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  1. L

    Demon Hunter: Community Enhanced Combat Profile

    // Multi Shot if (CanCast(SNOPower.DemonHunter_Multishot) && !Player.IsIncapacitated && ((Player.PrimaryResource >= 30 && !IsWaitingForSpecial) || Player.PrimaryResource > minEnergyReserve) && (TargetUtil.AnyMobsInRange(50) ||...
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    WIP Community Loot Rules - Patch 2.1.2 Ancient Rules

    The code handling ELEMDMG% does seem to be altered along the way. I guess I will give it a test for a few days and report back.
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    WIP Community Loot Rules - Patch 2.1.2 Ancient Rules

    well if you read one of the trinity code file inside the trinity folder at Trinity/ItemRules/Interpreter.cs, you will find [ELEMDMG%] at line 920. According to the code, the tag returns the maximum value of all the elemental damage. unless the code itself is wrong, the tag should work.
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    WIP Community Loot Rules - Patch 2.1.2 Ancient Rules

    a few suggestions. first of all, there are a few lines where you go crazy with this: [FIREDMG%] < 18 && [COLDDMG%] < 18 && [POISONDMG%] < 18 && [LIGHTNINGDMG%] < 18 && [ARCANEDMG%] < 18 && [HOLYDMG%] < 18 && [PHYSDMG%] < 18 you can replace that with [ELEMDMG%] secondly there are quite a few...
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    R-Rift - rrrix's BETA Rifts

    Your suggestion works like a charm. It does indeed says "Disable Combat At Level..." on questtools. It never occurs to me that the setting is based on waves. I've been stuck on this for the past 2 days. Thank you very much:):):)
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    R-Rift - rrrix's BETA Rifts

    The profile itself works fine for me, but I do have some other problem. I tried to limit the grift level to around 20 via the disable combat option in trial rifts, but it does not work. Does it have something to do with me playing demon hunter and theres sentries all over the ground? Maybe the...
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