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  1. T

    Problem in the latest Trinity

    Hello, I noticed Trinity changed logics for activation of combat based on the trash pack size. Unfortunately, there is a mistake: in the latest Trinity, file DefaultWeightProvider.cs, the line int nearbyTrashCount = objects.Count(u => u.IsUnit && u.HitPoints > 0 && u.IsTrashMob &&...
  2. T

    [Guide/Setup] 4-man party setup for S11

    I have been asked by some of you to post my 4-man setup that can farm 105-107 with Demonbuddy (non-season 2.2k para, fairly optimized gear). I am not much of a writer but here goes: Party: Party composition evolves over the time by contribution of some folks in this thread. So far (Post S11...
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