my monk.
  5. P

    [suggestion] add a button "stop after current rift"

    Hi, It's a little annoying to stop the bot cause everytime I've to wait 5min until the rift ends and click the stop before it opens a new one. So I think it's good to add a function to stop the bot just after the current rift.:)
  6. P

    where can I get beta build .561? (for newest Trinity)

    In the SVN of Trinity, it requires .561+ since 2.13.21 https://www.assembla.com/spaces/unifiedtrinity/subversion-4/commits/list
  7. P

    where can I get beta build .561? (for newest Trinity)

    Thanks for your reply, but this link is for build 560 :), this why I asked this question
  8. P

    where can I get beta build .561? (for newest Trinity)

    Hi, I checked the Trinity SVN, I found it has been updated 4 days ago and now it required beta build .561. But I searched everywhere still cant find it. Anyone has a link please? Thanks guys
  9. P

    A new idea: Option to enable avoidance only for high level grift

    Sometimes I do gr40 speed farm, in this difficulty monsters do nearly zero dmg to my monk, so I came out this idea to disable avoidance for low level rifts. More, avoidance for some AOEs are not in the Trinity settings,so even I change the trinity settings the bot try to avoid sometimes...
  10. P

    Trinity 2.8.4 & QuestTools 3.4.16

    Glad to hear that about our work;)
  11. P

    Trinity 2.8.4 & QuestTools 3.4.16

    Hi rrrix, Last days I was working with Fujiyama on Dashing Strike. Now it works much better, but it still exhaust charges sometimes. So I added logs before and after every ZetaDia.Me.UsePower when casting dashing strike. Then I got something like this: In combat,Ready to use, Charge:2...
  12. P

    Trinity 2.8.1 and QuestTools 3.4.2

    Another improvement for Dashing Strike::D In MonkCombat.cs if(CacheData.Buffs.HasCastingShrine && Skills.Monk.DashingStrike.Charges > 0) { if (CurrentTarget.IsBossOrEliteRareUnique) return new TrinityPower(SNOPower.X1_Monk_DashingStrike...
  13. P

    Trinity 2.8.1 and QuestTools 3.4.2

    Is there another possibility that two dashs are used in one tick? Maybe attacked then try to move ? In this case DashingStrike.Charges is also outdated.
  14. P

    Trinity 2.8.1 and QuestTools 3.4.2

    In automation dalay makes a system unstable :cool:
  15. P

    Trinity 2.8.1 and QuestTools 3.4.2

    Hi Rrrix, I observed that sometimes my monk still exhaust dashing strike even all cast conditions have been checked, then I saw the code public static int GetSkillCharges(SNOPower power) { return CacheData.Hotbar.GetSkillCharges(power); } maybe there is...
  16. P

    Trinity 2.8.1 and QuestTools 3.4.2

    Optimised again, now it's even better: if (Sets.ThousandStorms.IsSecondBonusActive && ((Player.PrimaryResource > 150 && Skills.Monk.DashingStrike.Charges > 0) || (Player.PrimaryResource > 75 && Skills.Monk.DashingStrike.Charges > 1))) {...
  17. P

    Trinity 2.8.1 and QuestTools 3.4.2

    45? dat gears :) I leveled my monk yesterday, just cleared 42.
  18. P

    Trinity 2.8.1 and QuestTools 3.4.2

    I think now the biggest problem is avoiding, when the bot is trying to avoid but stucked by monsters, it just do nothing but die :( Not sure our dear devs can do something.:confused:
  19. P

    Trinity 2.8.1 and QuestTools 3.4.2

    MonkCombat.cs, line 172: I changed to : if (Sets.ThousandStorms.IsSecondBonusActive && Player.PrimaryResource > 150 && Skills.Monk.DashingStrike.Charges > 0) { RefreshSweepingWind(true); if...
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