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  1. D

    [Plugin] Trinity Fork (Kite/Avoidance)

    I cant get this to work. Installed fresh, deleted original trinity folder, made new and copied content into it. Copied the trinity.xml file into the appropriate folder. DB tells me Triniy combat routine not installed, then "installs it". If I try to klick "choose combat routine" in DB, it...
  2. D

    Greater rift: Running around for 8 hours....

    I deleted both Quest Tools and Trinity folder, started DB, twice... effectively forcing EZupdater to get the latest files... Trinity version: 2.7.0 Quest Tools version: 3.3.11 (these are the versions I've been running with so far. And if they aren't the latest... the EZupdater is...
  3. D

    Greater rift: Running around for 8 hours....

    Obviously upgrading to QT 3.3.12 didn't do shiat. Bot was running around at the bottom of a Grift tonight for 7 hours again. This is getting ridiculous...
  4. D

    Greater rift: Running around for 8 hours....

    Updated to Quest Tools 3.3.5 = DB does not load QT at all, and gives and crapload of errors instead: So I updated to 3.3.12 instead = no errors. Going to run with that.
  5. D

    Greater rift: Running around for 8 hours....

    I am running 2.7.0.... Like I said.. everything is the latest version. Updated with EZupdater. :)
  6. D

    Greater rift: Running around for 8 hours....

    Bot has somehow run past / ignored the rift boss, run to the next Grift level, and just run back and forth, back and forth for eight consecutive hours until I got home and stopped it. Running all the latest updated with EZupdater. The gold inactivity timer set at 240sec must have been off...
  7. D

    System.Exception: Only a part of ReadProcessMemory- or WriteProcessMemory

    I have the exact same problem. The bot will run fine for.. 1 hour, or 5, or sometimes even 10, but it will always and without exception disconnect with this error. It leaves the game to make a new one, but doesn't - and just sits in menu with DB giving this error. Then it gets disconnected...
  8. D

    Attempting to shoot through walls... Trinity problem?

    Ok, so it happened again. (actually, it keeps happening all the time, but this time I was sitting in front of the computer.) Here is a screenshot AND the DB log file for the incident. Sincerely, Derptard.
  9. D

    Attempting to shoot through walls... Trinity problem?

    Just observed my DH toon acting up again just now. The Rift Boss pops in the next room, and instead of backtracking, my toon decides to give it a shot at shooting him through the wall... He doesn't give up either, that is - until the four minutes are up and the gold inactivity timer kicks in...
  10. D

    Shooting from out of range... Triniy problem?

    So, over the past few days - since 2.2 really - my DH has been shooting at stuff from way out of range, in effect hitting nothing. Doing this until time-out, or "possibly stuck" message, in which case it vaults one time, and keeps shooting and missing, for a long time, until vaulting one more...
  11. D

    R-Rift - rrrix's BETA Rifts

    Is this profile updated for 2.2? It seems the bot gets into some serious trouble with the new rift maps (regular rift) that has been introduced. Also, my toon seems to ever so often skip the rift boss, and just continue to then end, then time out and make a new game. This happens most times...
  12. D

    R-Rift - rrrix's BETA Rifts

    I am trying to get this profile to run normal T6 rifts only, but it simply refuses... I have configured rift-control in DB to prioritize normal rifts. Its on the top of the list. Still, when I start the bot, it runs to stash to get all my trial keys and G-rift keys. So; I unload them onto a...
  13. D

    Bot ignores rift-boss is dead, and continues...

    Exactly the same as me. Ran until he found stone, then the RG is dead message appeared in the bot window, teleport to town, talk to Orek - then nothing. It worked just fine yesterday, but after new DB patch - seems its broken. :(
  14. D

    Bot ignores rift-boss is dead, and continues...

    After patch today, when running Riftbot common - the bot opens a rift as usual, starts running it and kills the riftboss. However, instead of porting to town and opening a new one, it instead continues to clear the rift-level it is at, go down one more level (if there is one) then port to town...
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