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  1. H

    no spam summon

    Witchdoctor.cs has nothing to do with it. It's a Trinity bug in pet counter, fixed in v2.1.23. Check this thread: Pet Counter Fix (WD dogs, DH sentries and so on...) to repair earlier version.
  2. H

    Pet Counter Fix (WD dogs, DH sentries and so on...)

    I edited the head post to be more clear. Downloaded the file from SVN and modified it according to instructions. As a result, there is no difference from the file that I uploaded earlier. And it works ))) Okay, okay... I'll edit future versions myself. ))
  3. H

    About DH Sentry count around bot

    1. Repair spell history queue (code below depends on it). 2. Use this snippet somewhere you need in DemonHunterCombat.cs // Count up Demon Hunter sentries float xSentryRange = 60f; float xSentryRangeSqr = xSentryRange*xSentryRange...
  4. H

    Pet Counter Fix (WD dogs, DH sentries and so on...)

    DH Sentries are counted also now.
  5. H

    Trinity 2.1.21 and QuestTools 2.1.38

    WitchDoctors! Look at this thread. May be useful for DemonHunters too (not sure, but...).
  6. H

    Pet Counter Fix (WD dogs, DH sentries and so on...)

    Yes! There is final fix for annoying problem "WitchDoctor spamming Zombie Dogs out of combat by cooldown". And not just dogs - all pet counters, that Trinity maintains, are working now! And all combat routines, that relies on count of pets, must to work properly now too. It affects: WD...
  7. H

    MonkCombat.cs (SWK support)

    Maybe it works good for SWK, but for others... Did you perform a real test? Changes you made in section with comment "4 Mantra spam for 4 sec buff" is not enough fo spamming. Look here. This section in Trinity is still broken and your code is not obsolete :)
  8. H

    Hydra Spam issue

    Try this spell hystory fix. It repairs Serpent Sparker's recast for me (i'm using custom hydra code, but the original code might be sensitive to queue too).
  9. H

    Trinity 2.1.21 and QuestTools 2.1.38

    SpellHystory bug rrrix! Please take a look at SpellHistory class. It contains a broken queue, which causes strange behavior when filled full (such as wizard's hydra spam). May be it needs to be returned to the FIFO mode, something like this: in SpellHistory.cs from: public static...
  10. H

    Trinity 2.1.21 and QuestTools 2.1.38

    There is a solution for those who don't use SWK build and want to spam mantras. In current version of Trinity mantra spam is blocked by GetHasBuff() function with wrong conditions. You can try modified MonkCombat.cs from v2.1.20: Tested on Mantra of Healing without any other spenders, works...
  11. H

    Trinity 2.1.15 and QuestTools 2.1.36

    // 4 Mantra spam for the 4 second buff if (!UseOOCBuff && !IsCurrentlyAvoiding && !Player.IsIncapacitated && !Settings.Combat.Monk.DisableMantraSpam) { if (CanCast(SNOPower.X1_Monk_MantraOfConviction_v2) &&...
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