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  1. V

    Stop kitting with conduction pylon

    Hello, As the title says, is it possible in trinity to stop the kitting when the conduction pylon is activated ? With the new 50ft gem kitting is needed, but less powerfull than pylon. Any ideas ? :)
  2. V

    Firebirds Blizzard Hydra

    QuestTools & Trinity updated, wizzard included ? Can't test yet
  3. V

    Wizard Firebirds Set Combat.cs

    We need: - Normal/Greater Rifts: Casting Black Hole with counted mob in Trinity Options (and not black hole for 1 mob only, slowing down the run) - Trial Rift: Always casting Black Hole, Blizzard no matter mobs, kitting & not leaving center of map too much for avoid enemys projectiles And...
  4. V

    Wizard Firebirds Set Combat.cs

    Nothing at all, no teleport But mobs appears only at the center of the map, try trial you'll understand maybe Thanks :)
  5. V

    Wizard Firebirds Set Combat.cs

    But mobs in trial rifts appears in the maps every 15 sec, that's why I think Trinity/QT isn't able to make my caracter running & come back to his initial point. But it's a little bit problematic when there is 20 mobs fireing at the same time & my caract doesn't want to live...
  6. V

    Wizard Firebirds Set Combat.cs

    This bug only occurs in trial rifts, my bots launches hydra, black hole & blizzard well but he doesn't want to move for avoid attacks
  7. V

    Wizard Firebirds Set Combat.cs

    Working, only 1 bug found in trial rifts : my wizard doesn't kite any mobs & not move ; hard to kill distance monster after lvl24-25 he gets one shot. Possible solution (I changed kitting distance to 40yds & just works in rifts not in trial) for moving & escape from packs ?
  8. V

    Firebirds Blizzard Hydra

    What is changed in your combat.cs plz ? Black hole works in trial rifts ?
  9. V

    bot stuck in town

    Stuck front of Orek, right ?
  10. V

    DB stuck on Orek NPC

    Noone have this problem ??????????????????????????
  11. V

    DB stuck on Orek NPC

    Hello My bot is stuck when the rift entertainement finished, trying to close quest dialog already closed I think. Any solutions ? Using Funky RiftBot
  12. V

    Ennemy remaining: 2 // please kill them!

    yes but i wil lost most of my time killing all ennemies on the road to the cave, that is not the point; just for certain bounties like kill radius is automaticly changed, mob pack size should be too for not having to modify trinity each time
  13. V

    Ennemy remaining: 2 // please kill them!

    I have no logs yet because I am face of my computer BUT I noticed the bounty finished after a couple of minutes thanks to my enchantress killing mobs during runs & runs into the cave... Am I an isolated case?
  14. V

    Ennemy remaining: 2 // please kill them!

    Hello (& sorry for my bad english) I have a bounty Act I (or another) problem: when I have to kill like 50 ennemy in a cave, my bot is just running again & again in the cave (unless gold timer disconnects) near from last ennemies I have to kill but without attacking them like if they were...
  15. V

    DB Logging in... Then...

    8.1 SP1 with updated net fw & updated C++ So weird...
  16. V

    DB Logging in... Then...

    I have same issues with BETA, last release & prec BETA.... Fresh install for everything Common issue ? Not only me as I can see on forum Edit: instant crash
  17. V

    DB Logging in... Then...

    Like a lot of ppl, my DB (every stable/beta) still tries to log in, but my D3 Windows never flashes & the bot get stuck. After 5 mins, D3 Windows flash then the bot doesn't respond anymore & crashes. I just have this on my logs: Whats moderators guys need for try to solve this general...
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