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  1. C

    Not sure whether DB now could support those support bar, monk, and wd builds

    I'd like to have a try with four bots in a game and I am wondering this. Besides, could someone plz give me some advice to extremely reduce all effects in order to run four clients at the same time?
  2. C

    DMO Wizard Spectral Blade range issue still exists.

    Just want to check if anybody else are concerned about this pre-existing little problem.
  3. C

    How to launch multiple games in order to bot a team?

    I have little idea of multiple launch, anyway, any guide and advice would be appreciated.
  4. C

    DMO Wizard build is botting pretty well except it ignored some elites soemtimes

    I have been aware of this recently. The bot seems to behave like this after I checked "Use Teleport OOC", sometimes it just leaves some elites without giving them last hit and then teleports to next mobs and clusters.... Really funny.. It this problem only for me?
  5. C

    Two problems with DMO Wizard build: Skill Range, No teleport out of combat

    The first one is the max spell range. Currently,the bot attacks monsters with spectral blades, but the arcane orbits don't explode because the range of the orbs is apparently less than the range of spectral blades. So there is a loss of great damage. I've tried 2f,5f,12f in the code below but it...
  6. C

    DMO Wizard Build is often stuck in mobs without casting teleport

    The key is that bot do not use teleport out of combat at all. If it do, it is certain to avoid being stuck in mobs.
  7. C

    How to let the bot avoid specific AOE and ignore the others?

    Could it be realized by changing the combat.cs files in trinity?
  8. C

    TaugukSpammer do not show in Plugin folder, how can I keep Tauguk for WD Firebats?

    I've reviewed the threads for Monk. Those people go to trinity,combat, abilities fold and then modify the MonkCombat.cs, anybody who know how to modify the WitchDcotorCombat.cs in order to use Firebats continuously out of combat?
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