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  1. WiN

    Cross Bot Settings -> Restock

    Thanks for this new feature it is very decent. I am struggling to get it to work - Advanced Item Filter messes with it on certain currencies - so I have disabled that. I have the Currencies setup - and the bot moves them into position if I move them to another square in the inventory - but when...
  2. WiN

    New Auto Flask

    Good work on the new Auto Flask - it has a nice GUI. Hopefully idiot proof - lets see! It seems to be missing a very basic option for Instant Health Flask usage vs Over Time Health. I know personally, I set my instant flasks (seething usually but bubbling or panicked while leveling) to about...
  3. WiN

    Refill Portal Scrolls from Stash - maybe Wisdoms also?

    Can we have the refill Portal Scrolls automatically added back into the bot pretty please :) The current using Scrolls of Wisdom direct from the Stash is ok - but sub optimal.
  4. WiN

    Old Routine - Totem Logic

    When using the default Old Routine the totem is being recast multiple times per second. I added logging to the routine to see if the code was being called multiple times, and hard coded the delay to be 5000ms, made it look for <2 totems and for good measure added a reset to the timer almost as...
  5. WiN

    [A1] New Bounties

    [A1] Profiles for New Act 1 Bounties The new Act 1 bounties have now been integrated into the Act 1 Adventure Mode Bounty Profiles based upon the excellent Act 1 bounties from this post (credit: xzjv, kyriakos, Fujiyama, sychotix, creation85, tenshin). These are my first profiles - feedback...
  6. WiN

    New Bounties Setup - Click Identical GizmoType: Chest Name on 1 map

    I am trying to write profiles for Act 1 the new bounties - the problem I have is that because you have to click on 3 or 5 or 6 of the same object I keep reloading the TrinityExploreDungeon to get it to do the second,. third etc object. Here is This object (Summoning Portal) from Act 1 The...
  7. WiN

    Detect Actor Death (Unique Boss)

    Is there any way to detect if an Actor has been killed (without using the bounty confirmation as an indicator)? We look for the Actor - find him - then begin combat - but how do we know when he is dead? <If condition="ActorExistsAt(255704, Me.Position.X, Me.Position.Y, Me.Position.Z, 300)">...
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