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  1. L

    TurnDirectly() sucks

    Is there a way to turn more gradually than using TurnDirectly(spawnObject)? It's very obvious you use a bot when your character instantly flips around 180 degrees, I would like a smoother turn motion (on same note, it would be nice if you could code in some random variance in the pathing...
  2. L

    API Documentation?

    Where can I read documentation about the Archebuddy API so I can write my own plugins? Thanks!!
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